334 lines
14 KiB
TypeScript
334 lines
14 KiB
TypeScript
import { STATUS } from './../../../consts/statusCode';
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import { EquipModel } from './../../../db/Equip';
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import { RoleModel, RoleType } from './../../../db/Role';
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import { UserModel } from '../../../db/User';
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import { GMUserModel } from '../../../db/GMUser';
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import { Application, HandlerService, pinus, } from 'pinus';
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import { FrontendSession } from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { genCode, generateStr, resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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import { SkinModel } from '../../../db/Skin';
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// import { loginRefresh } from '../../../services/playerEventService';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
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import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leaveGuildChannel, leaveSysChannel, leaveWorldChannel, recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from '../../../services/chatService';
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import { reportOneOnline, savePlayTime } from '../../../services/authenticateService';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithRole, } from '../../../services/taskService';
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import { pushData, everydayRefresh, kickUser } from '../../../services/connectorService';
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import { pick } from 'lodash';
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import { setComBtlOnUserLeave } from '../../../services/comBattleService';
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import Counter from '../../../db/Counter';
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import { getExpByLv } from '../../../pubUtils/data';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new EntryHandler(app);
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}
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export class EntryHandler {
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constructor(private app: Application) {
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}
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/**
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* New client entry chat server.
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*
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* @param {Object} msg request message
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* @param {Object} session current session object
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*/
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async enter(msg: { token: string, serverId: number }, session: FrontendSession) {
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console.log('****** entry before', Date.now());
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let self = this;
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let serverId = msg.serverId;
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let user = await UserModel.findUserByToken(msg.token);
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if (!user) {
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console.log('user token not found');
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return resResult(STATUS.TOKEN_ERR);
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}
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let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, null, true);
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if (!role) {
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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let connect = await getRoleOnlineInfo(role.roleId);
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if (connect.isOnline) { // 多地登陆踢下线
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if (connect.sid = self.app.getServerId()) {
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await kickUser(self.app, role.roleId);
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} else {
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await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect.sid, role.roleId);
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}
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}
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let serverName = this.app.getServerId();
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await roleLogin(role.roleId, user.userCode, serverName, user.pkgName); // 保存在线用户
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await this.addSession(role, session);
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// put user into channel
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// console.log(JSON.stringify(self.app.rpc.battle))
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// await self.app.rpc.battle.battleRemote.add.route(session)(role.roleId, self.app.get('serverId'), role.serverId, true);
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addRoleToSysChannel(role.roleId, self.app.get('serverId'), role.serverId);
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addRoleToWorldChannel(role.roleId, self.app.get('serverId'), role.serverId);
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await self.app.rpc.chat.chatRemote.addWorldChannel.route(session)(role.roleId, serverId, self.app.get('serverId'));
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let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
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let equips = await EquipModel.findbyRole(role.roleId);
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let items = await ItemModel.findbyRole(role.roleId);
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let skins = await SkinModel.findbyRole(role.roleId);
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// if (role.hasInit) await loginRefresh(role.roleId); // pvp在getData的时候会做初始,这里先注掉
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reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), true, user);
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let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
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r.setRankWithRoleInfo(role.roleId, role.heroNum, role.heroNumUpdatedAt, role);
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let r2 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId });
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r2.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role);
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// 任务
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
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// 推送数据
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if (role.hasInit) pushData(role, session);
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role['heros'] = heros;
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role['equips'] = equips;
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role['consumeGoods'] = items;
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role['skins'] = skins;
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let apJson = await getAp(role.roleId, role.lv);
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role['apJson'] = apJson;
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if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
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role.heads = role.heads.filter(cur => cur.status);
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role.frames = role.frames.filter(cur => cur.status);
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role.spines = role.spines.filter(cur => cur.status);
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if (role.hasGuild) {
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addRoleToGuildChannel(role.roleId, self.app.get('serverId'), role.guildCode);
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}
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let todayZeroPoint = getZeroPoint();
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role['todayZeroPoint'] = todayZeroPoint;
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console.log('****** entry after', Date.now());
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return resResult(STATUS.SUCCESS, { role: pick(role, ENTERY_ROLE_PICK) });
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}
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async addSession(role: RoleType, session: FrontendSession) {
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const self = this;
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await session.abind(role.roleId);
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session.set('userid', role.userInfo.uid);
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session.set('uid', role.roleId);
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session.set('roleId', role.roleId);
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let updatedMailAt = role.updatedMailAt ? role.updatedMailAt : 0;
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session.set('updatedMailAt', updatedMailAt);
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session.set('roleName', role.roleName);
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session.set('eventStatus', role.eventStatus);
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session.set('sid', self.app.get('serverId'));
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session.set('serverId', role.serverId);
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session.set('guildCode', role.guildCode);
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session.push('userid', () => { });
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session.push('sid', () => { });
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session.push('roleId', () => { });
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session.push('roleName', () => { });
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session.push('eventStatus', () => { });
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session.push('serverId', () => { });
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session.push('updatedMailAt', () => { });
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session.push('guildCode', () => { });
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// console.log(role.guildCode)
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// session.push('rid', function (err) {
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// if (err) {
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// console.error('set rid for session service failed! error is : %j', err.stack);
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// }
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// });
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session.on('closed', this.onUserLeave.bind(this));
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}
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/**
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* 每天5点时的刷新数据.
