586 lines
24 KiB
TypeScript
586 lines
24 KiB
TypeScript
import moment = require("moment");
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import { POP_UP_SHOP_CONDITION_TYPE, POP_UP_SHOP_REFRESH_TIME_TYPE, REFRESH_TIME } from "../../consts";
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import { ActivityModelType } from "../../db/Activity";
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import { ActivityPopUpShopModelType, PopUpShopItem as ActivityPopUpShopItem } from "../../db/ActivityPopUpShop";
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import { RewardInter } from "../../pubUtils/interface";
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import { parseNumberList } from "../../pubUtils/util";
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import { stringWithTypeToRewardInter } from "../../pubUtils/roleUtil";
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import { ActivityBase } from './activityField';
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import { PVPConfigModel } from "../../db/SystemConfig";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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// 数据库格式
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interface PopUpShopDataInDb {
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packages: PopUpShopPackageInDb[];
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vipLevel: PopUpShopVipLevelInDb[];
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}
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interface PopUpShopPackageInDb {
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id: number; // 弹出礼包id
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conditionType: number; // 条件类型
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canLvUp: number; // 是否可升降
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items: PopUpShopItemInDb[]; // 礼包
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duration: number; // 礼包弹出之后,持续时间,单位小时
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keyItem: PopUpShopKeyItemIbDb[]; // 关键资源限制,refreshDay内可以获得Y个
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checkPushingItem: number; // 是否在有同类型礼包的时候弹新礼包
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refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天 5-按pvp赛季
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refreshDay: number; // 上面刷新时间的具体天数,refreshTimeType=0-3都不会使用这个参数,refreshTimeType=4时这个表示固定几天
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pushCnt: number; // 在自然日cd之内,总推送次数,不复现的填0,不限制这个使用其他限制的填-1(如passCnt填次数的时候,这里填-1)
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passCnt: number; // 弹出了没有购买多少次之后不再推送,默认填0
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}
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interface PopUpShopItemInDb {
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id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id-
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name: string; // 包名
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conditionParam: string; // 条件类型的参数,填法根据conditionType表判断
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price: number; // 商品价格
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productID: string; // 商品id支付时使用
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consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗)
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reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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rebate: number; // 折扣用于显示
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buyCnt: number; // 购买多少次后消失,原来的count字段
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vipLv: number; // 需要多少级
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lv: number; // 队伍等级
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}
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interface PopUpShopKeyItemIbDb {
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gid: number; // 关键资源id
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max: number; // 关键资源上限,Y
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}
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interface PopUpShopVipLevelInDb {
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lv: number; // 几级
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minPayMoney: number; // 最低金额
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maxPayMoney: number; // 最高金额,5000+的填-1
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}
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/**
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* 弹出商店
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*/
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export class PopUpShopData extends ActivityBase {
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packages: PopUpShopPackage[] = [];
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vipLevel: PopUpShopVipLevel[] = [];
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private packageMap: Map<number, number> = new Map();
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vipLv: number = 0; // 玩家当前等级
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lv: number = 0; // 玩家等级
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constructor(activityData: ActivityModelType) {
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super(activityData, 0, 0);
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this.initData(activityData.data)
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}
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public initData(data: string) {
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let dataObj: PopUpShopDataInDb = JSON.parse(data);
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for(let pkg of dataObj.packages) {
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let obj = new PopUpShopPackage(pkg, this);
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this.packages.push(obj);
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this.packageMap.set(obj.id, this.packages.length - 1);
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}
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for(let lv of dataObj.vipLevel) {
