import { Application, ChannelService } from 'pinus'; import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService'; import { gameData } from '../../../pubUtils/data'; import { setWeek } from '../../../pubUtils/timeUtil'; import { getAllServers } from '../../../services/redisService'; export default function (app: Application) { return new GuildActivityRemote(app); } export class GuildActivityRemote { constructor(private app: Application) { this.app = app; this.channelService = app.get('channelService'); } private channelService: ChannelService; /** * 从systimer服分发到guild各个服,发送排行榜数据 */ public async sendRankToGuilds(aid: number) { await sendAllGuildRanks(aid); } /** * 发送结束活动消息 */ public async guildActivityEnd(aid: number) { await sendGuildActEndMsg(aid); } /** * 计算粮草先行木马状态并发送 */ public async calWoodenHorseAndSend(serverId: number) { await calWoodenHorseAndSend(serverId); } /** * 发送粮草先行活动开始通知 */ async raceActivityStart(serverId: number) { await sendRaceStartMsg(serverId); } /** * !! 注意,这条函数会改变内存中的字典表,影响甚大,请考虑清楚后使用 */ async updateGuildActivityData(aid: number, isStart: boolean) { let guildActivity = gameData.guildActivity; let cur = guildActivity.get(aid); if(isStart) { let now = new Date(); cur.startMinute = now.getMinutes(); cur.startTime = now.getHours(); cur.startSeconds = now.getSeconds(); } else { let now = new Date(Date.now() - cur.duringTime * 1000); cur.startMinute = now.getMinutes(); cur.startTime = now.getHours(); cur.startSeconds = now.getSeconds(); } } /** * !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用 */ async setDay(week: number) { setWeek(week); } }