Files
ZYZ/shared/pubUtils/itemUtils.ts
2021-01-12 14:13:30 +08:00

62 lines
2.2 KiB
TypeScript

import { HeroModel } from '../db/Hero';
import { ItemModel } from '../db/Item';
import { EquipModel, RandSe, Holes } from './../db/Equip';
import { BagInter, EquipInter } from './interface';
import { gameData } from './data';
import { RANDOM_SE_COUNT, FIX_ATTRIBUTES_RAN, ITID } from '../consts';
import { getRandValueByMinMax, getRandEelm } from './util';
import { findWhere } from 'underscore';
export async function addSkins(roleId: string, id: number) {
let skinInfo = gameData.fashion.get(id);
if (!skinInfo)
return false;
let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId);
if (!hero)
return false;
if (!!findWhere(hero.skins, { id }))
return false;
hero.skins.push({ id, enable: false });
await HeroModel.updateHeroInfo(roleId, hero.hid, hero);
return { skins: hero.skins, hid: hero.hid };
}
export async function addBags(roleId: string, roleName: string, data: BagInter) {
let { id, count, itemName, type, hid } = data;
let item = await ItemModel.increaseItem(roleId, id, count, { roleId, roleName, itemName, id, type, hid });
return { id: item.id, count: item.count };
}
export async function addEquips(roleId: string, roleName: string, weapon: EquipInter) {
let { id, name, quality, suitId, hole, randomEffect, itid, hid } = weapon;
let {type} = ITID.get(itid);
let randomNum = RANDOM_SE_COUNT.get(quality);
let randomResult: number[] = getRandEelm(randomEffect, randomNum);
let randSe: Array<RandSe> = randomResult.map((id: number, i: number) => {
let random = gameData.randomEffectPool.get(id)
let rand = 0;
if(random.id > 0) rand = getRandValueByMinMax(random.Min, random.Max, 0);
return {
id: i + 1,
seid: random.id,
rand,
locked: false
};
});
let randRange = getRandValueByMinMax(0 - FIX_ATTRIBUTES_RAN, FIX_ATTRIBUTES_RAN, 0);
let holes = new Array<Holes>();
for(let i = 0; i < hole; i++) {
holes.push({id: i+1, isOpen: false, jewel: 0})
}
const equip = await EquipModel.createEquip({roleId, roleName, id, name, quality, suitId, randRange, ePlaceId: type, randSe, holes, hid});
return equip
}