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let obj = new PopUpShopVipLevel(lv);
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this.vipLevel.push(obj);
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}
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}
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public findByConditionType(conditionType: number) {
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return this.packages.filter(cur => cur.conditionType == conditionType);
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}
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//解析玩家开启的商店记录
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public setPlayerRecords(datas: ActivityPopUpShopModelType[], latestRecords: ActivityPopUpShopModelType[], totalPay: number, lv: number) {
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if (!datas) return;
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this.setVipLv(totalPay);
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this.setLv(lv);
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for(let data of datas) {
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let pkg = this.findPackageById(data.id);
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pkg.addPlayerRecord(data);
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}
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for(let data of latestRecords) {
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let pkg = this.findPackageById(data.id);
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pkg.setLatestBought(data);
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}
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}
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private setVipLv(totalPay: number) {
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for(let { lv, minPayMoney, maxPayMoney } of this.vipLevel) {
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if(totalPay >= minPayMoney && (maxPayMoney == -1 || totalPay < maxPayMoney)) {
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this.vipLv = lv;
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break;
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}
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}
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}
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private setLv(lv: number) {
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if(lv) this.lv = lv;
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}
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public findPackageById(id: number) {
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let index = this.packageMap.get(id);
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return this.packages[index];
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}
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public getShowResult() {
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return new PopUpShopShow(this);
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}
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public checkItem(data: ActivityPopUpShopModelType, productID: string) {
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let pkg = this.findPackageById(data.id);
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let item = pkg.findItemByProductID(productID);
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if(!item) return false
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return item.hasBoughtCnt < item.buyCnt;
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}
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public updateRecord(data: ActivityPopUpShopModelType, productID: string) {
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let pkg = this.findPackageById(data.id);
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let dataItem = data.items.find(cur => cur.productID == productID);
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let item = pkg.findItemByProductID(productID);
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if(!item) return null
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return item.updateItem(dataItem);
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}
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public updateRecordById(data: ActivityPopUpShopModelType, id: number) {
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let pkg = this.findPackageById(data.id);
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let dataItem = data.items.find(cur => cur.id == id);
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let item = pkg.findItemById(id);
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return item.updateItem(dataItem);
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}
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}
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// 同一礼包类型为一组,共享cd,档位
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export class PopUpShopPackage {
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id: number; // 弹出礼包id
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conditionType: number; // 条件类型
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canLvUp: number; // 是否可升降
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checkPushingItem: number; // 是否在同类型礼包
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duration: number; // 礼包弹出之后,持续时间,单位小时
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refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天
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refreshDay: number; // 复现自然日cd,不复现的填0,从弹出礼包那一天的凌晨5点开始计数
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pushCnt: number; // 在自然日cd之内,总推送次数,不复现的填0,不限制这个使用其他限制的填-1(如passCnt填次数的时候,这里填-1)
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passCnt: number; // 弹出了没有购买多少次之后不再推送,默认填0
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// initData的时候处理的数据
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items: PopShopItem[] = []; // 礼包
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keyItem: PopUpShopKeyItem[] = []; // 关键资源限制,refreshDay内可以获得Y个
