Files
ZYZ/game-server/app/servers/guild/handler/donateHandler.ts
2021-12-14 13:18:29 +08:00

133 lines
6.3 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { DATA_NAME, ITEM_CHANGE_REASON, STATUS, TASK_TYPE } from '../../../consts';
import { DonationModel } from '../../../db/Donation';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
import { GuildModel } from '../../../db/Guild';
import { handleCost, addItems } from '../../../services/rewardService';
import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts';
import { getDonation } from '../../../services/donateService';
import { getUserGuildWithRefActive, refreshUserGuild } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { addActive } from '../../../services/guildService'
import { checkActivityTask, checkTask } from '../../../services/taskService';
import { guildInter } from '../../../pubUtils/interface';
import { lockData } from '../../../services/redLockService';
export default function (app: Application) {
new HandlerService(app, {});
return new DonationHandler(app);
}
export class DonationHandler {
constructor(private app: Application) {
}
/**
* 捐献所的等级,捐献的次数,战报,捐献达到的基金,领取宝箱记录
* @param msg
* @param session
*/
async getDonation(msg: guildInter & {}, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
const { myUserGuild } = msg;
let userGuild = await refreshUserGuild(myUserGuild, roleId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
let { donateFund, reports, donationLv } = await getDonation(code, serverId);
return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv });
}
/**
* 捐献
* @param msg
* @param session
*/
async donate(msg: guildInter & { id: number }, session: BackendSession) {
const { id, myUserGuild } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = parseInt(session.get('serverId'));
const sid: string = session.get('sid');
let res: any = await lockData(serverId, DATA_NAME.DONATE, roleId);// 玩家可能会快速做多次操作,加一下锁
try {
if (!res) {
return resResult(STATUS.REDLOCK_ERR);
}
let userGuild = await refreshUserGuild(myUserGuild, roleId);
if (!userGuild) {
res.releaseCallback();
return resResult(STATUS.WRONG_PARMS);
}
const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES) {
res.releaseCallback();
return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
}
let { donationLv } = await getDonation(code, serverId);
let { donateReward } = getArmyDonateBaseByLv(donationLv);
let { rewardGood, rewardFund, cosume } = donateReward.get(id);
let result = await handleCost(roleId, sid, [cosume], ITEM_CHANGE_REASON.DONATE);
if (!result) {
res.releaseCallback();
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
}
let { donateCnt } = await UserGuildModel.donateFund(roleId, 1);
let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } });
let goods = [];
if (!!rewardGood)
goods = await addItems(roleId, roleName, sid, [rewardGood], ITEM_CHANGE_REASON.DONATE);
//增加基金
const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund');
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {});
//活动任务
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
} catch (e) {
res.releaseCallback();
throw e;
}
}
/**
* 领取宝箱
* @param msg
* @param session
*/
async receiveBox(msg: guildInter & { id: number }, session: BackendSession) {
const { id, myUserGuild } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await refreshUserGuild(myUserGuild, roleId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild;
if (resReceiveBoxs.indexOf(id) != -1)
return resResult(STATUS.GUILD_DONATE_BOXS_IS_GOT);
let { boxRewards, fund } = getArmyDonateBoxBaseById(id);
let { donateFund, donationLv } = await getDonation(code, serverId);
let { boxRewardRatio, requireRewardRatio } = getArmyDonateBaseByLv(donationLv);
if (donateFund < Math.floor(fund * (100 + requireRewardRatio) / 100))
return resResult(STATUS.GUILD_DONATE_BOXS_NOT_GOT);
boxRewards = boxRewards.map(({ id, count }) => {
return { id, count: count * (boxRewardRatio + 100) };
});
resReceiveBoxs.push(id);
let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, { receiveBoxs: resReceiveBoxs }, {}, 'receiveBoxs');
let goods = await addItems(roleId, roleName, sid, boxRewards, ITEM_CHANGE_REASON.DONATE_BOX);
return resResult(STATUS.SUCCESS, { receiveBoxs, goods });
}
}