import { ChannelUser } from './../domain/ChannelUser'; import { Channel } from 'pinus'; import { getRandValueByMinMax, getRandEelm, decodeIdCntArrayStr } from '../pubUtils/util'; import { TERAPH_RANDOM } from "../consts"; import { DicTeraph } from '../pubUtils/dictionary/DicTeraph'; import { Teraph, RoleModel } from '../db/Role'; import { ROLE_SELECT } from '../consts'; import { SCHOOL } from '../pubUtils/dicParam'; import { gameData } from '../pubUtils/data'; import { SchoolModel } from '../db/School'; import { SclResultInter, SclPosInter } from '../pubUtils/interface'; const TERAPH_STRENGTHEN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; /** * 计算强化次数和消耗 * @param count 强化次数 * @param attrs 可以强化的属性名字 * @param teraphInfo 字典表对应的神像信息 * @param teraph 数据库内单个神像信息 */ export function checkTeraphMaterialEnough(count: number, attrs:number[], teraphInfo: DicTeraph, teraph: Teraph) { let consumes = []; let times = 0; if (count < 10) { for (let i = 0; i < count; i++) { if (!attrs.length) { break; } let num = getRandValueByMinMax(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); // 强化时随机增加 2-4 属性 let arr = getRandEelm(attrs, num); // 随机出的属性id let critical = getRandValueByMinMax(0, 100);//属性暴击率 let criEffect = 1; // 暴击效果 if (critical <= teraphInfo.criRate) criEffect = teraphInfo.criEffect; for (let attrId of arr) { let val = teraph.attr.get(attrId); // 已有的强化值 val += teraphInfo.mainAttrUp.get(attrId) * criEffect; let max = teraphInfo.mainAttrMax.get(attrId); if(val > max) { val = max; let attrIndex = attrs.indexOf(attrId); attrs.splice(attrIndex, 1); } teraph.attr.set(attrId, val); } times++; } } else if (count == 10){ let criticalArrTimes = getRandEelm(TERAPH_STRENGTHEN, 2);//10次中随机2次发生暴击 for (let item of TERAPH_STRENGTHEN) { if (!attrs.length) { break; } let criEffect = 1; let index = criticalArrTimes.indexOf(item) if (index > 0) { criEffect = teraphInfo.criEffect;//本次是暴击 item 在 criticalArrTimes 中 } let num = getRandValueByMinMax(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); let arr: number[] = getRandEelm(attrs, num); for (let attrId of arr) { let val = teraph.attr.get(attrId); // 已有的强化值 val += teraphInfo.mainAttrUp.get(attrId) * criEffect; let max = teraphInfo.mainAttrMax.get(attrId); if(val > max) { val = max; let attrIndex = attrs.indexOf(attrId); attrs.splice(attrIndex, 1); } teraph.attr.set(attrId, val); } times++; } } //计算消耗 for (let {id, count} of teraphInfo.upMaterial) { consumes.push({ id, count: count * times}); } return { consumes}; } /** * * @param channel * @param user */ export function addUserToChannel(channel: Channel, user: ChannelUser) { const users = channel.getMembers(); const { uid, sid } = user; if (users.indexOf(uid) === -1) { channel.add(uid, sid); } } export async function getSimpleRoleInfo(roleId: string) { if (!roleId) return null; let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true); return role; } export async function getSimpleRoleInfos(roleIds: string[]) { if (!roleIds || !roleIds.length) return null; let roles = await RoleModel.findRoleByField('roleId', roleIds, ROLE_SELECT.SHOW_SIMPLE, true); return roles; } /** * 百家学宫 * @param roleId */ export async function getSchoolList(roleId: string) { const dicPosition = decodeIdCntArrayStr(SCHOOL.SCHOOL_POSITION, 1); // id=>isOpen const userSchoolList = await SchoolModel.findByRoleId(roleId); let school = new Array(); gameData.school.forEach((dicSchool) => { let position = new Array(); dicPosition.forEach((isOpen, dicId) => { let id = parseInt(dicId); let userSchool = userSchoolList.find(cur => cur.schoolId == dicSchool.id && cur.positionId == id); if (userSchool) { position.push({ id, hid: userSchool.hid, isOpen: userSchool.isOpen }); } else { position.push({ id, hid: 0, isOpen: !!isOpen }); } }); school.push({ id: dicSchool.id, position }); }); return school; }