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private itemByProductID: Map<string, number> = new Map(); // productID => index
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private itemById: Map<number, number> = new Map();
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private parent: PopUpShopData;
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// setPlayerRecord的时候处理的数据
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hasPushCnt: number = 0; // 已经推过几次了
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hasPassCnt: number = 0; // 已经被连续无视过几次
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latestItemId: number = 0; // 升降礼包,最近一次的那档id
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latestBought: boolean = false; // 最近一次是否购买
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isPushing: boolean = false; // 是否有正在推送中
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constructor(data: PopUpShopPackageInDb, parent: PopUpShopData) {
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this.parent = parent
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this.id = data.id;
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this.conditionType = data.conditionType;
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this.canLvUp = data.canLvUp;
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this.duration = data.duration;
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this.checkPushingItem = data.checkPushingItem;
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this.refreshTimeType = data.refreshTimeType;
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this.refreshDay = data.refreshDay;
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this.pushCnt = data.pushCnt;
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this.passCnt = data.passCnt;
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for(let item of data.items) {
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let obj = new PopShopItem(item, this);
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this.items.push(obj);
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this.itemByProductID.set(obj.productID, this.items.length - 1);
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this.itemById.set(obj.id, this.items.length - 1);
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}
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for(let key of data.keyItem) {
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this.keyItem.push(new PopUpShopKeyItem(key));
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}
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}
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// vip分档
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public getVipLv() {
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return this.parent.vipLv;
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}
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public getLv() {
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return this.parent.lv;
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}
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public findItemByProductID(productID: string) {
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let index = this.itemByProductID.get(productID);
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return this.items[index];
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}
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public findItemById(id: number) {
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let index = this.itemById.get(id);
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return this.items[index];
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}
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public addPlayerRecord(data: ActivityPopUpShopModelType) {
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let now = new Date();
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this.hasPushCnt++;
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for(let key of this.keyItem) {
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key.addHasBoughtCnt(data.items);
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}
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if(data.beginTime <= now && data.endTime > now) { // 正在进行中
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for(let itemData of data.items) {
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let item = this.findItemById(itemData.id);
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if(item) {
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item.setPlayerRecords(data, itemData);
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if(item.isPushing) this.isPushing = true;
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}
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}
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} else if (data.beginTime < now && data.endTime < now) { // 已经结束了的
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if(data.hasBought) { // 是否看到了,但是没有买
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this.hasPassCnt = 0;
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} else {
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this.hasPassCnt ++;
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}
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}
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for(let itemData of data.items) {
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let item = this.findItemById(itemData.id);
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if(item) {
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item.addPushCnt();
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}
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}
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}
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public setLatestBought(data: ActivityPopUpShopModelType) {
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this.latestItemId = data.items[0].id;
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this.latestBought = data.items[0].hasBoughtCnt > 0;
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}
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// 检查这个礼包是否可以推送
