Files
ZYZ/game-server/app/services/activity/dailyChallengesService.ts
2021-09-13 09:51:57 +08:00

52 lines
2.1 KiB
TypeScript

import { ACTIVITY_TYPE } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityDailyChallengesModel, ActivityDailyChallengesModelType } from '../../db/ActivityDailyChallenges';
import { RoleModel } from '../../db/Role';
import { ServerlistModel } from '../../db/Serverlist';
import { DailyChallengesData } from '../../domain/activityField/dailyChallengesField';
import { getActivityById } from './activityService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function dailyChallengesActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date());
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(serverId, activityData.activityId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new DailyChallengesData(activityData, createTime);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerDailyChallengesData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await getActivityById(activityId);
let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(serverId, activityId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new DailyChallengesData(activityData, createTime);
playerData.setPlayerRecords(playerRecords);
return playerData;
}