import moment = require("moment"); import { POP_UP_SHOP_CONDITION_TYPE, POP_UP_SHOP_REFRESH_TIME_TYPE, REFRESH_TIME } from "../../consts"; import { ActivityModelType } from "../../db/Activity"; import { ActivityPopUpShopModelType, PopUpShopItem as ActivityPopUpShopItem } from "../../db/ActivityPopUpShop"; import { RewardInter } from "../../pubUtils/interface"; import { parseNumberList } from "../../pubUtils/util"; import { stringWithTypeToRewardInter } from "../../pubUtils/roleUtil"; import { ActivityBase } from './activityField'; import { PVPConfigModel } from "../../db/SystemConfig"; import { nowSeconds } from "../../pubUtils/timeUtil"; // 数据库格式 interface PopUpShopDataInDb { packages: PopUpShopPackageInDb[]; vipLevel: PopUpShopVipLevelInDb[]; } interface PopUpShopPackageInDb { id: number; // 弹出礼包id conditionType: number; // 条件类型 canLvUp: number; // 是否可升降 items: PopUpShopItemInDb[]; // 礼包 duration: number; // 礼包弹出之后,持续时间,单位小时 keyItem: PopUpShopKeyItemIbDb[]; // 关键资源限制,refreshDay内可以获得Y个 checkPushingItem: number; // 是否在有同类型礼包的时候弹新礼包 refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天 5-按pvp赛季 refreshDay: number; // 上面刷新时间的具体天数,refreshTimeType=0-3都不会使用这个参数,refreshTimeType=4时这个表示固定几天 pushCnt: number; // 在自然日cd之内,总推送次数,不复现的填0,不限制这个使用其他限制的填-1(如passCnt填次数的时候,这里填-1) passCnt: number; // 弹出了没有购买多少次之后不再推送,默认填0 } interface PopUpShopItemInDb { id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id- name: string; // 包名 conditionParam: string; // 条件类型的参数,填法根据conditionType表判断 price: number; // 商品价格 productID: string; // 商品id支付时使用 consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗) reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品 rebate: number; // 折扣用于显示 buyCnt: number; // 购买多少次后消失,原来的count字段 vipLv: number; // 需要多少级 lv: number; // 队伍等级 } interface PopUpShopKeyItemIbDb { gid: number; // 关键资源id max: number; // 关键资源上限,Y } interface PopUpShopVipLevelInDb { lv: number; // 几级 minPayMoney: number; // 最低金额 maxPayMoney: number; // 最高金额,5000+的填-1 } /** * 弹出商店 */ export class PopUpShopData extends ActivityBase { packages: PopUpShopPackage[] = []; vipLevel: PopUpShopVipLevel[] = []; private packageMap: Map = new Map(); vipLv: number = 0; // 玩家当前等级 lv: number = 0; // 玩家等级 constructor(activityData: ActivityModelType) { super(activityData, 0, 0); this.initData(activityData.data) } public initData(data: string) { let dataObj: PopUpShopDataInDb = JSON.parse(data); for(let pkg of dataObj.packages) { let obj = new PopUpShopPackage(pkg, this); this.packages.push(obj); this.packageMap.set(obj.id, this.packages.length - 1); } for(let lv of dataObj.vipLevel) { let obj = new PopUpShopVipLevel(lv); this.vipLevel.push(obj); } } //解析玩家开启的商店记录 public setPlayerRecords(datas: ActivityPopUpShopModelType[], latestRecords: ActivityPopUpShopModelType[], totalPay: number, lv: number) { if (!datas) return; this.setVipLv(totalPay); this.setLv(lv); for(let data of datas) { let pkg = this.findPackageById(data.id); pkg.addPlayerRecord(data); } for(let data of latestRecords) { let pkg = this.findPackageById(data.id); pkg.setLatestBought(data); } } private setVipLv(totalPay: number) { for(let { lv, minPayMoney, maxPayMoney } of this.vipLevel) { if(totalPay >= minPayMoney && (maxPayMoney == -1 || totalPay < maxPayMoney)) { this.vipLv = lv; break; } } } private setLv(lv: number) { if(lv) this.lv = lv; } public findPackageById(id: number) { let index = this.packageMap.get(id); return this.packages[index]; } public getShowResult() { return new