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public checkPackageCanPush(conditionType: POP_UP_SHOP_CONDITION_TYPE) {
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// 1. 达成条件类型是否符合
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console.log('######### 3.5.1', this.conditionType, conditionType, this.conditionType != conditionType)
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if(this.conditionType != conditionType) return false;
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// 2. 判断同类型是否是已经有在持续中的
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console.log('######### 3.5.2', this.checkPushingItem, this.isPushing);
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if(this.checkPushingItem && this.isPushing) return false;
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// 3. 自然日内推送次数
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console.log('######### 3.5.3', this.canLvUp, this.pushCnt, this.hasPushCnt, this.pushCnt != -1, this.hasPushCnt >= this.pushCnt)
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if(this.canLvUp == 1 && this.pushCnt != -1 && this.hasPushCnt >= this.pushCnt) return false;
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// 4. 连续无视次数
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console.log('######### 3.5.4', this.hasPassCnt, this.passCnt, this.passCnt > 0 && this.hasPassCnt >= this.passCnt)
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if(this.passCnt > 0 && this.hasPassCnt >= this.passCnt) return false;
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return true;
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}
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public getItemsByCondition(param: PopUpConditionParamInter) {
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let items: PopShopItem[] = [], minItem: PopShopItem, maxItem: PopShopItem;
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for(let item of this.items) {
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if(!item.checkItemCanPush(this.conditionType, param)) continue; // 达成任务条件
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if(!minItem) minItem = item;
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if(!maxItem || maxItem.id > item.id) maxItem = item;
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if(this.canLvUp == 1) { // 升降礼包
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if(this.latestBought && item.id == this.latestItemId + 1 ) { // 最近一次买了,升级
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items.push(item);
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} else if(!this.latestBought && item.id == this.latestItemId - 1 ) {
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items.push(item);
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}
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} else {
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items.push(item);
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}
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}
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if(!items.length && maxItem && minItem) items.push(this.latestBought? maxItem: minItem);
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return items;
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}
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public async getEffectTime() {
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let now = new Date();
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let beginTime = now;
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let endTime = moment(now).add(this.duration, 'h').toDate();
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let effectBeginTime: Date, effectEndTime: Date;
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switch(this.refreshTimeType) {
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case POP_UP_SHOP_REFRESH_TIME_TYPE.NO:
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effectBeginTime = new Date(this.parent.beginTime);
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effectEndTime = new Date(this.parent.endTime);
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break;
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case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_DAY:
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effectBeginTime = moment(now).startOf('d').add(REFRESH_TIME, 'h').toDate();
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effectEndTime = moment(now).endOf('d').add(REFRESH_TIME, 'h').toDate();
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break;
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case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_WEEK:
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effectBeginTime = moment(now).startOf('w').add(REFRESH_TIME, 'h').toDate();
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effectEndTime = moment(now).endOf('w').add(REFRESH_TIME, 'h').toDate();
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break;
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case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_MONTH:
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effectBeginTime = moment(now).startOf('month').add(REFRESH_TIME, 'h').toDate();
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effectEndTime = moment(now).endOf('month').add(REFRESH_TIME, 'h').toDate();
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break;
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case POP_UP_SHOP_REFRESH_TIME_TYPE.DAYS:
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let gap = moment(now).diff(this.parent.beginTime, 'd');
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let n = Math.floor(gap / this.refreshDay);
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effectBeginTime = moment(this.parent.beginTime).startOf('d').add(n * this.refreshDay, 'd').add(REFRESH_TIME, 'h').toDate();
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effectEndTime = moment(this.parent.beginTime).startOf('d').add((n + 1) * this.refreshDay, 'd').add(REFRESH_TIME, 'h').toDate();
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break;
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case POP_UP_SHOP_REFRESH_TIME_TYPE.PVP:
