481 lines
17 KiB
TypeScript
481 lines
17 KiB
TypeScript
import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../domain/activityField/gachaField";;
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import { DicGacha } from "../../pubUtils/dictionary/DicGacha";
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import { UserGachaType, UserGachaModel } from "../../db/UserGacha";
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import { shouldRefresh, getRandEelm, getRandEelmWithWeight, getRandSingleIndex, getRandSingleEelm } from "../../pubUtils/util";
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import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../../consts";
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import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil";
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import { gameData, getDicGachaFloor, getGachaContentOfHeroQuality } from "../../pubUtils/data";
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import { RoleModel } from "../../db/Role";
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import { RewardInter } from "../../pubUtils/interface";
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import { CreateHeroParam } from "../../domain/roleField/hero";
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import { HeroType } from "../../db/Hero";
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import { NewHeroGachaItem } from "../../domain/activityField/newHeroGachaField";
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import { getActivityById } from "./activityService";
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import { transPiece } from "../role/util";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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/**
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* 获取招募列表
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* @param roleId
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*/
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export async function getGachaList(roleId: string) {
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let userGachaList = await UserGachaModel.findAllByRole(roleId);
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let list: GachaListReturn[] = [];
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for (let [id, dicGacha] of gameData.gacha) {
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if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
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let userGacha = userGachaList.find(cur => cur.gachaId == id);
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if (userGacha)
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userGacha = await refreshGacha(dicGacha, userGacha);
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let param = new GachaListReturn(dicGacha, userGacha);
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list.push(param);
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}
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return list;
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}
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/**
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* 获取活动页签里的限时卡池
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*
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* @param roleId 玩家id
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* @param aid 活动id
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*/
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export async function getLimitGacha(serverId: number, roleId: string, activityId: number) {
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let activityData = await getActivityById(activityId);
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if (!activityData) return false;
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let gachaData = new GachaData(activityData, createTime, serverTime);
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let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId);
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userGacha = await refreshGacha(gameData.gacha.get(gachaData.gachaId), userGacha);
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gachaData.setUserGacha(userGacha);
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return gachaData
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}
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/**
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* 刷新免费次数
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* @param dicGacha
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* @param userGacha
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*/
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export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
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let { day, count } = dicGacha.free;
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if (count <= 0) {
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return userGacha;
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}
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let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha;
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if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
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let ref = <Date>getTimeFunD().getAfterDayByGap(refFreeTime, day);
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userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
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}
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if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
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hope = hope.map(cur => { return { ...cur, hasGet: false } });
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let ref = getZeroPointD();
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userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref);
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}
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return userGacha
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}
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export async function getVisitedHeroList(roleId: string) {
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
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if (shouldRefresh(refVisitedTime, new Date())) {
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visitedHero = [];
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}
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return visitedHero;
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}
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class PlayerGachaRecord {
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public lv: number; // 玩家等级
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public hope: Hope[] = []; // 玩家记录的心愿单达成情况
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public floor: Floor[] = [];
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public pickHero: number = 0;
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constructor(userGacha: UserGachaType, item: NewHeroGachaItem) {
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if(userGacha) {
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this.floor = userGacha.floor;
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this.hope = userGacha.hope;
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this.pickHero = userGacha.pickHero;
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}
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if(item) {
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this.floor.push({ id: GACHA_FLOOR_TYPE.ASSIGN, count: item.count, hasGetFloor: item.hasGetFloor });
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}
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}
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public getFloorCountByFloorType(floorType: GACHA_FLOOR_TYPE) {
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let userFloor = this.floor.find(cur => cur.id == floorType);
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if(userFloor) {
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return { floorCount: userFloor.count, hasGetFloor: userFloor.hasGetFloor }
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} else {
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return { floorCount: 0, hasGetFloor: false }
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}
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}
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public setFloorCount(floorType: GACHA_FLOOR_TYPE, count: number, hasGetFloor: boolean) {
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let index = this.floor.findIndex(cur => cur.id == floorType);
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if(index == -1) {
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this.floor.push({ id: floorType, count, hasGetFloor })
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} else {
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this.floor[index].count = count;
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this.floor[index].hasGetFloor = hasGetFloor;
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}
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}
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public getHopeHero(randHopePosition: number) {
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let userHope = this.hope.find(cur => cur.id == randHopePosition);
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if(!userHope || userHope.hasGet) return 0;
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return userHope.hid||0;
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}
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public setUserHope(hid: number) {
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if(hid <= 0) return;
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let userHope = this.hope.find(cur => cur.hid == hid);
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if(userHope && !userHope.hasGet) userHope.hasGet = true;
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}
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public getUserGachaParam() {
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return { hope: this.hope, floor: this.floor }
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}
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}
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class GachaResults {
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count: number = 0;
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list: GachaResult[] = [];
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addResult(contentId: number, id?: number) {
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this.count++;
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this.list.push(new GachaResult(contentId, id));
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}