PopUpShopShow(this); } public checkItem(data: ActivityPopUpShopModelType, productID: string) { let pkg = this.findPackageById(data.id); let item = pkg.findItemByProductID(productID); if(!item) return false return item.hasBoughtCnt < item.buyCnt; } public updateRecord(data: ActivityPopUpShopModelType, productID: string) { let pkg = this.findPackageById(data.id); let dataItem = data.items.find(cur => cur.productID == productID); let item = pkg.findItemByProductID(productID); if(!item) return null return item.updateItem(dataItem); } public updateRecordById(data: ActivityPopUpShopModelType, id: number) { let pkg = this.findPackageById(data.id); let dataItem = data.items.find(cur => cur.id == id); let item = pkg.findItemById(id); return item.updateItem(dataItem); } } // 同一礼包类型为一组,共享cd,档位 export class PopUpShopPackage { id: number; // 弹出礼包id conditionType: number; // 条件类型 canLvUp: number; // 是否可升降 checkPushingItem: number; // 是否在同类型礼包 duration: number; // 礼包弹出之后,持续时间,单位小时 refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天 refreshDay: number; // 复现自然日cd,不复现的填0,从弹出礼包那一天的凌晨5点开始计数 pushCnt: number; // 在自然日cd之内,总推送次数,不复现的填0,不限制这个使用其他限制的填-1(如passCnt填次数的时候,这里填-1) passCnt: number; // 弹出了没有购买多少次之后不再推送,默认填0 // initData的时候处理的数据 items: PopShopItem[] = []; // 礼包 keyItem: PopUpShopKeyItem[] = []; // 关键资源限制,refreshDay内可以获得Y个 private itemByProductID: Map = new Map(); // productID => index private itemById: Map = new Map(); private parent: PopUpShopData; // setPlayerRecord的时候处理的数据 hasPushCnt: number = 0; // 已经推过几次了 hasPassCnt: number = 0; // 已经被连续无视过几次 latestItemId: number = 0; // 升降礼包,最近一次的那档id latestBought: boolean = false; // 最近一次是否购买 isPushing: boolean = false; // 是否有正在推送中 constructor(data: PopUpShopPackageInDb, parent: PopUpShopData) { this.parent = parent this.id = data.id; this.conditionType = data.conditionType; this.canLvUp = data.canLvUp; this.duration = data.duration; this.checkPushingItem = data.checkPushingItem; this.refreshTimeType = data.refreshTimeType; this.refreshDay = data.refreshDay; this.pushCnt = data.pushCnt; this.passCnt = data.passCnt; for(let item of data.items) { let obj = new PopShopItem(item, this); this.items.push(obj); this.itemByProductID.set(obj.productID, this.items.length - 1); this.itemById.set(obj.id, this.items.length - 1); } for(let key of data.keyItem) { this.keyItem.push(new PopUpShopKeyItem(key)); } } // vip分档 public getVipLv() { return this.parent.vipLv; } public getLv() { return this.parent.lv; } public findItemByProductID(productID: string) { let index = this.itemByProductID.get(productID); return this.items[index]; } public findItemById(id: number) { let index = this.itemById.get(id); return this.items[index]; } public addPlayerRecord(data: ActivityPopUpShopModelType) { let now = new Date(); this.hasPushCnt++; for(let key of this.keyItem) { key.addHasBoughtCnt(data.items); } if(data.beginTime <= now && data.endTime > now) { // 正在进行中 for(let itemData of data.items) { let item = this.findItemByProductID(itemData.productID); if(item) { item.setPlayerRecords(data, itemData); console.log('#### item.isPushing', item.isPushing) if(item.isPushing) this.isPushing = true; } } } else if (data.beginTime < now && data.endTime < now) { // 已经结束了的 if(data.hasBought) { // 是否看到了,但是没有买 this.hasPassCnt = 0; } else { this.hasPassCnt ++; } } for(let itemData of data.items) { let item = this.findItemByProductID(itemData.productID); if(item) { item.addPushCnt(); } } } public setLatestBought(data: ActivityPopUpShopModelType) { this.latestItemId = data.items[0].id; this.latestBought = data.items[0].hasBoughtCnt > 0; } // 检查这个礼包是否可以推送 public checkPackageCanPush(conditionType: POP_UP_SHOP_CONDITION_TYPE) { // 1. 