import moment = require('moment'); import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityShopModel, ActivityShopModelType } from '../../db/ActivityShop'; import { RoleModel } from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { LimitShopData } from '../../domain/activityField/limitShopField'; import { deltaDays } from '../../pubUtils/util'; import { getRoleCreateTime, getServerCreateTime } from '../redisService'; import { getActivitiesByType, getActivityById } from './activityService'; import { addReward, stringToRewardParam } from './giftPackageService'; /** * 获取新手玩家限购礼包活动数据 新手限定作为开服七天乐的延伸礼包。只存在于开服前七天,七天时间过去,玩家无法购买 * * @param {number} serverId 区Id * @param {number} type 活动类型 ACTIVITY_TYPE * @param {string} roleId 角色Id * */ export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) { let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE); if (activities.length == 0) { return null; } let activityData = activities[0]; let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new LimitShopData(activityData, createTime, serverTime); let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 每日、每周限购礼包活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerLimitPackageData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new LimitShopData(activityData, createTime, serverTime); let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 获取每日/每周限购礼包数据 * * @param {number} serverId 区Id * @param {number} type 活动类型 ACTIVITY_TYPE * @param {string} roleId 角色Id * */ export async function limitPackageActivity(serverId: number, roleId: string, type: number) { let activityArray = await getActivitiesByType(serverId, type); activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); if (activityArray.length == 0) { return null; } let activityData = activityArray[0]; let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId); return playerData } /** * 玩家活动第几天 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function newPlayerActivityDays(roleId: string) { let { createTime } = await RoleModel.findByRoleId(roleId); let createDate = moment(createTime * 1000).toDate(); let todayIndex = deltaDays(createDate, new Date, true) + 1; return todayIndex; } /** * 结算购买的奖励 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * @param {string} productID 商品ID * */ export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await getActivityById(activityId); if (!activityData) { return STATUS.ACTIVITY_MISSING; } if (activityData.type !== ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE && activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY && activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY) { return STATUS.ACTIVITY_TYPE_ERROR; } let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new LimitShopData(activityData, createTime, serverTime); let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecord); let item = playerData.findItemByProductID(productID); if (!item) { return STATUS.ACTIVITY_NO_PRODUCT; } // if (item.countMax > 0 && item.buyCount >= item.countMax) { // return STATUS.ACTIVITY_MAX_COUNT; // } let rewardArray = stringToRewardParam(item.reward) let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE); await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id, 1); item.buyCount += 1; return { code: 0, data: Object.assign(result, { item: item, activityId: activityId }) } } export async function checkLimitPackageCanBuy(roleId: string, serverId: number, activityData: ActivityModelType, productID: string) { if(!activityData) return false let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new LimitShopData(activityData, createTime, serverTime); let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecord); let item = playerData.findItemByProductID(productID); if (!item) return false if (item.countMax > 0 && item.buyCount >= item.countMax) return false; return true; }