Files
ZYZ/game-server/app/servers/battle/handler/towerBattleHandler.ts

396 lines
17 KiB
TypeScript

import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY, TASK_TYPE } from './../../../consts';
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { gameData } from '../../../pubUtils/data';
import * as dicParam from '../../../pubUtils/dicParam';
import { isNumber } from 'underscore';
import { HeroModel } from '../../../db/Hero';
import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
import { pushTowerMsg } from '../../../services/sysChatService';
import { WarStar } from '../../../domain/dbGeneral';
import { RewardInter } from '../../../pubUtils/interface';
import { combineItems } from '../../../services/role/util';
import { checkTask, checkTaskInSkipTower } from '../../../services/task/taskService';
import { Rank } from '../../../services/rankService';
export default function(app: Application) {
return new TowerBattleHandler(app);
}
export class TowerBattleHandler {
constructor(private app: Application) {
}
/**
* 获取天梯当前挑战状态
* @param session
*/
async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let role = await RoleModel.findByRoleId(roleId, 'roleId serverId towerLv towerReceived');
let data = await getTowerStatus(role);
return resResult(STATUS.SUCCESS, data);
}
/**
* 重置天梯当前层的挑战记录
* @param towerLv 要重置的天梯层数
* @param session
*/
async resetLv(msg: {towerLv: number}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (msg.towerLv !== towerLv) {
return resResult(STATUS.TOWER_RESET_ERR);
}
const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
if (!record) {
return resResult(STATUS.TOWER_NOT_FOUND);
}
return resResult(STATUS.SUCCESS, {
roleId: record.roleId,
curLv: record.lv,
heroes: record.heroes,
warStatus: record.warStatus,
speedUpCnt: record.speedUpCnt,
speedUpTime: record.speedUpTime,
hangUpTime: record.hangUpTime,
passed: record.passed
});
}
/**
* 查询当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let result = await getHungupRewards(roleId);
if(!result) {
return resResult(STATUS.TOWER_HANG_UP_NOT_START);
}
return resResult(STATUS.SUCCESS, result);
}
/**
* 领取当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let role = await RoleModel.findByRoleId(roleId);
const result = await calcuHangUpReward(role);
if(!result) {
return resResult(STATUS.TOWER_HANG_UP_NOT_START);
}
let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result;
const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
}
/**
* 加速挂机
* @param {{speedUpCnt: number}} msg 加速次数
* @param session
* @returns
*/
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let { speedUpCnt } = msg;
if (!isNumber(speedUpCnt) || speedUpCnt <= 0) {
return resResult(STATUS.WRONG_PARMS);
}
const curTime = new Date();
let role = await RoleModel.findByRoleId(roleId);
let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
if (shouldRefresh(lastSpdUpTime, curTime)) {
hangUpSpdUpCnt = 0;
}
if (speedUpCnt + hangUpSpdUpCnt > dicParam.TOWER_BOOST.TOWER_BOOSTTIME) {
return resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME)
}
const calResult = await calcuHangUpReward(role, true, msg.speedUpCnt, curTime);
if(!calResult) {
return resResult(STATUS.TOWER_HANG_UP_FAILED);
}
let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult;
const costGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, msg.speedUpCnt);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await handleCost(roleId, sid, [getGoldObject(costGold)], ITEM_CHANGE_REASON.TOWER_HUNG_UP_SDP_UP)
const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime);
if (!spdUpResult) {
return resResult(STATUS.TOWER_HANG_UP_FAILED);
}
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
let nextCostGold = getManyHangSpdUpCostGold(spdUpResult.hangUpSpdUpCnt, 1);
return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - spdUpResult.hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
}
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let role = await RoleModel.findByRoleId(roleId);
let result = await getTasks(role);
return resResult(STATUS.SUCCESS, result);
}
async refreshTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskRefTime, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
if(towerTaskReCnt >= dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE) { // 付费刷新次数
return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
}
let costGold = getTowerTaskCostGold(towerTaskReCnt, towerTaskRefTime);
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
// 只刷掉当前面板上没有做派遣的任务
let batchCode = genCode(8);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
for(let task of curTasks) {
if(task) batchCode = task.batchCode;
}
curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks);
let newRole = await RoleModel.increaseTowerRefCnt(roleId, 1);
let refRemainTime = getRemainTime(curTime);
let nextCostGold = getTowerTaskCostGold(newRole.towerTaskReCnt, newRole.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
}
async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) {
let roleId = session.get('roleId');
const curTime = new Date();