达成条件类型是否符合 console.log('######### 3.5.1', this.conditionType, conditionType, this.conditionType != conditionType) if(this.conditionType != conditionType) return false; // 2. 判断同类型是否是已经有在持续中的 console.log('######### 3.5.2', this.checkPushingItem, this.isPushing); if(this.checkPushingItem && this.isPushing) return false; // 3. 自然日内推送次数 console.log('######### 3.5.3', this.canLvUp, this.pushCnt, this.hasPushCnt, this.pushCnt != -1, this.hasPushCnt >= this.pushCnt) if(this.canLvUp == 1 && this.pushCnt != -1 && this.hasPushCnt >= this.pushCnt) return false; // 4. 连续无视次数 console.log('######### 3.5.4', this.hasPassCnt, this.passCnt, this.passCnt > 0 && this.hasPassCnt >= this.passCnt) if(this.passCnt > 0 && this.hasPassCnt >= this.passCnt) return false; return true; } public getItemsByCondition(param: PopUpConditionParamInter) { let items: PopShopItem[] = [], minItem: PopShopItem, maxItem: PopShopItem; for(let item of this.items) { if(!item.checkItemCanPush(this.conditionType, param)) continue; // 达成任务条件 if(!minItem) minItem = item; if(!maxItem || maxItem.id > item.id) maxItem = item; if(this.canLvUp == 1) { // 升降礼包 if(this.latestBought && item.id == this.latestItemId + 1 ) { // 最近一次买了,升级 items.push(item); } else if(!this.latestBought && item.id == this.latestItemId - 1 ) { items.push(item); } } else { items.push(item); } } if(!items.length && maxItem && minItem) items.push(this.latestBought? maxItem: minItem); return items; } public async getEffectTime() { let now = new Date(); let beginTime = now; let endTime = moment(now).add(this.duration, 'h').toDate(); let effectBeginTime: Date, effectEndTime: Date; switch(this.refreshTimeType) { case POP_UP_SHOP_REFRESH_TIME_TYPE.NO: effectBeginTime = new Date(this.parent.beginTime); effectEndTime = new Date(this.parent.endTime); break; case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_DAY: effectBeginTime = moment(now).startOf('d').add(REFRESH_TIME, 'h').toDate(); effectEndTime = moment(now).endOf('d').add(REFRESH_TIME, 'h').toDate(); break; case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_WEEK: effectBeginTime = moment(now).startOf('w').add(REFRESH_TIME, 'h').toDate(); effectEndTime = moment(now).endOf('w').add(REFRESH_TIME, 'h').toDate(); break; case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_MONTH: effectBeginTime = moment(now).startOf('month').add(REFRESH_TIME, 'h').toDate(); effectEndTime = moment(now).endOf('month').add(REFRESH_TIME, 'h').toDate(); break; case POP_UP_SHOP_REFRESH_TIME_TYPE.DAYS: let gap = moment(now).diff(this.parent.beginTime, 'd'); let n = Math.floor(gap / this.refreshDay); effectBeginTime = moment(this.parent.beginTime).startOf('d').add(n * this.refreshDay, 'd').add(REFRESH_TIME, 'h').toDate(); effectEndTime = moment(this.parent.beginTime).startOf('d').add((n + 1) * this.refreshDay, 'd').add(REFRESH_TIME, 'h').toDate(); break; case POP_UP_SHOP_REFRESH_TIME_TYPE.PVP: let pvpConfig = await PVPConfigModel.findCurPVPConfig(); effectBeginTime = new Date((pvpConfig?.seasonStartTime??nowSeconds()) * 1000); effectEndTime = new Date((pvpConfig?.seasonEndTime??nowSeconds()) * 1000); break; } return { beginTime, endTime, effectBeginTime, effectEndTime } } public pushPackage(popUpShopRec: ActivityPopUpShopModelType) { this.addPlayerRecord(popUpShopRec); let