import { Application, BackendSession, HandlerService, pinus, } from "pinus"; import { resResult } from "../../../pubUtils/util"; import { STATUS, getRedisKeyByRankType, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT, RANK_FIRST_REWARD_STATUS, ITEM_CHANGE_REASON } from "../../../consts"; import { RoleModel } from "../../../db/Role"; import { UserGuildModel } from "../../../db/UserGuild"; import { GuildModel } from "../../../db/Guild"; import { Rank, getGeneralRank, getRankFirstReward, getRankInHandler } from "../../../services/rankService"; import { nowSeconds } from "../../../pubUtils/timeUtil"; import { gameData } from "../../../pubUtils/data"; import { addItems } from "../../../services/role/rewardService"; import { HeroModel, HeroUpdate } from "../../../db/Hero"; import { RewardInter } from "../../../pubUtils/interface"; import { GuildRankInfo, RoleAndGuildRankInfo, RoleRankInfo } from "../../../domain/rank"; import { RankFirstType } from "../../../db/RankFirst"; export default function (app: Application) { new HandlerService(app, {}); return new RoleHandler(app); } export class RoleHandler { constructor(private app: Application) { } async getGeneralRank(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let serverId = session.get('serverId'); let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); if (!role) return resResult(STATUS.WRONG_PARMS); let ranks = await getGeneralRank(role, serverId); return resResult(STATUS.SUCCESS, { ranks }); } async getRankReward(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let serverId = session.get('serverId'); let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); if (!role) return resResult(STATUS.WRONG_PARMS); let ranks = await getRankFirstReward(role, serverId); return resResult(STATUS.SUCCESS, { ranks }); } async getRank(msg: { type: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let guildCode = session.get('guildCode'); let { type } = msg; let redisKey = getRedisKeyByRankType(type); if (!redisKey) return resResult(STATUS.WRONG_PARMS); let result = await getRankInHandler(redisKey, type, { serverId }, session); return resResult(STATUS.SUCCESS, { type, ...result }); } // 查看活跃排行榜 async getGuildRank(msg: { type: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId') let { type } = msg; let redisKey = getRedisKeyByRankType(type); if (!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId }); const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); let { ranks, myRank } = await r.getRankListWithMyRank({ guildCode: myUserGuild?.guildCode || '' }); if (!myRank) { let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK); if (type == RANK_TYPE.GUILD_LV) { myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild); } else if (type == RANK_TYPE.GUILD_ACTIVE) { myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild); } } return resResult(STATUS.SUCCESS, { type, ranks, myRank }); } // 查看单个武将排行榜 async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) { let serverId = session.get('serverId') let { type, hid } = msg; let redisKey = getRedisKeyByRankType(type); if (!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId, hid }); let ranks = await r.getRankByRange(); return resResult(STATUS.SUCCESS, { type, hid, ranks }); } async receiveReward(msg: { type: number, id: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let roleName = session.get('roleName'); let sid = session.get('sid'); let { type, id } = msg; let ids: number[] = []; if (id == 0) { gameData.generalRankReward.forEach((dic, id) => { if (dic.rankId == type) { ids.push(id); } }); } else { ids.push(id); } let rewards: RewardInter[] = []; let canReceiveId: number[] = []; let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); for (let id of ids) { let dicReward = gameData.generalRankReward.get(id); if (!dicReward || dicReward.rankId != type) continue; let rankFirst: RankFirstType = pinus.app.get('rankFirstRewards').get(serverId)?.get(id); // console.log('*******', pinus.app.get('rankFirstRewards'), rankFirst); if (!rankFirst) continue; if (role.rankReceived.includes(id)) continue; let reward = dicReward.reward; rewards = rewards.concat(reward); canReceiveId.push(id); } role = await RoleModel.receiveRankReward(roleId, canReceiveId); if (canReceiveId.length <= 0) return resResult(STATUS.REWARD_CONDITION_NOT_REACH); let rewardStatus = canReceiveId.map(id => { return { id, type, status: RANK_FIRST_REWARD_STATUS.RECEIVED } }) let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RANK_REWARD); return resResult(STATUS.SUCCESS, { rewards: rewardStatus, goods }) } }