Files
ZYZ/game-server/app/services/friendService.ts
2021-02-02 19:48:06 +08:00

51 lines
1.9 KiB
TypeScript

import { gameData } from "../pubUtils/data";
import { RoleType, RoleModel } from "../db/Role";
import { FriendRelationType } from "../db/FriendRelation";
import { getResStr } from "../pubUtils/util";
import { STATUS, FRIEND_RELATION_TYPE } from "../consts";
/**
* 增加双方好友数
* @param role1 我方
* @param role2 对方
* @returns 是否添加成功
*/
export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalFriendCnt: number) {
let { roleId, lv, friendCnt } = role1;
let dicFriend = gameData.roleFriend.get(lv);
if(friendCnt >= dicFriend.frdCnt) return getResStr(STATUS.FRIEND_MY_CNT_MAX);
let { roleId: _roleId, lv: _lv, friendCnt: _friendCnt } = role2;
let _dicFriend = gameData.roleFriend.get(_lv);
if(_friendCnt >= _dicFriend.frdCnt) return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
let incMyFrdCnt = await RoleModel.increaseFriendCnt(roleId, 1, dicFriend.frdCnt);
if(!incMyFrdCnt) return getResStr(STATUS.FRIEND_MY_CNT_MAX);
let incHisFrdCnt = await RoleModel.increaseFriendCnt(_roleId, 1, _dicFriend.frdCnt);
if(!incHisFrdCnt) { // 回滚
await RoleModel.increaseFriendCnt(roleId, -1, dicFriend.frdCnt);
return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
}
originalFriendCnt = incMyFrdCnt.friendCnt;
return '';
}
export function getRecommendType(myFriendRelation: FriendRelationType, myRoleId: string, roleId: string) {
if(myRoleId == roleId) {
return FRIEND_RELATION_TYPE.MYSELF;
}
let friendList = myFriendRelation? myFriendRelation.friends: [];
let blackList = myFriendRelation? myFriendRelation.blacklist: [];
let hasFriend = friendList.find(cur => cur.roleId == roleId);
if(hasFriend) {
return FRIEND_RELATION_TYPE.HAS_FRIEND;
}
let hasBlcklist = blackList.find(cur => cur.roleId == roleId);
if(hasBlcklist) {
return FRIEND_RELATION_TYPE.HAS_BLOCKED;
}
return FRIEND_RELATION_TYPE.NORMAL;
}