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*
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* @param {Object} msg request message
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* @param {Object} session current session object
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*/
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async refresh(msg: {}, session: FrontendSession) {
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let self = this;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, null, true, true);
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if (!role) {
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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let { serverId } = role;
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// 任务
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
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// 推送数据
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pushData(role, session, 'refresh');
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let todayZeroPoint = getZeroPoint();
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return resResult(STATUS.SUCCESS, { todayZeroPoint });
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}
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/**
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* User log out handler
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*
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* @param {Object} app current application
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* @param {Object} session current session object
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*
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*/
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async onUserLeave(session: FrontendSession, reason: string) {
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if (!session || !session.uid) {
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return;
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}
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const teamCode: string = session.get('teamCode');
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roleLeave(roleId).then(function (roleInfo) {
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if (roleInfo.isOnline) {
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savePlayTime(roleInfo.userCode);
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}
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});
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rmRoleFromQueue(roleId, sid, COM_BTL_QUALITY, null); // 删除redis中寻宝的匹配记录
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(roleId, true);
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channel.leave(roleId, sid);
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this.app.rpc.chat.chatRemote.kickWorldChannel.route(session, true)(roleId, sid, serverId);
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await leaveSysChannel(roleId, sid, serverId);
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await leaveWorldChannel(roleId, sid, serverId);
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await leaveGuildChannel(roleId, sid, guildCode);
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RoleModel.updateRoleInfo(roleId, { quitTime: nowSeconds() });
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if(teamCode) { // 如果有寻宝中的队伍,那么等于战败
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setComBtlOnUserLeave(roleId, teamCode)
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}
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}
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/**
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* New client entry chat server.
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*
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* @param {Object} msg request message
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* @param {Object} session current session object
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*/
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async gmEnter(msg: { token: string, serverId: number }, session: FrontendSession) {
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let self = this;
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let user = await GMUserModel.getGmAccountByToken(msg.token);
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if (!user) {
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console.log('user token not found');
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return resResult(STATUS.TOKEN_ERR);
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}
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// console.log(self.app.get('serverId'));
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await session.abind(user.username);
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session.set('uid', user.uid);
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session.set('roleId', user.username);
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session.set('roleName', user.name);
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session.set('eventStatus', 0);
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session.set('sid', self.app.get('serverId'));
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session.push('sid', () => { });
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session.push('roleId', () => { });
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session.push('roleName', () => { });
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session.push('eventStatus', () => { });
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// session.push('rid', function (err) {
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// if (err) {
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// console.error('set rid for session service failed! error is : %j', err.stack);
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// }
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// });
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session.on('closed', this.onGmUserLeave.bind(this));
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// put user into channel
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return resResult(STATUS.SUCCESS, {
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serverType: this.app.get('serverName')
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});
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}
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/**
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* User log out handler
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*
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* @param {Object} app current application
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* @param {Object} session current session object
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*
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*/
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async onGmUserLeave(session: FrontendSession, reason: string) {
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if (!session || !session.uid) {
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return;
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}
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}
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/**
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* ! 仅用于测试
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* @description 测试接口,用于查询和返回 token
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* @param {{ tel: string, magicWord: string }} msg 要查询的手机号;需要验证的密码
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* @param {FrontendSession} session
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* @returns
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* @memberof EntryHandler
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*/
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async debugQueryToken(msg: { tel: string, magicWord: string }, session: FrontendSession) {
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const { tel, magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const token = await UserModel.findTokenByTel(tel);
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return resResult(STATUS.SUCCESS, { token });
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}
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/**
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* ! 仅用于测试
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* @description 测试接口,用于查询和返回 token
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* @param {{ seqId: string, magicWord: string }} msg 要查询的手机号;需要验证的密码
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* @param {FrontendSession} session
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* @returns
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* @memberof EntryHandler
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*/
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async debugQueryTokenById(msg: { uid: number, magicWord: string }, session: FrontendSession) {
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const { uid, magicWord } = msg;
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console.log('debugQueryTokenById msg:', msg);
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const user = await UserModel.findTokenByUid(uid);
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console.log('debugQueryTokenById got user:', user);
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return resResult(STATUS.SUCCESS, { user });
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}
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async debugQueryTokenByTel(msg: { tel: string, magicWord: string, serverId: number }, session: FrontendSession) {
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const { tel, magicWord, serverId } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let token = await UserModel.findTokenByTel(tel);
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if(!token) {
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// 用户注册登录
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token = generateStr(256);
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let user = await UserModel.createOrUpdate(false, tel, token, 'pc', ' ', pinus.app.get('env'), '', '');
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const roleId = genCode(10);
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const code = genCode(6);
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const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1;
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await RoleModel.createRole(user.uid, serverId, { roleId, code, roleName: roleId, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 });
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}
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console.log('debugQueryTokenByTel got user:', token);
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return resResult(STATUS.SUCCESS, { user: token });
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}
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async debugPushRefToOnlineUsers(msg: { magicWord: string }, session: FrontendSession) {
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const { magicWord } = msg;
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console.log('debugQueryTokenById msg:', msg);
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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await everydayRefresh();
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return resResult(STATUS.SUCCESS);
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}
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} |