168 lines
4.3 KiB
TypeScript
168 lines
4.3 KiB
TypeScript
// 一些通用的interface定义
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import { reduceCe } from "./util";
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import { PvpEnemies } from "../db/generalField";
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export interface RewardInter {
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id: number;
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count: number;
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}
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export interface Attributes {
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hp?: number;
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atk?: number;
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matk?: number;
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def?: number;
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mdef?: number;
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agi?: number;
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luk?: number;
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speed?: number;
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hit?: number;
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cri?: number;
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flee?: number;
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antCri?: number;
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damageIncrease?: number;
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damageDecrease?: number;
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defIngnore?: number;
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bloodSuck?: number;
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ap?: number;
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}
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export interface EquipInter {
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id: number;
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name: string;
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quality: number;
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suitId: number;
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hole: number;
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randomEffect: Array<number>;
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itid: number;
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hid?: number;
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times?: number;
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};
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export interface BagInter {id: number, itemName: string, count: number, type: number, hid:number, times?: number};
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export interface ItemInter {id?: number, count?: number, seqId?: number, type?: number};
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// 百家学宫,布阵武将位置
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export interface SclPosInter {
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id: number;
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hid: number;
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isOpen: boolean;
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}
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// 百家学宫返回
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export interface SclResultInter {
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id: number;
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position: SclPosInter[]
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}
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// pvp对手返回
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export interface oppPlayersInter {
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pos: number; // 对手位置
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roleId: string; // 对手玩家id
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roleName: string; // 对手玩家名
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headHid: number; // 头像
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sHid: number; // 形象
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pLv: number; // 对手队伍等级
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defCe: number; // 防守阵容战力
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addScore: number; // 战胜后可获军功
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plusScore: number; // 连胜加成军功
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rankLv: number;
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}
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export interface oppHeroesDefenseInter {
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actorId: number; // 武将id
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actorName: string; // 武将名
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dataId: number; // 出兵表唯一id
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relation: number; // 地方还是我方
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direction: number; // 方向
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outIndex: number; // 玩家设置的出场顺序,即order字段
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x: number; // 战场x坐标
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y: number; // 战场y坐标
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var: number; // 变量
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lv: number; // 等级
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hide: number; // 是否隐藏
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initial_ai: number; // ai类型
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attribute: Attributes;
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star: number; // 星级
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skill: string|number; // 技能
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seid: string; // 技能
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spine: string|number; // 动画
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}
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export interface pvpEndParamInter {
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hid: number;
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damage: number;
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heal: number;
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underDamage: number;
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}
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export class RankParam {
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roleName: string;
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lv: number;
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vLv: number;
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guildName: string = "";
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head: string = 'zhaoyun';
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headHid: number = 19;
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sHid: number = 19;
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title: number;
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constructor(roleName: string, lv: number, vLv: number, headHid: number, sHid: number, title: number) {
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this.roleName = roleName;
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this.lv = lv;
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this.vLv = vLv;
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this.headHid = headHid;
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this.sHid = sHid;
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this.title = title;
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}
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}
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export class PlayerDetailHero {
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actorId: number;
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lv: number;
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star: number;
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colorStar: number;
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quality: number;
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score: number;
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setPvpHeroInfo?(hero: PvpEnemies) {
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this.actorId = hero.actorId;
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this.lv = hero.lv;
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this.star = hero.star;
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this.colorStar = hero.colorStar;
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this.quality = hero.quality;
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this.score = hero.score;
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}
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}
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export class PlayerDetail {
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roleId: string;
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roleName: string;
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lv: number;
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title?: number = 1;
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sHid?: number = 19;
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headHid?: number = 19;
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score?: number = 0;
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pLv?: number = 1;
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defCe?: number = 0;
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heroes: PlayerDetailHero[];
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rank?:number = 0;
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constructor(detail: PlayerDetail) {
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if(detail.roleId) this.roleId = detail.roleId;
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if(detail.roleName) this.roleName = detail.roleName;
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if(detail.lv) this.lv = detail.lv;
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if(detail.title) this.title = detail.title;
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if(detail.sHid) this.sHid = detail.sHid;
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if(detail.headHid) this.headHid = detail.headHid;
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if(detail.score) this.score = detail.score;
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if(detail.pLv) this.pLv = detail.pLv;
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if(detail.defCe) this.defCe = reduceCe(detail.defCe);
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if(detail.heroes) this.heroes = detail.heroes;
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if(detail.rank) this.rank = detail.rank;
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}
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} |