import { Application, BackendSession, HandlerService, } from 'pinus'; import { UserGuildModel } from '../../../db/UserGuild'; import { resResult } from '../../../pubUtils/util'; import { DATA_NAME, STATUS, TASK_TYPE } from '../../../consts'; import { DonationModel } from '../../../db/Donation'; import { nowSeconds } from '../../../pubUtils/timeUtil'; import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data'; import { GuildModel } from '../../../db/Guild'; import { handleCost, addItems } from '../../../services/rewardService'; import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts'; import { getDonation } from '../../../services/donateService'; import { getUserGuildWithRefActive, refreshUserGuild } from '../../../services/guildService'; import { ARMY } from '../../../pubUtils/dicParam'; import { addActive } from '../../../services/guildService' import { checkActivityTask, checkTask } from '../../../services/taskService'; import { guildInter } from '../../../pubUtils/interface'; import { lockData } from '../../../services/redLockService'; export default function (app: Application) { new HandlerService(app, {}); return new DonationHandler(app); } export class DonationHandler { constructor(private app: Application) { } /** * 捐献所的等级,捐献的次数,战报,捐献达到的基金,领取宝箱记录 * @param msg * @param session */ async getDonation(msg: guildInter & {}, session: BackendSession) { const roleId: string = session.get('roleId'); const serverId: number = parseInt(session.get('serverId')); const { myUserGuild } = msg; let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, donateCnt, receiveBoxs } = userGuild; let { donateFund, reports, donationLv } = await getDonation(code, serverId); return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv }); } /** * 捐献 * @param msg * @param session */ async donate(msg: guildInter & { id: number }, session: BackendSession) { const { id, myUserGuild } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = parseInt(session.get('serverId')); const sid: string = session.get('sid'); let res: any = await lockData(serverId, DATA_NAME.DONATE, roleId);// 玩家可能会快速做多次操作,加一下锁 try { if (!res) { return resResult(STATUS.REDLOCK_ERR); } let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) { res.releaseCallback(); return resResult(STATUS.WRONG_PARMS); } const { guildCode: code, donateCnt: resdonateCnt } = userGuild; if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES) { res.releaseCallback(); return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH); } let { donationLv } = await getDonation(code, serverId); let { donateReward } = getArmyDonateBaseByLv(donationLv); let { rewardGood, rewardFund, cosume } = donateReward.get(id); let result = await handleCost(roleId, sid, [cosume]); if (!result) { res.releaseCallback(); return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); } let { donateCnt } = await UserGuildModel.donateFund(roleId, 1); let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } }); let goods = []; if (!!rewardGood) goods = await addItems(roleId, roleName, sid, [rewardGood]); //增加基金 const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund'); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund }); await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id); // 任务 await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {}); //活动任务 await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1); res.releaseCallback(); return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods }); } catch (e) { res.releaseCallback(); throw e; } } /** * 领取宝箱 * @param msg * @param session */ async receiveBox(msg: guildInter & { id: number }, session: BackendSession) { const { id, myUserGuild } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); const serverId: number = parseInt(session.get('serverId')); let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild; if (resReceiveBoxs.indexOf(id) != -1) return resResult(STATUS.GUILD_DONATE_BOXS_IS_GOT); let { boxRewards, fund } = getArmyDonateBoxBaseById(id); let { donateFund, donationLv } = await getDonation(code, serverId); let { boxRewardRatio, requireRewardRatio } = getArmyDonateBaseByLv(donationLv); if (donateFund < Math.floor(fund * (100 + requireRewardRatio) / 100)) return resResult(STATUS.GUILD_DONATE_BOXS_NOT_GOT); boxRewards = boxRewards.map(({ id, count }) => { return { id, count: count * (boxRewardRatio + 100) }; }); resReceiveBoxs.push(id); let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, { receiveBoxs: resReceiveBoxs }, {}, 'receiveBoxs'); let goods = await addItems(roleId, roleName, sid, boxRewards); return resResult(STATUS.SUCCESS, { receiveBoxs, goods }); } }