88 lines
3.1 KiB
TypeScript
88 lines
3.1 KiB
TypeScript
/**
|
|
* 每日本相关
|
|
*/
|
|
|
|
import { resResult, shouldRefresh, } from '../pubUtils/util';
|
|
import { STATUS } from '../consts/statusCode';
|
|
import { RoleModel, RoleType } from '../db/Role';
|
|
import * as dicParam from '../pubUtils/dicParam';
|
|
|
|
/**
|
|
* 获取秘境本数据
|
|
* @param role
|
|
*/
|
|
export async function getDungeonData(role: RoleType) {
|
|
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, dungeonHeroes=[] } = role;
|
|
let curTime = new Date();
|
|
if(shouldRefresh(dungeonRefTime, curTime)) {
|
|
dungeonCnt = 0; dungeonBuyCnt = 0;
|
|
}
|
|
|
|
let nextCostGold = getDungeonBuyCountCost(dungeonBuyCnt + 1);
|
|
return {
|
|
nextCostGold,
|
|
dungeonHeroes,
|
|
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt,
|
|
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
|
}
|
|
}
|
|
|
|
// 检查秘境本次数checkBattle使用
|
|
export async function checkDungeonNum(roleId: string, inc: number) {
|
|
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
|
|
let curTime = new Date();
|
|
let needRefresh = shouldRefresh(dungeonRefTime, curTime);
|
|
if(needRefresh) {
|
|
dungeonCnt = 0; dungeonBuyCnt = 0;
|
|
}
|
|
if(dungeonCnt + inc > dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt) {
|
|
return {status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK)}
|
|
}
|
|
await RoleModel.increaseDungeonCnt(roleId, needRefresh, 0, curTime);
|
|
|
|
return { status: 0, data: {
|
|
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt,
|
|
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
|
}};
|
|
}
|
|
|
|
/**
|
|
* 检查秘境本次数并添加,warEnd和warSweep使用
|
|
* @param roleId
|
|
* @param inc 增加的次数
|
|
* @param isRef 在计算之前是否检查每日的刷新
|
|
*/
|
|
|
|
export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef: boolean) {
|
|
|
|
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
|
|
let curTime = new Date();
|
|
|
|
let needRefresh = isRef && shouldRefresh(dungeonRefTime, curTime);
|
|
if(needRefresh) {
|
|
dungeonCnt = 0; dungeonBuyCnt = 0;
|
|
}
|
|
|
|
if(dungeonCnt + inc > dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt ) {
|
|
return { status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK) }
|
|
}
|
|
// console.log('needRefresh', needRefresh);
|
|
await RoleModel.increaseDungeonCnt(roleId, needRefresh, inc, curTime);
|
|
return {status: 1, data: {
|
|
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt - inc,
|
|
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
|
}};
|
|
}
|
|
|
|
/**
|
|
* 秘境购买次数的花费
|
|
* @param num 如果没有买过次数,那么这里算第一次,传1
|
|
* @returns
|
|
*/
|
|
export function getDungeonBuyCountCost(num:number) {
|
|
let cost = (num - 1) * dicParam.DUNGEON_CONST.DUNGEON_CONST_UP + dicParam.DUNGEON_CONST.DUNGEON_CONST_BASE;
|
|
if(cost > dicParam.DUNGEON_CONST.DUNGEON_CONST_TOP) {
|
|
cost = dicParam.DUNGEON_CONST.DUNGEON_CONST_TOP;
|
|
}
|
|
return cost;
|
|
} |