180 lines
6.7 KiB
TypeScript
180 lines
6.7 KiB
TypeScript
import { SHOP_REFRESH_TYPE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityRefreshShopModelType, GoodsInfo } from '../../db/ActivityRefreshShop';
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import { getZeroPoint, getZeroPointOfTime } from '../../pubUtils/timeUtil';
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import { ActivityBase } from './activityField';
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// 每个商品的内容
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export class RefreshShopItem {
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id: number; // 商品id
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reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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countMax: number = 0; //可购买的最大次数,0表示不限制
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name: string; //名字
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price: number; //价格
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productID: string; //商品id
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consume: string; //消耗
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imageName: string;
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discount: number; //折扣
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pageIndex: number; // 第几页
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levelLimitMin: number; //玩家最低等级 0:不限制
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levelLimitMax: number; //玩家最高等级 0:不限制
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weight: number; //随机权重
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refreshType: SHOP_REFRESH_TYPE = SHOP_REFRESH_TYPE.FOREVER;
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buyCount: number = 0; //购买过的次数
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constructor(data: any, pageIndex: number) {
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this.pageIndex = pageIndex;
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this.id = data.id;
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this.reward = data.reward;
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this.countMax = data.countMax;
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this.name = data.name;
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this.price = data.price;
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this.productID = data.productID;
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this.imageName = data.imageName;
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this.discount = data.discount ? data.discount : 0;
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this.consume = data.consume ? data.consume : '';
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this.levelLimitMin = data.levelLimitMin ? data.levelLimitMin : 0;
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this.levelLimitMax = data.levelLimitMax ? data.levelLimitMax : 0;
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this.weight = data.weight ? data.weight : 0;
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if(data.refreshType) this.refreshType = data.refreshType;
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}
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setBuyRecords(data: ActivityRefreshShopModelType) {
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if(!data) return;
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let refZeroPoint = getZeroPoint(this.refreshType);
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let records = data.records ? data.records : [];
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let buyRecords = records.filter(obj => {
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let curRefTime = getZeroPointOfTime(obj.time, this.refreshType);
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console.log(curRefTime, refZeroPoint)
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return obj && obj.id === this.id && obj.pageIndex == this.pageIndex && curRefTime == refZeroPoint
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});
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this.buyCount = buyRecords.length;
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}
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}
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// 每个商品的内容
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export class RefreshShopPage {
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pageIndex: number; // 第几页
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name: string; //名字
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viewCount: number; //随机可购买的商品个数
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items: Array<RefreshShopItem> = [];//商品列表
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constructor(data: any) {
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this.pageIndex = data.pageIndex;
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this.name = data.name;
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for (let item of data.items) {
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this.items.push(new RefreshShopItem(item, data.pageIndex))
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}
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this.viewCount = data.viewCount ? data.viewCount : this.items.length;
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}
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}
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// 商店数据
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export class RefreshShopData extends ActivityBase {
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shopType: number = 0;//商店类型,用于客户端显示使用
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name: string = '';//活动名称
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list: Array<RefreshShopPage> = [];//商品列表
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//随机出商店可购买的商品数据
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public randomGoodsItems(playerLevel: number) {
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let goods: GoodsInfo[] = [];
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for (let pageData of this.list) {
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let pageIndex = pageData.pageIndex;
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let randomCount = pageData.viewCount;
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pageData.items = pageData.items.filter(obj => { return (obj.levelLimitMin == 0 && obj.levelLimitMax == 0) || (obj.levelLimitMin <= playerLevel && obj.levelLimitMax >= playerLevel) });
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if (pageData.items.length > randomCount) {
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pageData.items = this.randomGoods(pageData.items, randomCount);
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}
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for (let item of pageData.items) {
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goods.push({
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pageIndex: pageIndex,
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id: item.id
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})
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}
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}
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return goods;
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}
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//根据权重随机物品
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public randomGoods(allGoodsArray: RefreshShopItem[], maxNum: number) {
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let maxCount = 100;//防止策划数值填错...出现过这个情况
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let goodsArray = [];
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while ((goodsArray.length < maxNum) && (allGoodsArray.length > 0) && (maxCount >= 0)) {
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let totalWeight = allGoodsArray.reduce((pre, cur) => {
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return pre + cur.weight || 1;
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}, 0);
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let random = Math.floor(totalWeight * Math.random());
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for (let index = 0; index < allGoodsArray.length; index++) {
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random -= allGoodsArray[index].weight;
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if (random < 0) {
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let rmObj = allGoodsArray.splice(index, 1)
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goodsArray.push(rmObj[0]);
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break;
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}
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}
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maxCount--;
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}
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return goodsArray;
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}
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public findItemByProductID(productID: string): RefreshShopItem {
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for (let pageData of this.list) {
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let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
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if (index != -1) {
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return pageData.items[index]
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}
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}
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return null;
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}
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public findItem(id: number, pageIndex: number) {
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let index = this.list.findIndex(obj => { return obj && obj.pageIndex === pageIndex });
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if (index != -1) {
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let itemIndex = this.list[index].items.findIndex(obj => { return obj && obj.id == id });
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if (itemIndex != -1) {
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return this.list[index].items[itemIndex];
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}
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}
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return null
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}
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//解析玩家购买记录
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public setPlayerRecords(data: ActivityRefreshShopModelType) {
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if (!data) {
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return;
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}
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for (let pageData of this.list) {
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for (let item of pageData.items) {
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item.setBuyRecords(data);
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}
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}
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let goods = data.goods ? data.goods : [];
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for (let pageData of this.list) {
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pageData.items = pageData.items.filter(item => {
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let index = goods.findIndex(obj => { return obj.pageIndex == pageData.pageIndex && obj.id == item.id });
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return (index != -1);
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})
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}
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}
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public initData(data: string) {
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// this.nextRefreshTime = this.endTime;
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let dataObj = JSON.parse(data);
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this.shopType = dataObj.shopType;
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this.name = dataObj.name;
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let arr = dataObj.data;
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for (let obj of arr) {
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this.list.push(new RefreshShopPage(obj))
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}
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}
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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super(activityData, createTime, serverTime)
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this.initData(activityData.data)
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}
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} |