Files
ZYZ/game-server/app/servers/role/handler/equipHandler.ts
mamengke01 f5dd74c884 装备
2020-12-16 21:05:11 +08:00

72 lines
1.6 KiB
TypeScript

import { Application, BackendSession } from "pinus";
import { resResult } from "../../../pubUtils/util";
import { STATUS } from "../../../consts";
import { addItems } from "../../../services/rewardService";
export default function(app: Application) {
return new EquipHandler(app);
}
export class EquipHandler {
constructor(private app: Application) {
}
// TODO 合成装备
public async composeEquip(msg: { gid: number, originalEquip: number[]}, session: BackendSession) {
// 消耗材料
// 获得装备
// 1. 获得部位
}
// TODO 装备栏强化
public async strengthen(msg: { }, session: BackendSession) {
}
// TODO 装备栏精炼
public async refine(msg: { }, session: BackendSession) {
}
// TODO 装备洗炼锁定
public async lockRandSe(msg: { }, session: BackendSession) {
}
// TODO 装备洗炼
public async reStrengthen(msg: { }, session: BackendSession) {
}
//===================================================================
//TODO 分解装备
public async decomposeEquips(msg: { }, session: BackendSession) {
}
//TODO 穿戴装备
public async wearEquips(msg: { }, session: BackendSession) {
}
//TODO 卸下装备
public async removeEquips(msg: { }, session: BackendSession) {
}
//TODO 装备打孔
public async unlockEquipHole(msg: { }, session: BackendSession) {
}
//TODO 宝石镶嵌
public async setEquipGemstone(msg: { }, session: BackendSession) {
}
//TODO 宝石合成
public async composeGemstone(msg: { }, session: BackendSession) {
}
}