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let pvpConfig = await PVPConfigModel.findCurPVPConfig();
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effectBeginTime = new Date((pvpConfig?.seasonStartTime??nowSeconds()) * 1000);
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effectEndTime = new Date((pvpConfig?.seasonEndTime??nowSeconds()) * 1000);
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break;
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}
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return {
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beginTime, endTime, effectBeginTime, effectEndTime
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}
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}
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public pushPackage(popUpShopRec: ActivityPopUpShopModelType) {
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this.addPlayerRecord(popUpShopRec);
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let items: PopUpShopItemShow[] = [];
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for(let item of popUpShopRec.items) {
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let itemObj = this.findItemById(item.id);
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if(itemObj && itemObj.isPushing) {
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let obj = new PopUpShopItemShow(itemObj);
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items.push(obj);
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}
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}
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return items
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}
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}
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// 礼包,购买以此为单位
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export class PopShopItem {
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id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id-
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name: string; // 礼包名
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param: string;
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conditionParam: number[]; // 条件类型的参数,填法根据conditionType表判断
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price: number; // 商品价格
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productID: string; // 商品id支付时使用
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consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗)
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reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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rebate: number; // 折扣用于显示
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buyCnt: number; // 购买多少次后消失,原来的count字段
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pushCnt: number;
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canLvUp: number;
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vipLv: number = 0;
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lv: number = 0;
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rewardInter: RewardInter[] = [];
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parent: PopUpShopPackage;
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hasBoughtCnt: number = 0;
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isPushing: boolean = false; // 是否有推送
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hasPushCnt: number = 0;
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code: string = ''; // 推送唯一code
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hasShown: boolean = false; // 客户端是否已经展示
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beginTime: number = 0; // 推送开始时间
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endTime: number = 0; // 推送结束时间
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constructor(data: PopUpShopItemInDb, parent: PopUpShopPackage) {
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this.id = data.id;
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this.name = data.name;
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this.param = data.conditionParam;
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this.conditionParam = parseNumberList(data.conditionParam);
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this.price = data.price;
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this.productID = data.productID;
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this.consume = data.consume;
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this.reward = data.reward;
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this.rewardInter = stringWithTypeToRewardInter(data.reward);
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this.rebate = data.rebate;
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this.buyCnt = data.buyCnt;
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this.pushCnt = parent.pushCnt;
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this.canLvUp = parent.canLvUp;
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this.parent = parent;
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if(data.vipLv != undefined) this.vipLv = data.vipLv;
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if(data.lv != undefined) this.lv = data.lv;
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}
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public setPlayerRecords(data: ActivityPopUpShopModelType, item: ActivityPopUpShopItem) {
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this.code = data.code;
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this.hasShown = data.hasShown;
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this.beginTime = data.beginTime.getTime();
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this.endTime = data.endTime.getTime();
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this.hasBoughtCnt = item.hasBoughtCnt;
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if(this.hasBoughtCnt < this.buyCnt) {
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this.isPushing = true;
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}
