import { Controller } from 'egg'; import { STATUS } from '@consts'; export default class GameController extends Controller { public async getServerEnv() { const { ctx } = this; ctx.body = await ctx.service.game.getServerEnv(); return } public async getServerListByEnv() { const { ctx } = this; ctx.body = await ctx.service.game.getServerListByEnv(); return } public async getServerList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getServerList(page, pageSize, sortField, sortOrder, form); return } public async getMaintenanceList() { const { ctx } = this; const {page, pageSize, sortField, sortOrder, form} = ctx.request.body; ctx.body = await ctx.service.game.getMaintenanceList(page, pageSize, sortField, sortOrder, form); return } public async updateMaintenance() { const { ctx } = this; const {values, marquee, notice, mail} = ctx.request.body; let goods = []; try{ goods = JSON.parse(mail.goods); } catch(e) { ctx.body = ctx.service.utils.resResult(STATUS.GM_JSON_FORMAT_ERR); return } ctx.body = await ctx.service.game.updateMaintenance( {...values, startTime: new Date(values.startTime)}, {...marquee, startTime: new Date(marquee.startTime), endTime: new Date(marquee.endTime)}, {...notice, showStartTime: new Date(notice.showStartTime), showEndTime: new Date(notice.showEndTime), startTime: new Date(notice.startTime), endTime: new Date(notice.endTime)}, {...mail, goods}); return } public async getServerStategyList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getServerStategyList(page, pageSize, sortField, sortOrder, form); return } public async updateServerStategy() { const { ctx } = this; const { values } = ctx.request.body; ctx.body = await ctx.service.game.updateServerStategy(values); return } public async createNewServer() { const { ctx } = this; const { name, openTime, serverType, stategyId } = ctx.request.body; ctx.body = await ctx.service.game.createNewServer(name, openTime, serverType, stategyId); return } public async updateServer() { const { ctx } = this; const { id, name, groupName, serverStatus, } = ctx.request.body; ctx.body = await ctx.service.game.updateServer(id, name, groupName, serverStatus); return } public async getNoticeList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getNoticeList(page, pageSize, sortField, sortOrder, form); return } public async updateNotice() { const {ctx} = this; const { id, values } = ctx.request.body; ctx.body = await ctx.service.game.updateNotice(id, values); return } public async delNotice() { const {ctx} = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.delNotice(id); return } public async getMarqueeList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getMarqueeList(page, pageSize, sortField, sortOrder, form); return } public async updateMarquee() { const { ctx } = this; const { code, values } = ctx.request.body; ctx.body = await ctx.service.game.updateMarquee(code, values); return } public async getAccuse() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getAccuse(page, pageSize, sortField, sortOrder, form); return } public async getDicHero() { const { ctx } = this; ctx.body = await ctx.service.game.getDicHero(); return } public async getDicGoods() { const { ctx } = this; ctx.body = await ctx.service.game.getDicGoods(); return } public async getDicRMB() { const { ctx } = this; ctx.body = await ctx.service.game.getDicRmb(); return } public async getDicActivityType() { const { ctx } = this; ctx.body = await ctx.service.game.getDicActivityType(); return } public async getDicTaskType() { const { ctx } = this; ctx.body = await ctx.service.game.getDicTaskType(); return } }