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public shouldPurpleFloor(floorCount: number) {
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return this.count % floorCount == 0 && !this.hasPurple();
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}
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public hasPurple() {
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return this.list.findIndex(gachaResult => this.checkContentIsHero(gachaResult.contentId, HERO_QUALITY_TYPE.PURPLE)) != -1;
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}
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private checkContentIsHero(contentId: number, quality: HERO_QUALITY_TYPE) {
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let {type, param} = gameData.gachaContent.get(contentId);
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return type == GACHA_CONTENT_TYPE.HERO && param[0] >= quality;
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}
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public getRandItemNotPurple() {
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let indexes = this.filterIndex(item => {
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return !this.checkContentIsHero(item.contentId, HERO_QUALITY_TYPE.PURPLE);
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});
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let index = getRandSingleEelm(indexes);
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return this.list[index];
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}
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private filterIndex(callback: (item: GachaResult) => boolean) {
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let result: number[] = [];
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for(let i = 0; i < this.list.length; i++) {
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if(callback(this.list[i])) {
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result.push(i);
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}
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}
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return result;
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}
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}
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/**
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* 抽卡方法
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*/
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export class GachaPull {
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private gachaType: GACHA_ID; // 抽卡类型
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// 字典
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private dicFloor: Map<GACHA_FLOOR_TYPE, number> = new Map(); // 保底次数
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private percent: { id: number, weight: number, goodId?: number }[] = [];
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private bigReward: { id: number, weight: number, goodId?: number }; // 保底的一项,percent中的一项
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// 玩家数据
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private player: PlayerGachaRecord;
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// 结果
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private result = new GachaResults();
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constructor(gachaType: GACHA_ID, ) {
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this.gachaType = gachaType;
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}
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// 一般抽卡setter
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public setByUserGacha(dicGacha: DicGacha, userGacha: UserGachaType, isGuide: boolean) {
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// 字典方面
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this.percent = dicGacha.percent;
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if (dicGacha.floorReward > 0) {
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this.bigReward = this.percent[dicGacha.floorReward - 1];
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}
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if(!isGuide) this.setDicFloor();
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// 玩家数据
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this.player = new PlayerGachaRecord(userGacha, null);
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}
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private setDicFloor() {
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let dicFloor = GACHA_TO_FLOOR.get(this.gachaType)||[];
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for(let id of dicFloor) {
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this.dicFloor.set(id, getDicGachaFloor(id));
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}
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}
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// 新武将活动setter
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public setByActivity(item: NewHeroGachaItem) {
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this.percent = item.percent;
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if (item.floorReward >= 0) {
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this.bigReward = item.percent[item.floorReward]
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}
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this.dicFloor.set(GACHA_FLOOR_TYPE.ASSIGN, item.floorCount);
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this.player = new PlayerGachaRecord(null, item);
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}
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public pull(count: number, userHeroes: HeroType[]) {
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this.pullContent(count);
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this.processFloors();
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this.processDetail();
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this.processHope();
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let { heroInfo, items, resultList } = this.getFinalResult(userHeroes)
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return { resultList, heroInfo, items };
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}
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// 根据基础的percent抽基地
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private pullContent(count: number) {
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for (let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let { dic } = getRandEelmWithWeight(this.percent);
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if(dic) this.result.addResult(dic.id, dic.goodId);
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}
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}
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// 保底
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private processFloors() {
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for(let [id, floorCount] of this.dicFloor) {
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switch(id) {
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case GACHA_FLOOR_TYPE.PURPLE:
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this.setPurpleFloor(floorCount);
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break;
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case GACHA_FLOOR_TYPE.GOLD:
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this.setGoldFloor(floorCount);
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break;
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case GACHA_FLOOR_TYPE.ASSIGN:
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this.setAssignFloor(floorCount);
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break;
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}
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}
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}
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// 紫将保底,10连抽必出一个紫将
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private setPurpleFloor(floorCount: number) {
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if(this.result.shouldPurpleFloor(floorCount)) {
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let item = this.result.getRandItemNotPurple();
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item.setContentId(getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.PURPLE));
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}
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}
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// 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算
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public setGoldFloor(dicFloorCount: number) {
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let floorType = GACHA_FLOOR_TYPE.GOLD;
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let { floorCount: historyCount } = this.player.getFloorCountByFloorType(floorType);
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for(let gachaResult of this.result.list) {
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let isTarget = this.bigReward.id == gachaResult.contentId;
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if(++historyCount >= dicFloorCount || isTarget) {
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gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
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historyCount = 0;
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}
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}
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this.player.setFloorCount(floorType, historyCount, false);
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}
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// 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算
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public setAssignFloor(dicFloorCount: number) {
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let floorType = GACHA_FLOOR_TYPE.ASSIGN;
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let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountByFloorType(floorType);
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for(let gachaResult of this.result.list) {
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let isTarget = this.bigReward.id == gachaResult.contentId;
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if(++historyCount >= dicFloorCount || isTarget) {
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if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
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gachaResult.setContentId(getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.PURPLE));
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} else {
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gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
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hasGetFloor = true;
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}
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}