items: PopUpShopItemShow[] = []; for(let item of popUpShopRec.items) { let itemObj = this.findItemByProductID(item.productID); if(itemObj && itemObj.isPushing) { let obj = new PopUpShopItemShow(itemObj); items.push(obj); } } return items } } // 礼包,购买以此为单位 export class PopShopItem { id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id- name: string; // 礼包名 param: string; conditionParam: number[]; // 条件类型的参数,填法根据conditionType表判断 price: number; // 商品价格 productID: string; // 商品id支付时使用 consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗) reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品 rebate: number; // 折扣用于显示 buyCnt: number; // 购买多少次后消失,原来的count字段 pushCnt: number; canLvUp: number; vipLv: number = 0; lv: number = 0; rewardInter: RewardInter[] = []; parent: PopUpShopPackage; hasBoughtCnt: number = 0; isPushing: boolean = false; // 是否有推送 hasPushCnt: number = 0; code: string = ''; // 推送唯一code beginTime: number = 0; // 推送开始时间 endTime: number = 0; // 推送结束时间 constructor(data: PopUpShopItemInDb, parent: PopUpShopPackage) { this.id = data.id; this.name = data.name; this.param = data.conditionParam; this.conditionParam = parseNumberList(data.conditionParam); this.price = data.price; this.productID = data.productID; this.consume = data.consume; this.reward = data.reward; this.rewardInter = stringWithTypeToRewardInter(data.reward); this.rebate = data.rebate; this.buyCnt = data.buyCnt; this.pushCnt = parent.pushCnt; this.canLvUp = parent.canLvUp; this.parent = parent; if(data.vipLv != undefined) this.vipLv = data.vipLv; if(data.lv != undefined) this.lv = data.lv; } public setPlayerRecords(data: ActivityPopUpShopModelType, item: ActivityPopUpShopItem) { this.code = data.code; this.beginTime = data.beginTime.getTime(); this.endTime = data.endTime.getTime(); this.hasBoughtCnt = item.hasBoughtCnt; if(this.hasBoughtCnt < this.buyCnt) { this.isPushing = true; } } public addPushCnt() { this.hasPushCnt++; } public checkItemCanPush(conditionType: POP_UP_SHOP_CONDITION_TYPE, param: PopUpConditionParamInter) { console.log('##### xyz?1', this.hasBoughtCnt >= this.buyCnt) if(this.hasBoughtCnt >= this.buyCnt) return false; console.log('##### xyz?2', this.parent.getVipLv(), this.vipLv, this.parent.getVipLv() < this.vipLv) if(this.parent.getVipLv() < this.vipLv || this.parent.getLv() < this.lv) return false; console.log('##### xyz?3', this.parent.getLv(), this.lv, this.parent.getLv() < this.lv) if(this.parent.getLv() < this.lv) return false; console.log('##### xyz?4', this.checkKeyTime()) if(!this.checkKeyTime()) return false console.log('##### xyz?5', this.canLvUp, this.hasPushCnt, this.pushCnt, this.pushCnt != -1, this.hasPushCnt >= this.pushCnt) if(this.canLvUp == 0 && this.pushCnt != -1 && this.hasPushCnt >= this.pushCnt) return false console.log('##### xyz?6', conditionType, this.conditionParam, param) switch(conditionType) { case POP_UP_SHOP_CONDITION_TYPE.LV_TO: return param.oldLv < this.conditionParam[0] && param.newLv >= this.conditionParam[0]; case POP_UP_SHOP_CONDITION_TYPE.GET_HERO_BY_QUALITY: return param.quality == this.conditionParam[0]; case POP_UP_SHOP_CONDITION_TYPE.GACHA_RES_NOT_ENOUGH: case POP_UP_SHOP_CONDITION_TYPE.TERAPH_RES_NOT_ENOUGH: return true; case POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE: return param.warId == this.conditionParam[0]; case POP_UP_SHOP_CONDITION_TYPE.PVP: return param.seasonWinNum >= this.conditionParam[0]; case POP_UP_SHOP_CONDITION_TYPE.EQUIP_STAR: