import { prop } from '@typegoose/typegoose'; import { UserGachaType } from '../../db/UserGacha'; import { DicGacha } from '../../pubUtils/dictionary/DicGacha'; import { getGachaRemainFloor } from '../../pubUtils/util'; import { RewardInter } from '../../pubUtils/interface'; /** * @description 保底记录 * @memberof UserGacha */ export class Floor { @prop({ required: true }) id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底 @prop({ required: true }) count: number; // 抽卡次数 @prop({ required: true }) hasGetFloor: boolean; // 是否抽到保底了 } /** * @description 心愿单 * @memberof UserGacha */ export class Hope { @prop({ required: true }) id: number; // 位置 @prop({ required: true }) hid: number; // 武将id @prop({ required: true }) hasGet: boolean; // 是否得到 } /** * @description 转盘记录 * @memberof UserGacha */ export class Turntable { @prop({ required: true }) quality: number; // 品质 @prop({ required: true }) hasGet: boolean; // 是否得到 } /** * @description 获取抽卡界面的返回参数 */ export class GachaListReturn { gachaId: number; // dicGacha里的id gachaType: number; isFree: boolean = false; // 免费次数 cost: RewardInter[] = []; // 消耗 count: number = 0; // 整体已抽卡次数 remainFloor: number = 0; // 还剩多少次可以保底 hope: Hope[] = []; // 心愿单 point: number = 0; // 积分 turntable: Turntable[] = []; // 转盘记录 pickHero: number = 0; // 玩家选择的武将 constructor(dicGacha: DicGacha, userGacha: UserGachaType) { this.gachaId = dicGacha.id; this.gachaType = dicGacha.gachaType; this.cost = dicGacha.cost; if (userGacha) { this.isFree = userGacha.freeCount < dicGacha.free.count; this.count = userGacha.count; this.hope = userGacha.hope; this.point = userGacha.point; this.turntable = userGacha.turntable; this.pickHero = userGacha.pickHero; } this.remainFloor = getGachaRemainFloor(this.gachaId, userGacha?.floor||[]); } } export class GachaResultIndb { @prop({ required: true }) planId: number = 0; // 计划id @prop({ required: true }) hid: number = 0; // 武将id @prop({ required: true }) isTransfer: boolean = false; // 是否转换为碎片 @prop({ required: true }) id: number = 0; // 道具id @prop({ required: true }) count: number = 0; // 道具数量 constructor(gachaResult: Partial) { this.planId = gachaResult.planId; this.hid = gachaResult.hid; this.isTransfer = gachaResult.isTransfer; this.id = gachaResult.id; this.count = gachaResult.count; } transferToPiece(id: number, count: number) { this.isTransfer = true; this.id = id; this.count = count; } }