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if(historyCount >= dicFloorCount) {
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hasGetFloor = false;
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historyCount = 0;
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}
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}
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this.player.setFloorCount(floorType, historyCount, hasGetFloor);
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}
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// 具体的卡池
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private processDetail() {
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for(let gachaResult of this.result.list) {
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let detail = new ContentDetail(gachaResult.contentId, gachaResult.pickHero||this.player.pickHero);
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let id = detail.getResult();
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gachaResult.setHidOrGid(id, detail.count);
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}
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}
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// 心愿单
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private processHope() {
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if(this.gachaType != GACHA_ID.NORMAL) return;
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for(let gachaResult of this.result.list) {
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if(gachaResult.contentId != getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.GOLD)) continue; // 只有橙将
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let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
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if(randHopePosition > 0) { // 按玩家设置的心愿单塞
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let hopeHero = this.player.getHopeHero(randHopePosition)
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if(hopeHero > 0) gachaResult.setHidOrGid(hopeHero);
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}
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this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
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}
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}
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// 创建信息
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public getFinalResult(userHeroes: HeroType[]) {
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return this.transferToFinalResult(this.result.list, userHeroes);
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}
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public pullBySimpleResult(simpleResult: {contentId: number, hid: number }[], userHeroes: HeroType[]) {
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let results = simpleResult.map(obj => {
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let gachaResult = new GachaResult(obj.contentId);
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gachaResult.setHidOrGid(obj.hid);
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return gachaResult;
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});
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return this.transferToFinalResult(results, userHeroes);
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}
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private transferToFinalResult(results: GachaResult[], userHeroes: HeroType[]) {
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let hids = userHeroes.map(cur => cur.hid);
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [];
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for (let result of results) {
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if (result.hid > 0) {
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let hasHero = hids.indexOf(result.hid) != -1;
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if (hasHero) { // 已有转换为碎片
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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} else {
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heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
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hids.push(result.hid);
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}
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} else {
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items.push({ id: result.id, count: result.count });
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}
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}
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return { items, heroInfo, resultList: results }
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}
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// 获得需要储存的数据
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// 一般抽卡getter
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public getUserGachaParam() {
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return this.player.getUserGachaParam()
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}
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// 活动getter
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public getActivityParam() {
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let { hasGetFloor, floorCount } = this.player.getFloorCountByFloorType(GACHA_FLOOR_TYPE.ASSIGN);
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return { hasGetFloor, floorCount };
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}
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}
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class ContentDetail {
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contentId: number;
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type: number;
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count: number;
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param: number[];
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pickHero: number;
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constructor(contentId: number, pickHero: number) {
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this.contentId = contentId;
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let dicGachaContet = gameData.gachaContent.get(contentId);
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this.type = dicGachaContet.type;
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this.count = dicGachaContet.count;
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this.param = dicGachaContet.param;
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this.pickHero = pickHero;
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}
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public getResult() {
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let { type } = gameData.gachaContent.get(this.contentId);
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switch(type) {
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case GACHA_CONTENT_TYPE.HERO:
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return this.randomHeroByQuality(this.param[0]);
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case GACHA_CONTENT_TYPE.HERO_PIECE:
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return this.randomHeroPieceByQuality(this.param[0]);
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case GACHA_CONTENT_TYPE.STONE:
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return this.randomStoneByLv(this.param[0]);
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case GACHA_CONTENT_TYPE.ITEMS:
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return getRandSingleEelm(this.param);
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default:
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return 0
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}
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}
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private randomHeroByQuality(quality: number) {
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if(quality == 0) return this.pickHero;
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let heroes = getAllHeroByQuality(quality);
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return getRandSingleEelm(heroes);
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}
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private randomHeroPieceByQuality(quality: number) {
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let pieces = getAllItemByQuality(IT_TYPE.HERO_PIECE, quality);
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return getRandSingleEelm(pieces);
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}
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private randomStoneByLv(lv: number) {
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let stones = getAllStoneByLv(lv);
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return getRandSingleEelm(stones);
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}
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}
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/**
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* 根据品质获得武将池
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* @param quality 品质
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*/
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export function getAllHeroByQuality(quality: number) {
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let allHero: number[] = [];
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let allQuality: number[] = [];
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for (let { actorId } of gameData.recruit) {
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let dicHero = gameData.hero.get(actorId);
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if (dicHero.quality == quality) {
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allHero.push(actorId);
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}
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if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
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}
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allQuality.sort((a, b) => a - b);
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if (allQuality.length == 0) return [];
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if (allHero.length == 0) {
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allHero = getAllHeroByQuality(allQuality[0]);
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||
}
|
||
return allHero;
|
||
}
|
||
|
||
export function getAllItemByQuality(itid: number, quality: number) {
|
||
let allPiece: number[] = [];
|
||
for (let [id, dicGoods] of gameData.goods) {
|
||
if (dicGoods.itid == itid) {
|
||
if (quality == 0 || dicGoods.quality == quality) {
|
||
allPiece.push(id);
|
||
}
|
||
}
|
||
}
|
||
return allPiece;
|
||
}
|
||
|
||
export function getAllStoneByLv(lv: number) {
|
||
let items: number[] = [];
|
||
for(let [id, dicStone] of gameData.stone) {
|
||
if(dicStone.lv == lv) items.push(id);
|
||
}
|
||
return items;
|
||
}
|