return param.equipStar >= this.conditionParam[0]; case POP_UP_SHOP_CONDITION_TYPE.AUCTION: return true; default: return false; } } public checkKeyTime() { let keyItem = this.parent.keyItem; console.log('####', keyItem) for(let key of keyItem) { let hasCurKey = this.rewardInter.find(cur => cur.id == key.gid); console.log('#### hasCurKey', hasCurKey, key.hasBoughtCnt, key.max) if(hasCurKey && key.hasBoughtCnt > key.max) return false; } return true; } public updateItem(data: ActivityPopUpShopItem) { this.hasBoughtCnt = data.hasBoughtCnt; return new PopUpShopItemShow(this); } } // 关键道具使用次数 export class PopUpShopKeyItem { gid: number; // 关键资源id max: number; // 关键资源上限,Y hasBoughtCnt: number = 0; // 已购买次数 constructor(data: PopUpShopKeyItemIbDb) { if(data) { this.gid = data.gid; this.max = data.max; } } addHasBoughtCnt(items: ActivityPopUpShopItem[]) { console.log('###### addHasBoughtCnt', items) for(let { rewards, hasBoughtCnt } of items) { for(let { id, count } of rewards) { if(id == this.gid) this.hasBoughtCnt += count * hasBoughtCnt; } } } } export class PopUpShopVipLevel { lv: number; // 几级 minPayMoney: number; // 最低金额 maxPayMoney: number; // 最高金额,5000+的填-1 constructor(data: PopUpShopVipLevelInDb) { this.lv = data.lv; this.minPayMoney = data.minPayMoney; this.maxPayMoney = data.maxPayMoney; } } export interface PopUpConditionParamInter { oldLv?: number; newLv?: number; quality?: number; warId?: number; seasonWinNum?: number; equipStar?: number; } // 用于显示 class PopUpShopShow { activityId: number; // 活动id type: number; // 活动类型 ACTIVITY_TYPE beginTime: number; // 活动开始时间,13位时间戳 endTime: number; // 活动开始时间,13位时间戳 todayIndex: number; // 活动后第几天 delayDay: number; // 延迟多少天开始 roundIndex: number; // 如果是周期活动活动轮回第几个周期 nextRefreshTime: number; // 如果是周期活动,下一次开始时间 // 以上为通用属性 items: PopUpShopItemShow[] = []; // 同一类型的礼包都在一个packages下面 constructor(data: PopUpShopData) { let baseData = data.getBaseKeys(); for(let key in baseData) { this[key] = baseData[key]; } let itemsByCode = new Map(); for(let pkg of data.packages) { for(let item of pkg.items) { // let { id, isPushing, hasBoughtCnt, buyCnt, hasPushCnt, pushCnt } = item; // console.log('**** PopUpShopShow', { id, isPushing, hasBoughtCnt, buyCnt, hasPushCnt, pushCnt }) if(item.isPushing && item.code) { if(!itemsByCode.has(item.code)) { itemsByCode.set(item.code, []); } itemsByCode.get(item.code).push(item); } } } for(let [_, items] of itemsByCode) { let hasItemsNotAllBought = items.filter(item => item.hasBoughtCnt < item.buyCnt).length > 0; if(hasItemsNotAllBought) { for(let item of items) { let obj = new PopUpShopItemShow(item); this.items.push({...obj}); } } } } } export class PopUpShopItemShow { code: string; // 本次推送的code,用于购买中传给param packageId: number; // 礼包类型id endTime: number; // 礼包消失时间 id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id- name: string; // 礼包 price: number; // 商品价格 productID: string; // 商品id支付时使用 consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗) reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品 rebate: number; // 折扣用于显示 buyCnt: number; // 需要购买的次数 hasBoughtCnt: number; // 已购买的次数 constructor(data: PopShopItem) { this.code = data.code; this.packageId = data.parent.id; this.endTime = data.endTime; this.id = data.id; this.name = data.name; this.price = data.price; this.productID = data.productID; this.consume = data.consume; this.reward = data.reward; this.rebate = data.rebate; this.buyCnt = data.buyCnt; this.hasBoughtCnt = data.hasBoughtCnt; } }