Files
ZYZ/game-server/app/servers/battle/handler/eventBattleHandler.ts

140 lines
5.8 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE } from '../../../consts';
import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent } from '../../../services/eventSercive';
import { addItems } from '../../../services/rewardService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { checkActivityTask, checkTask } from '../../../services/taskService';
import { gameData } from '../../../pubUtils/data';
export default function (app: Application) {
new HandlerService(app, {});
return new EventBattleHandler(app);
}
export class EventBattleHandler {
constructor(private app: Application) {
}
// 主动获取奇遇事件
async getEvents(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
if(eventStatus == EVENT_STATUS.WAITING) {
await startEvent(session);
}
let event = await getEvent(eventStatus, roleId, roleName);
return resResult(STATUS.SUCCESS, { list: event });
}
// 回答问题
async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
const { eventId, eventCode, questionId, answer } = msg;
let roleId = session.get('roleId');
// let roleName = session.get('roleName');
// let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
if (status != EVENT_RECORD_STATUS.WAITING) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let curQuestion = question.find(cur => cur.id == questionId);
if (!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let { isCorrect, answerNo } = checkQuiz(questionId, answer);
let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect ? EVENT_ANSWER_STATUS.CORRECT : EVENT_ANSWER_STATUS.WRONG);
if (!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for (let { status } of newQuestion) {
if (status) {
if (status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
} else {
isClear = false; allCorrect = false;
}
}
if (isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect ? EVENT_RECORD_STATUS.BATTLE_SUCCESS : EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
}
// 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
const { eventId, eventCode } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let sid = session.get('sid');
const serverId = session.get('serverId');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if (!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
let checkResult = getEventSuccessStatus(type, status, question);
if (checkResult.status == -1) {
return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
}
let isSuccess = checkResult.isSuccess;
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let dicEvent = gameData.event.get(eventId);
if (!dicEvent) {
return resResult(STATUS.EVENT_INFO_NOT_FOUND);
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
let goods = await addItems(roleId, roleName, sid, reward);
if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
session.set('eventStatus', EVENT_STATUS.OPEN);
session.push('eventStatus', () => { });
}
// 推送消息刷新
// await checkEvent(session, true);
// 任务
await checkTask(roleId, sid, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
// 活动任务
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
});
}
}