Files
ZYZ/game-server/app/services/activity/forgeService.ts
2026-03-13 01:38:40 +00:00

43 lines
1.6 KiB
TypeScript

import { ActivityForgeModel } from "@db/ActivityForge";
import { ForgeData } from "@domain/activityField/forgeField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerForgeData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new ForgeData(activityData, createTime, serverTime);
let playerRecords = await ActivityForgeModel.findData(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerForgeDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerForgeData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
export function getMetialStr(material: { id: number, count: number }[]) {
return material.map(({id, count}) => `${id}&${count}`).join('|')
}