Files
ZYZ/game-server/app/services/funcSwitchService.ts

35 lines
1.4 KiB
TypeScript

import { Application, BackendSession, FrontendSession } from "pinus";
import { getGamedata } from "../pubUtils/gamedata";
import Role, { RoleModel } from "../db/Role";
import { FUNC_OPT_TYPE } from "../consts/consts";
// 开启功能
export async function switchOnFunc(roleId: string, type: number, param: number, app: Application, session: (BackendSession|FrontendSession)) {
const serverId = session.get('serverId');
const dataFuncs = session.get('funcs');
const dicFuncSwitch = getGamedata('dic_func_switch');
let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
for(let obj of dicFuncSwitch) {
if(obj.conditionType == type && !dataFuncs.includes(obj.id) && obj.param == param) {
funcs.push({id: obj.id, desc: obj.desc, script: obj.script});
addFuncs.push(obj.id);
}
}
let channelService = app.get('channelService');
let channel = channelService.getChannel(`server-${serverId}`, false);
if(!!channel && funcs.length > 0) {
let tsid = channel.getMember(roleId)['sid'];
channelService.pushMessageByUids('onFuncSwitchOn', {funcs}, [{
uid: roleId,
sid: tsid
}]);
}
const recs = await RoleModel.pushFuncs(roleId, addFuncs);
session.set('funcs', recs.funcs||[]);
session.push('funcs', () => {});
return recs
}