import { Application, BackendSession, HandlerService, } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { STATUS, ACTIVITY_TYPE, ITEM_CHANGE_REASON } from '../../../consts'; import { getPlayerThirtyDaysData } from '../../../services/activity/thirtyDaysService'; import { ThirtyDaysData, ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField'; import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays'; import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward'; import { ActivityModel, ActivityModelType } from '../../../db/Activity'; import { ServerlistModel } from '../../../db/Serverlist'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; export default function (app: Application) { new HandlerService(app, {}); return new ThirtyDaysHandler(app); } export class ThirtyDaysHandler { constructor(private app: Application) { } /************************30天大目标****************************/ /** * @description 获取30目标活动数据 * @param {{ }} msg * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof ThirtyDaysHandler */ async getThirtyDaysActivity(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END); return resResult(STATUS.SUCCESS, { playerData, todayIndex: playerData.todayIndex }); } /** * @description 获取30天完成任务的奖励 * @param {{ activityId: number, pageIndex: number, cellIndex: number,tab: number}} msg * @param {BackendSession} session * @memberof ThirtyDaysHandler */ async getThirtyDaysCellReward(msg: { activityId: number, pageIndex: number, cellIndex: number, tab: number }, session: BackendSession) { const { activityId, pageIndex, cellIndex, tab } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (tab > 1) { let item = playerData.findThirtyDaysItem(pageIndex, cellIndex, tab - 1) if (!item.isReceive) { return resResult(STATUS.ACTIVITY_PRE_UNCOMPLETE); } } let thirtyDaysItemData: ThirtyDaysItem = playerData.findThirtyDaysItem(pageIndex, cellIndex, tab); if (!thirtyDaysItemData) { return resResult(STATUS.ACTIVITY_DATA_ERROR); } if (!thirtyDaysItemData.isComplete) {//未完成任务 return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED); } if (thirtyDaysItemData.isReceive) {//已经领取过 return resResult(STATUS.ACTIVITY_REWARDED); } if (0 < playerData.todayIndex && playerData.todayIndex <= playerData.days) {//时间正常范围内 } else if (playerData.todayIndex > playerData.days) {//活动已经过期 // console.log('过期奖励') let expiredItems: Array = playerData.needMark(); let cells = expiredItems.map(obj => obj.cellIndex) await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells); } else {//活动未到开启时间 return resResult(STATUS.ACTIVITY_TIME_ERROR); } await ActivityThirtyDaysModel.addRecord(serverId, activityId, roleId, pageIndex, cellIndex, tab); let rewardParamArr: Array = stringToRewardParam(thirtyDaysItemData.reward); let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.THIRTHDAY_TASK) thirtyDaysItemData.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, pageIndex, cellIndex }, item: thirtyDaysItemData, })); } /** * @description 点数兑换奖励 * @param {{ activityId: number, cellIndex: number}} msg * @param {BackendSession} session * @memberof ThirtyDaysHandler */ async getThirtyDaysPointReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) { const { activityId, cellIndex } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); let thirtyDaysPointItemData: ThirtyDaysPointItem = playerData.findThirtyDaysPointItem(cellIndex); if (!thirtyDaysPointItemData) { return resResult(STATUS.ACTIVITY_DATA_ERROR); } if (playerData.totalPoint < thirtyDaysPointItemData.consumePoint) {//点数不足 return resResult(STATUS.ACTIVITY_NO_POINT); } if (thirtyDaysPointItemData.isReceive) {//已经领取过 return resResult(STATUS.ACTIVITY_REWARDED); } await ActivityThirtyDaysPointRewardModel.addRecord(activityId, roleId, cellIndex); let reward = thirtyDaysPointItemData.reward if (thirtyDaysPointItemData.isExpired && thirtyDaysPointItemData.expiredReward && thirtyDaysPointItemData.expiredReward != '') {//过期奖励 reward = thirtyDaysPointItemData.expiredReward; } let rewardParamArr: Array = stringToRewardParam(reward); let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.THIRTHDAY_EXCHANGE) thirtyDaysPointItemData.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, cellIndex }, item: thirtyDaysPointItemData, })); } }