98 lines
3.9 KiB
TypeScript
98 lines
3.9 KiB
TypeScript
/**
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* 体力系统
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*/
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import { scheduleJob } from 'node-schedule';
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import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getPLvByScore } from '../pubUtils/data';
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import { getRandomArr } from '../pubUtils/util';
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const _ = require('underscore');
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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const LIMIT_NUM = 1000;
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export async function init() {
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let seasonEndTime = 0;
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let systemConfig = await SystemConfigModel.findSystemConfig();
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if (!systemConfig) {
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let warIds = getPvpGkWarIds();
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let warId = warIds[0];//TODO随机地图
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
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} else {
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seasonEndTime = systemConfig.seasonEndTime;
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if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {
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await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum});
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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systemConfig.seasonNum++;
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await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum});
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}
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}
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult)
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scheduleJob("0 0 0 * * 1", resetPvpWarId)
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}
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export async function setPvpSeasonResult(obj:{ name:string }) {
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console.log('exce setPvpSeasonResult'+ obj.name);
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let { seasonNum, seasonEndTime } = await setNextPvpTime();
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let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
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for (let pvpDefense of pvpDefenses) {
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if (pvpDefense.seasonNum !== seasonNum) {
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await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
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}
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}
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}
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export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime:number) {
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let pvpRankRewards = getPvpRankRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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let goods = [];
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let rankLv = 0;//TODO 排行榜
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let pvpRankReward = getScore(pvpRankRewards, rankLv);
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goods = goods.concat(pvpRankReward.reward);
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let score = 0
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for (let i = 0; i < pvpDefense.heroScores.length; i++) {
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let heroScore = pvpDefense.heroScores[i];
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let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
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goods = goods.concat(pvpHeroReward.reward);
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heroScore.score = pvpHeroReward.heroscore;
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score += heroScore.score;
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}
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let pLv = getPLvByScore(score);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, refOppCnt:0, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, seasonEndTime});
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//TODO 下发邮件
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return pvpDefense;
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}
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export async function resetPvpWarId() {
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console.log('resetPvpWarId');
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let systemConfig = await SystemConfigModel.findSystemConfig();
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let warIds = getPvpGkWarIds();
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let index = _.indexOf(warIds, systemConfig.warId);
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if (index != -1) {
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warIds.splice(index, 1);
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}
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let res = getRandomArr(warIds, 1);
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let warId = res[0];//TODO随机地图
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await SystemConfigModel.updateSystemConfig({ warId });
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}
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async function setNextPvpTime() {
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let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult);
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return systemConfig;
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}
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function getScore(arr, score) {
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for (let item of arr) {
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if (item.max >= score && score < item.min) {
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return item;
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}
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}
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} |