Files
ZYZ/game-server/app/servers/activity/handler/limitPackageHandler.ts
2021-05-26 16:09:13 +08:00

109 lines
4.0 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, FIRST_GIFT_STATE, STATUS } from '../../../consts';
import { newPlayerLimitPackageActivity, getPlayerLimitPackageData, limitPackageActivity } from '../../../services/limitPackageService';
import { addReward, stringToRewardParam, useGiftPackage } from '../../../services/giftPackageService';
import { ActivityShopModel } from '../../../db/ActivityShop';
import moment = require('moment');
export default function (app: Application) {
return new LimitPackageHandler(app);
}
export class LimitPackageHandler {
constructor(private app: Application) {
}
/************************新手限定礼包****************************/
/**
* @description 获取新手限定活动数据
* @param {{ activityId:number}} msg
* @param {BackendSession} session
* @memberof LimitPackageHandler
*/
async getNewPlayerLimitPackageActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await newPlayerLimitPackageActivity(serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/************************每日每周限购礼包****************************/
/**
* @description 获取每日/每周限购礼包数据
* @param {{ activityId:number, type:number }} msg
* @param {BackendSession} session
* @memberof LimitPackageHandler
*/
async getLimitPackageActivity(msg: { activityId: number, type: number }, session: BackendSession) {
const { activityId, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await limitPackageActivity(serverId, roleId, type);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 购买礼包
* @param {{ activityId: number, roundIndex: number, id: number}} msg
* @param {BackendSession} session
* @memberof LimitPackageHandler
*/
async buyGood(msg: { activityId: number, roundIndex: number, id: number }, session: BackendSession) {
const { activityId, roundIndex, id, } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerLimitPackageData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
switch (playerData.type) {
case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE:
{
if (playerData.endTime < moment(new Date).valueOf()) {
return resResult(STATUS.ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END);
}
break;
}
default:
break;
}
let item = playerData.findItem(id);
if (!item) {
return resResult(STATUS.ACTIVITY_ID_ERROR);
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id);
return resResult(STATUS.SUCCESS, Object.assign(result, {}));
}
}