150 lines
5.7 KiB
TypeScript
150 lines
5.7 KiB
TypeScript
import { Application, BackendSession } from "pinus";
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import { gameData } from "../../../pubUtils/data";
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import { parseGoodStr, resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GROW_MAX, ITEM_CHANGE_REASON } from "../../../consts";
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import { DicShopListModel } from "../../../db/DicShopList";
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import { UserShopModel } from "../../../db/UserShop";
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import { handleCost, addItems } from "../../../services/role/rewardService";
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import { GuildModel } from "../../../db/Guild";
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import { SHOP } from "../../../pubUtils/dicParam";
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import { HeroModel } from "../../../db/Hero";
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import { getShopListById } from "../../../services/shopService";
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import { RewardInter } from "../../../pubUtils/interface";
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import { RoleModel } from "../../../db/Role";
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export default function(app: Application) {
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return new ShopHandler(app);
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}
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export class ShopHandler {
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constructor(private app: Application) {
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}
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// 获得商品列表
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async getShopList(msg: { shopId: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { shopId } = msg;
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if(!gameData.shopList.has(shopId)) {
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return resResult(STATUS.WRONG_PARMS);
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}
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const shopItemList = await getShopListById(shopId, roleId);
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return resResult(STATUS.SUCCESS, { shopItemList });
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}
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// 购买商品
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async purchase(msg: { shopItemId: number, count: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { shopItemId, count } = msg;
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let dicShopItem = gameData.shopItem.get(shopItemId);
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if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(dicShopItem.guildLvLimit) {
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let myGuild = await GuildModel.findByCode(guildCode, serverId);
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if(!myGuild) return resResult(STATUS.GUILD_LV_LIMIT);
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let { structure } = myGuild;
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let curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.STORE);
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if(!curStructure || curStructure.lv < dicShopItem.guildLvLimit) {
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return resResult(STATUS.GUILD_LV_LIMIT);
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}
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}
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if(dicShopItem.lvlimit) {
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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if(role.lv < dicShopItem.lvlimit) {
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return resResult(STATUS.LV_LIMIT);
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}
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}
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let userShop = await UserShopModel.findByRoleAndItem(roleId, dicShopItem.id);
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if(dicShopItem.purchaseLimit != -1) {
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if(userShop && userShop.count + count > dicShopItem.purchaseLimit) {
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return resResult(STATUS.BUY_COUNT_OVER);
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}
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}
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// 消耗
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let cost = [{
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id: dicShopItem.money,
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count: Math.round(dicShopItem.price * count)
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}];
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.SHOP_PURCHASE);
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if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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// 次数
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userShop = await UserShopModel.purchase(roleId, roleName, dicShopItem, count);
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if(!userShop) return resResult(STATUS.BUY_COUNT_OVER);
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// 获得
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let reward = [{
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id: dicShopItem.goodid,
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count
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}];
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let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.SHOP_PURCHASE);
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return resResult(STATUS.SUCCESS, {
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shopItemId, count,
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goods
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});
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}
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// 将魂回收
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async recycleSoul(msg: { goodsId: number, count: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { goodsId, count } = msg;
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if(!count || count < 0) return resResult(STATUS.WRONG_PARMS);
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let dicGoods = gameData.goods.get(goodsId);
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if(!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let dicItid = ITID.get(dicGoods.itid);
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if(!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(dicItid.type != CONSUME_TYPE.SOUL) {
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return resResult(STATUS.ITEM_NOT_SOUL);
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}
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let hero = await HeroModel.findByHidAndRole(dicGoods.hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_MAX);
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if(hero.colorStar != HERO_GROW_MAX.COLORSTAR) return resResult(STATUS.HERO_NOT_MAX);
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// 检查自己的数量
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let cost = [{
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id: goodsId, count
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}];
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.RECYCLE_SOUL);
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if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let reward: RewardInter[] = [];
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switch (dicGoods.quality) {
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case HERO_QUALITY_TYPE.BLUE:
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reward = parseGoodStr(SHOP.HERO_SOUL_BULE); break;
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case HERO_QUALITY_TYPE.PURPLE:
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reward = parseGoodStr(SHOP.HERO_SOUL_PURPLE); break;
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case HERO_QUALITY_TYPE.GOLD:
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reward = parseGoodStr(SHOP.HERO_SOUL_GOLDEN); break;
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}
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// 增加货币
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let goods = await addItems(roleId, roleName, sid, reward.map(cur => { return {id: cur.id, count: cur.count * count} }), ITEM_CHANGE_REASON.RECYCLE_SOUL);
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return resResult(STATUS.SUCCESS, {
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goodsId, count,
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goods
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});
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}
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// !测试接口。 去除限购次数
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async debugClearPurchaseLimit(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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await UserShopModel.deleteAccount(roleId);
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return resResult(STATUS.SUCCESS);
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}
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} |