import moment = require('moment'); import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityRefreshShopModel, ActivityRefreshShopModelType } from '../../db/ActivityRefreshShop'; import { RoleModel } from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { RefreshShopData } from '../../domain/activityField/refreshShopField'; import { deltaDays } from '../../pubUtils/util'; import { getRoleCreateTime, getServerCreateTime } from '../redisService'; import { getActivitiesByType, getActivityById } from './activityService'; import { addReward, stringToRewardParam } from './giftPackageService'; /** * * * @param {number} serverId 区Id * @param {number} type 活动类型 ACTIVITY_TYPE * @param {string} roleId 角色Id * */ export async function getRefreshShopActivity(serverId: number, roleId: string) { let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.REFRESH_SHOP); if (activityArray.length == 0) { return null; } let activityData = activityArray[0]; let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new RefreshShopData(activityData, createTime, serverTime); let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex); if (!playerRecord) {//生成商店可购买商品的数据 let { lv } = await RoleModel.findByRoleId(roleId); let randomGoods = playerData.randomGoodsItems(lv); playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods); } playerData.setPlayerRecords(playerRecord); return playerData; } /** * 玩家商店数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let role = await RoleModel.findByRoleId(roleId, 'lv createTime'); let createTime = await getRoleCreateTime(roleId, role); let serverTime = await getServerCreateTime(serverId); let playerData = new RefreshShopData(activityData, createTime, serverTime); let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex); if (!playerRecord) {//生成商店可购买商品的数据 let randomGoods = playerData.randomGoodsItems(role.lv); playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods); } playerData.setPlayerRecords(playerRecord); return playerData; } /** * 玩家商店数据(指定回合数,大富翁商店每回合刷新) * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerRefreshShopDataByRoundIndex(activityId: number, serverId: number, roleId: string, roundIndex: number) { let activityData: ActivityModelType = await getActivityById(activityId); let role = await RoleModel.findByRoleId(roleId, 'lv createTime'); let createTime = await getRoleCreateTime(roleId, role); let serverTime = await getServerCreateTime(serverId); let playerData = new RefreshShopData(activityData, createTime, serverTime); playerData.roundIndex = roundIndex; let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex); if (!playerRecord) {//生成商店可购买商品的数据 let randomGoods = playerData.randomGoodsItems(role.lv); playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods); } playerData.setPlayerRecords(playerRecord); return playerData; } /** * 玩家活动第几天 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function newPlayerActivityDays(roleId: string) { let { createTime } = await RoleModel.findByRoleId(roleId); let createDate = moment(createTime * 1000).toDate(); let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1; return todayIndex; } /** * 结算购买的奖励 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * @param {string} productID 商品ID * @param {number} roundIndex 大富翁重置回合数 * */ export async function makeRefreshShopReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string, roundIndex: number) { let activityData: ActivityModelType = await getActivityById(activityId); if (!activityData) { return STATUS.ACTIVITY_MISSING; } if (activityData.type !== ACTIVITY_TYPE.REFRESH_SHOP) { return STATUS.ACTIVITY_TYPE_ERROR; } let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new RefreshShopData(activityData, createTime, serverTime); if (roundIndex) { playerData.roundIndex = roundIndex; } let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecord); let item = playerData.findItemByProductID(productID); if (!item) { return STATUS.ACTIVITY_NO_PRODUCT; } if (item.countMax > 0 && item.buyCount >= item.countMax) { return STATUS.ACTIVITY_MAX_COUNT; } let rewardArray = stringToRewardParam(item.reward) let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_REFRESH_SHOP); await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id); item.buyCount += 1; return { code: 0, data: Object.assign(result, { item: item, activityId: activityId }) } }