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes: number[] = [], tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[] = [];
const tasksCode: string[] = [];
const taskMap = new Map<string, any>()
curTasks.forEach(task => {
let getStatusResult = getTaskStatus(task.status, task.completeTime, curTime);
if(getStatusResult.status == 1) {
for(let { seqId } of task.heroes) {
usedHeroes.push(seqId);
}
}
tasksCode.push(task.taskCode);
taskMap.set(task.taskCode, task);
});
for (let { taskCode, heroes: seqIds } of msg.tasks) {
let curTask = taskMap.get(taskCode); // 数据库中,这个任务的数据
if(!curTask) {
return resResult(STATUS.TOWER_TASK_MISSING)
}
let dicTask = gameData.towerTask.get(curTask.taskId);
if (seqIds.length !== dicTask.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if (tasksCode.indexOf(taskCode) === -1) {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let used = !!seqIds.find(seqId => usedHeroes.indexOf(seqId) !== -1);
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
let taskHeroes = heroes.map(hero => {
return new TaskHero(hero);
});
tasks.push({ taskCode, heroes: taskHeroes, completeTime: dicTask.completeTime})
}
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
let role = await RoleModel.increaseTowerCnt(roleId, tasks.length)
let refRemainTime = getRemainTime(curTime);
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const { batchCode, taskCode } = msg;
let allFlag = !taskCode;
const curTime = new Date();
let tasks: TowerTaskRecType[] = [];
if(allFlag) {
tasks = await TowerTaskRecModel.getCurTasks(roleId);
} else {
let task = await TowerTaskRecModel.getTaskByCode(roleId, taskCode);
if(task) tasks.push(task);
}
if (!tasks || tasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
const checkResult = checkTaskRewards(batchCode, tasks);
if (!checkResult) {
return resResult(STATUS.TOWER_TASK_CANNOT_RECEIVE);
}
const { compTasks, rewards } = checkResult;
if(compTasks.length <= 0) return resResult(STATUS.TOWER_TASK_CANNOT_RECEIVE)
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.TOWER_TASK_REWARD);
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
let refRemainTime = getRemainTime(curTime);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let role = await RoleModel.findByRoleId(roleId);
let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
async skipTower(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let sid = session.get('sid');
let role = await RoleModel.findByRoleId(roleId);
let dicTower = gameData.tower.get(role.towerLv);
if(!dicTower.canSkip) {
return resResult(STATUS.TOWER_CANNOT_SKIP);
}
let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
// 检查战力是否足够
let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce job', true);
let recommendCeSum = 0, heroesCeSum = 0;
let newWarStar: WarStar[] = [];
for(let { warId, status } of warStatus) {
if(!status) {
let dicWar = gameData.war.get(warId);
recommendCeSum += dicWar.recommendedPower;
let heroNum = 0;
for(let hero of heroes) {
if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, hero.job, dicWar.fobiddenCharactor)) {
heroNum++;
recHeroes.push(hero.hid);
heroesCeSum += hero.ce;
}
if(heroNum >= dicWar.minHeroNum) break;
}
newWarStar.push({ id: warId, warType: dicWar.warType, star: 0, stars: [] })
}
}
if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
}
// 更新玩家表
role = await RoleModel.towerLvUp(roleId, newWarStar);
// 更新towerRecord
await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
await createNewTowerRecord(roleId, role.towerLv);
await checkAndStartHungUp(roleId, roleName, role.towerLv);
let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.towerLv - 1);
let data = await getTowerStatus(role);
// 更新redis
let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
await checkTaskInSkipTower(serverId, roleId, sid, role.towerLv);
return resResult(STATUS.SUCCESS, { ...data, goods });
}
/**
* 获取节点奖励
* @param session
*/
async receiveBox(msg: { id: number }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let { id } = msg; // id为0表示一键领取
let role = await RoleModel.findByRoleId(roleId, 'towerLv towerReceived');
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let { towerLv, towerReceived = [] } = role;
let rewards: RewardInter[] = [], newReceived: number[] = [];
if(id == 0) {
for(let [ id, dicTowerGift ] of gameData.towerGift) {
if(towerLv > dicTowerGift.towerLv && towerReceived.indexOf(id) == -1) {
rewards.push(...dicTowerGift.reward);
newReceived.push(id);
}
}
if(newReceived.length <= 0) return resResult(STATUS.TOWER_BOX_NO_RECEIVE);
} else {
let dicTowerGift = gameData.towerGift.get(id);
if(!dicTowerGift) return resResult(STATUS.WRONG_PARMS);
if(towerLv <= dicTowerGift.towerLv) {
return resResult(STATUS.TOWER_LV_NOT_ENOUGH);
}
if(towerReceived.indexOf(id) != -1) {
return resResult(STATUS.TOWER_BOX_HAS_RECEIVED);
}
rewards.push(...dicTowerGift.reward);
newReceived.push(id);
}
role = await RoleModel.receiveTowerBox(roleId, newReceived);
let goods = await addItems(roleId, roleName, sid, combineItems(rewards), ITEM_CHANGE_REASON.RECEIVE_TOWER_BOX);
return resResult(STATUS.SUCCESS, { goods, receivedBox: newReceived });
}
}