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ZYZ/game-server/app/services/guildService.ts
2021-02-02 14:42:44 +08:00

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import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
import { GuildModel, GuildType } from "../db/Guild";
import { resResult, shouldRefresh } from "../pubUtils/util";
import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, GUILD_DATA_NAME, } from "../consts";
import { RoleModel, RoleType } from "../db/Role";
import { UserGuildModel, UserGuildType } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
import { SystemConfigModel } from "../db/SystemConfig";
import { nowSeconds } from "../pubUtils/timeUtil";
import { pinus } from "pinus";
import { GuildRecType } from "../db/GuildRec";
import { ARMY } from "../pubUtils/dicParam";
import { sendMail } from "./mailService";
import { setRank, getMyRank, initSingleRank } from "./redisService";
import { GuildRankParam, GuildLeader } from "../domain/rank";
import { lockData, isLocked } from '../services/redLockService';
import { ErrLogModel } from '../db/ErrLog';
import { MailType, MailModel } from '../db/Mail';
import { pushMail } from '../pubUtils/interface';
import { getMailContent } from '../services/mailService';
/**
* @description 检查该玩家是否有权限做操作
* @param func 操作id
* @param auth 权限
*/
export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
const dicGuildAuth = gameData.guildAuth.get(func);
// console.log(auth, dicGuildAuth)
if(!dicGuildAuth) return false;
return dicGuildAuth.includes(auth);
}
/**
* @description 加入公会
* @param code 公会code
* @param lv 公会当前等级,判断人数用
* @param roleId 加入的玩家
*/
export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number) {
// 周结算锁
let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);
if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
// 人数锁
let res:any = await lockData(serverId, GUILD_DATA_NAME.JOIN_GUILD, code);// 加锁
if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
const result = await RoleModel.joinGuild(roleId, code, guildName);
if(!result) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
const dicCenterBase = gameData.centerBase.get(lv);
if(!dicCenterBase) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
const maxMemberCnt = dicCenterBase.peopleNum;
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
if(!guild) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
}
const role = await RoleModel.findByRoleId(roleId);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
if(!userGuild) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
}
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
res.releaseCallback();//解锁
return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt }
}
/**
* 刷新军团日活跃
* @param guildCode 军团唯一code
* @param serverId 区
*/
export async function getGuildWithRefActive(guildCode: string, serverId: number) {
let res:any = await lockData(serverId, GUILD_DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
if (!!res.err) return false;
let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
if(!guild) {
res.releaseCallback();//解锁
return false;
}
console.log(JSON.stringify(guild));
const now = new Date();
let { activeDaily, refTimeDaily} = guild;
let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
if(isRefDaily) {
activeDaily = 0; refTimeDaily = now;
guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
}
res.releaseCallback();//解锁
return guild;
}
/**
* 增加活跃
* @param guildCode 军团唯一code
* @param serverId 区
* @param id 增加活跃的操作
* @param type 类型 activePoint内配的type
* @param active debug直接增加的活跃
*/
export async function addActive(roleId: string, serverId: number, id: number, type: number, active?: number) {
let dicActiveWay = gameData.guildActiveWays.get(id);
if(id && !dicActiveWay) {
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
if(!active) {
active = getGuildActiveByIdAndType(id, type);
}
let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
if(!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
let guildCode = userGuild.guildCode;
let guild = await getGuildWithRefActive(guildCode, serverId);
if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
// 周结算锁
let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
let {activeRecord} = userGuild;
if(id != 0) { // 用于debug传0时直接增加活跃
let curActiveRecord = activeRecord.find(cur => cur.id == id);
if( curActiveRecord ) {
curActiveRecord.count ++;
} else {
curActiveRecord = {id, count: 1};
activeRecord.push(curActiveRecord);
}
if(curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
active = 0;
}
}
userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
// 排行榜更新
let leader = await RoleModel.findById(guild.leader);
let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, new GuildLeader(leader));
await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guildRankParam);
return { status: 1, guild, userGuild };
}
/**
* 获取用户公会表并刷新活跃和每日捐赠以及每日许愿数据
* @param roleId 用户id
* @param select 筛选字段
*/
export async function getUserGuildWithRefActive(roleId: string, select: string, notPush?: boolean) {
let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' wishGoods +refTimeDaily': '+refTimeDaily');
console.log(JSON.stringify(userGuild))
if(!userGuild) return false;
let { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods } = userGuild;
const now = new Date();
let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
if(isRefDaily) {
let goods = wishGoods.map(({ goodId, drawCnt})=>{
return {id: goodId, count: drawCnt};
});
let mails = new Array<MailType>();
let pushMessage = new Array<pushMail>();
await getMailContent(roleId, 1, [], goods, mails, pushMessage);
await MailModel.addMails(mails);
if (!notPush) {
pushMessage.forEach(({route, data, uids })=>{
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails:data }), uids);
});
}
receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = []; wishGoods = [];
let receiveBoxs = [], wishDntCnt = 0, donateCnt = 0;
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods, receiveBoxs, wishDntCnt, donateCnt }, {}, select);
if(!userGuild) return false;
}
return userGuild;
}
/**
* 每周结算上周公会周功勋和 活跃并发奖励(未完)
*
*/
export async function settleGuildWeekly() {
console.log('————— settleGuildWeekly —————');
const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
// 周结算时1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
for(let { code, memberCnt, serverId } of guildList) {
let res:any = await lockData(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
if (!!res.err) {
await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
}
const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
let members = new Map<string, number>();
for(let {roleId, auth, activeWeekly} of userGuildList) {
let job = 0;
if(auth == GUILD_AUTH.LEADER) {
job = GUILD_JOB.DAJIANGJUN;
} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
job = GUILD_JOB.SHIBING;
} else {
otherMemberCnt++;
for(let [id, {rankProportion}] of gameData.guildPosition) {
let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
job = id;
if(otherMemberCnt <= rankCnt) break;
}
}
await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
if(activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
members.set(roleId, job);
}
}
// 转换周活跃奖励
let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, code);
let allWeeklyReward = getGuildActiveWeekReward(rank);
for(let [roleId, job] of members) {
let jobActiveRatio = gameData.guildPosition.get(job).activeRatio;
let reward = allWeeklyReward.map(cur => {
return {
id: cur.id,
count: Math.ceil(cur.count * jobActiveRatio)
}
});
await sendMail(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, '系统', [], reward);
}
await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
res.releaseCallback();//解锁
}
await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
await SystemConfigModel.updateSystemConfig({settleGuildWeeklyTime: nowSeconds()}); // 记录一下
console.log('————— settleGuildWeekly结束 —————');
}