import { Application, BackendSession } from "pinus"; import { resResult } from "../../../pubUtils/util"; import { STATUS, RANK_TYPE_TO_KEY, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT } from "../../../consts"; import { RoleModel } from "../../../db/Role"; import { UserGuildModel } from "../../../db/UserGuild"; import { GuildModel } from "../../../db/Guild"; import { Rank, getGeneralRank } from "../../../services/rankService"; import { nowSeconds } from "../../../pubUtils/timeUtil"; import { gameData } from "../../../pubUtils/data"; import { addItems } from "../../../services/rewardService"; import { HeroModel, HeroUpdate } from "../../../db/Hero"; import { RewardInter } from "../../../pubUtils/interface"; export default function (app: Application) { return new RoleHandler(app); } export class RoleHandler { constructor(private app: Application) { } async getGeneralRank(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let serverId = session.get('serverId'); let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); if(!role) return resResult(STATUS.WRONG_PARMS); let res = await getGeneralRank(role, serverId); return resResult(STATUS.SUCCESS, res); } async getRank(msg: { type: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let { type } = msg; let redisKey = RANK_TYPE_TO_KEY.get(type); if(!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId }); let { ranks, myRank } = await r.getRankListWithMyRank({roleId}); if(!myRank) { let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); if(type == RANK_TYPE.TOP_LINTUP) { myRank = await r.generMyRankWithRole(roleId, role.topLineupCe, 0, role); } else if (type == RANK_TYPE.TOP_HERO) { let hero = await HeroModel.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP); myRank = await r.generMyRankWithHero(roleId, hero.hid, hero.ce, 0, hero, role); } else if (type == RANK_TYPE.HERO_NUM) { myRank = await r.generMyRankWithRole(roleId, role.heroNum, role.heroNumUpdatedAt, role); } else if (type == RANK_TYPE.USER_LV) { myRank = await r.generMyRankWithRole(roleId, role.lv, role.updatedAt.getTime(), role); } else if (type == RANK_TYPE.SUM_CE) { myRank = await r.generMyRankWithRole(roleId, role.ce, role.updatedAt.getTime(), role); } else if (type == RANK_TYPE.TOWER) { myRank = await r.generMyRankWithRole(roleId, role.towerLv, role.towerUpTime?.getTime()||0, role); } else if (type == RANK_TYPE.DUNGEON) { myRank = await r.generMyRankWithRole(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role); } else if (type == RANK_TYPE.MAIN) { myRank = await r.generMyRankWithRole(roleId, role.mainWarId, role.mainUpdatedAt, role); } else if (type == RANK_TYPE.MAIN_ELITE) { myRank = await r.generMyRankWithRole(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role); } } return resResult(STATUS.SUCCESS, { type, ranks, myRank }); } // 查看活跃排行榜 async getGuildRank(msg: { type: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId') let { type } = msg; let redisKey = RANK_TYPE_TO_KEY.get(type); if(!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId }); const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); let { ranks, myRank } = await r.getRankListWithMyRank({guildCode: myUserGuild?.guildCode||''}); if (!myRank) { let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK); if(type == RANK_TYPE.GUILD_LV) { myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild); } else if(type == RANK_TYPE.GUILD_ACTIVE) { myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild); } } return resResult(STATUS.SUCCESS, { type, ranks, myRank }); } // 查看单个武将排行榜 async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) { let serverId = session.get('serverId') let { type, hid } = msg; let redisKey = RANK_TYPE_TO_KEY.get(type); if(!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId, hid }); let ranks = await r.getRankByRange(); return resResult(STATUS.SUCCESS, { type, hid, ranks }); } async receiveReward(msg: { type: number, id: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let roleName = session.get('roleName'); let sid = session.get('sid'); let { type, id } = msg; let ids: number[] = []; if(id == 0) { gameData.generalRankReward.forEach((dic, id)=> { if(dic.rankId == type) { ids.push(id); } }); } else { ids.push(id); } let rewards: RewardInter[] = []; let canReceiveId: number[] = []; let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); for(let id of ids) { let dicReward = gameData.generalRankReward.get(id); if(!dicReward || dicReward.rankId != type) continue; let redisKey = RANK_TYPE_TO_KEY.get(type); let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); let num = ranks.length > 0? ranks[0].num: 0; if(num < dicReward.condition) continue; if(role.rankReceived.includes(id)) continue; let reward = dicReward.reward; rewards = rewards.concat(reward); canReceiveId.push(id); } role = await RoleModel.receiveRankReward(roleId, canReceiveId); if(canReceiveId.length <= 0) return resResult(STATUS.REWARD_CONDITION_NOT_REACH); let received = role.rankReceived.filter(rewardId => { let dic = gameData.generalRankReward.get(rewardId); return dic && dic.rankId == type; }); let goods = await addItems(roleId, roleName, sid, rewards); return resResult(STATUS.SUCCESS, { type: type, received, goods }) } async test(msg: { }, session: BackendSession) { let roles = await RoleModel.find({}).lean(); for(let role of roles) { let heroes = await HeroModel.find({ roleId: role.roleId }).lean(); await RoleModel.updateRoleInfo(role.roleId, { heroNum: heroes.length, heroNumUpdatedAt: nowSeconds() }); } } }