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}
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public addPushCnt() {
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this.hasPushCnt++;
|
|
}
|
|
|
|
public checkItemCanPush(conditionType: POP_UP_SHOP_CONDITION_TYPE, param: PopUpConditionParamInter) {
|
|
console.log('##### xyz?1', this.hasBoughtCnt >= this.buyCnt)
|
|
if(this.hasBoughtCnt >= this.buyCnt) return false;
|
|
console.log('##### xyz?2', this.parent.getVipLv(), this.vipLv, this.parent.getVipLv() < this.vipLv)
|
|
if(this.parent.getVipLv() < this.vipLv || this.parent.getLv() < this.lv) return false;
|
|
console.log('##### xyz?3', this.parent.getLv(), this.lv, this.parent.getLv() < this.lv)
|
|
if(this.parent.getLv() < this.lv) return false;
|
|
console.log('##### xyz?4', this.checkKeyTime())
|
|
if(!this.checkKeyTime()) return false
|
|
console.log('##### xyz?5', this.canLvUp, this.hasPushCnt, this.pushCnt, this.pushCnt != -1, this.hasPushCnt >= this.pushCnt)
|
|
if(this.canLvUp == 0 && this.pushCnt != -1 && this.hasPushCnt >= this.pushCnt) return false
|
|
|
|
console.log('##### xyz?6', conditionType, this.conditionParam, param)
|
|
switch(conditionType) {
|
|
case POP_UP_SHOP_CONDITION_TYPE.LV_TO:
|
|
return param.oldLv < this.conditionParam[0] && param.newLv >= this.conditionParam[0];
|
|
case POP_UP_SHOP_CONDITION_TYPE.GET_HERO_BY_QUALITY:
|
|
return param.quality == this.conditionParam[0];
|
|
case POP_UP_SHOP_CONDITION_TYPE.GACHA_RES_NOT_ENOUGH:
|
|
case POP_UP_SHOP_CONDITION_TYPE.TERAPH_RES_NOT_ENOUGH:
|
|
return true;
|
|
case POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE:
|
|
return param.warId == this.conditionParam[0];
|
|
case POP_UP_SHOP_CONDITION_TYPE.PVP:
|
|
return param.seasonWinNum >= this.conditionParam[0];
|
|
case POP_UP_SHOP_CONDITION_TYPE.EQUIP_STAR:
|
|
return param.equipStar >= this.conditionParam[0];
|
|
case POP_UP_SHOP_CONDITION_TYPE.AUCTION:
|
|
return true;
|
|
case POP_UP_SHOP_CONDITION_TYPE.TITLE:
|
|
return param.oldLv < this.conditionParam[0] && param.newLv >= this.conditionParam[0];
|
|
case POP_UP_SHOP_CONDITION_TYPE.TOWER:
|
|
return param.oldLv < this.conditionParam[0] && param.newLv >= this.conditionParam[0];
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public checkKeyTime() {
|
|
let keyItem = this.parent.keyItem;
|
|
// console.log('####', keyItem)
|
|
for(let key of keyItem) {
|
|
let hasCurKey = this.rewardInter.find(cur => cur.id == key.gid);
|
|
// console.log('#### hasCurKey', hasCurKey, key.hasBoughtCnt, key.max)
|
|
if(hasCurKey && key.hasBoughtCnt > key.max) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public updateItem(data: ActivityPopUpShopItem) {
|
|
this.hasBoughtCnt = data.hasBoughtCnt;
|
|
return new PopUpShopItemShow(this);
|
|
}
|
|
}
|
|
|
|
// 关键道具使用次数
|
|
export class PopUpShopKeyItem {
|
|
gid: number; // 关键资源id
|
|
max: number; // 关键资源上限,Y
|
|
|
|
hasBoughtCnt: number = 0; // 已购买次数
|
|
|
|
constructor(data: PopUpShopKeyItemIbDb) {
|
|
if(data) {
|
|
this.gid = data.gid;
|
|
this.max = data.max;
|
|
}
|
|
}
|
|
|
|
addHasBoughtCnt(items: ActivityPopUpShopItem[]) {
|
|
// console.log('###### addHasBoughtCnt', items)
|
|
for(let { rewards, hasBoughtCnt } of items) {
|
|
for(let { id, count } of rewards) {
|
|
if(id == this.gid) this.hasBoughtCnt += count * hasBoughtCnt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
export class PopUpShopVipLevel {
|
|
lv: number; // 几级
|
|
minPayMoney: number; // 最低金额
|
|
maxPayMoney: number; // 最高金额,5000+的填-1
|
|
|
|
constructor(data: PopUpShopVipLevelInDb) {
|
|
this.lv = data.lv;
|
|
this.minPayMoney = data.minPayMoney;
|
|
this.maxPayMoney = data.maxPayMoney;
|
|
}
|
|
}
|
|
|
|
export interface PopUpConditionParamInter {
|
|
oldLv?: number;
|
|
newLv?: number;
|
|
quality?: number;
|
|
warId?: number;
|
|
seasonWinNum?: number;
|
|
equipStar?: number;
|
|
}
|
|
|
|
|
|
// 用于显示
|
|
class PopUpShopShow {
|
|
activityId: number; // 活动id
|
|
type: number; // 活动类型 ACTIVITY_TYPE
|
|
beginTime: number; // 活动开始时间,13位时间戳
|
|
endTime: number; // 活动开始时间,13位时间戳
|
|
todayIndex: number; // 活动后第几天
|
|
delayDay: number; // 延迟多少天开始
|
|
roundIndex: number; // 如果是周期活动活动轮回第几个周期
|
|
nextRefreshTime: number; // 如果是周期活动,下一次开始时间
|
|
// 以上为通用属性
|
|
items: PopUpShopItemShow[] = []; // 同一类型的礼包都在一个packages下面
|
|
|
|
constructor(data: PopUpShopData) {
|
|
let baseData = data.getBaseKeys();
|
|
for(let key in baseData) {
|
|
this[key] = baseData[key];
|
|
}
|
|
|
|
let itemsByCode = new Map<string, PopShopItem[]>();
|
|
for(let pkg of data.packages) {
|
|
for(let item of pkg.items) {
|
|
// let { id, isPushing, hasBoughtCnt, buyCnt, hasPushCnt, pushCnt } = item;
|
|
// console.log('**** PopUpShopShow', { id, isPushing, hasBoughtCnt, buyCnt, hasPushCnt, pushCnt })
|
|
if(item.isPushing && item.code) {
|
|
if(!itemsByCode.has(item.code)) {
|
|
itemsByCode.set(item.code, []);
|
|
}
|
|
itemsByCode.get(item.code).push(item);
|
|
}
|
|
}
|
|
}
|
|
for(let [_, items] of itemsByCode) {
|
|
let hasItemsNotAllBought = items.filter(item => item.hasBoughtCnt < item.buyCnt).length > 0;
|
|
if(hasItemsNotAllBought) {
|
|
for(let item of items) {
|
|
let obj = new PopUpShopItemShow(item);
|
|
this.items.push({...obj});
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
export class PopUpShopItemShow {
|
|
code: string; // 本次推送的code,用于购买中传给param
|
|
packageId: number; // 礼包类型id
|
|
endTime: number; // 礼包消失时间
|
|
hasShown: boolean; // 礼包是否已经在客户端展示
|
|
|
|
id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id-
|
|
name: string; // 礼包
|
|
price: number; // 商品价格
|
|
productID: string; // 商品id支付时使用
|
|
consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗)
|
|
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
|
rebate: number; // 折扣用于显示
|
|
buyCnt: number; // 需要购买的次数
|
|
hasBoughtCnt: number; // 已购买的次数
|
|
|
|
constructor(data: PopShopItem) {
|
|
this.code = data.code;
|
|
this.hasShown = data.hasShown;
|
|
this.packageId = data.parent.id;
|
|
this.endTime = data.endTime;
|
|
this.id = data.id;
|
|
this.name = data.name;
|
|
this.price = data.price;
|
|
this.productID = data.productID;
|
|
this.consume = data.consume;
|
|
this.reward = data.reward;
|
|
this.rebate = data.rebate;
|
|
this.buyCnt = data.buyCnt;
|
|
this.hasBoughtCnt = data.hasBoughtCnt;
|
|
}
|
|
} |