Files
ZYZ/web-server/app/controller/game.ts
2021-12-08 10:25:21 +08:00

129 lines
4.5 KiB
TypeScript

import { CLIENT_VERSION, STATUS } from '@consts';
import { GameModel } from '@db/Game';
import { Controller } from 'egg';
import { RoleModel } from '@db/Role';
import { NoticeModel } from '@db/Notice';
import { ServerParamWithRole, GroupParam } from '../domain/gameField/serverlist';
import { reloadResources } from 'app/pubUtils/data';
import { ServerlistModel } from '@db/Serverlist';
import { dispatch } from 'app/pubUtils/dispatcher';
import { RedisClient } from 'redis';
import { REDIS_KEY } from '@consts';
export default class GameController extends Controller {
public async checkVersion() {
const { ctx } = this;
const { version } = ctx.request.body;
if (version >= CLIENT_VERSION) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
return;
}
//版本号太低
ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: CLIENT_VERSION });
return;
}
public async getServerList() {
const { ctx } = this;
let { uid, clientVersion } = ctx;
console.log('clientVersion', clientVersion);
let serverList = new Array<GroupParam>();
let loginServerList = new Array<ServerParamWithRole>();
let allServers = await ServerlistModel.findByEnv(ctx.app.config.realEnv);
let roles = await RoleModel.findAllByUid(uid, true, true);
for (let server of allServers) {
let curGroup = serverList.find(cur => cur.groupId == server.groupId);
if (!curGroup) {
curGroup = new GroupParam(server);
serverList.push(curGroup);
}
curGroup.pushServer(server);
let role = roles.find(role => role.serverId == server.id);
if (!!role) {
let curLoginInfo = new ServerParamWithRole(role, server);
loginServerList.push(curLoginInfo);
}
}
loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime() });
if (serverList && serverList.length > 0) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
} else {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_NOT_FOUND);
}
return
}
public async newServer() {
const { ctx } = this;
const { serverId, serverType, name, host, port, status } = ctx.request.body;
const serverList = await GameModel.getAllServerList();
for (let { id, host: preHost, port: prePort } of serverList) {
if (preHost === host && prePort === port && id === serverId) {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
return;
}
}
const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
if (gameInfo) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
} else {
ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
}
return
}
public async getnotice() {
const { ctx } = this;
let notice = await NoticeModel.getAllNotice();
let result = notice.map(cur => {
let { id, title, tag, type, content, time } = cur;
return {
id, title, tag, type, content, time
}
})
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { notice: result });
return
}
public async reloadResource() {
const { ctx } = this;
try {
reloadResources();
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: true });
return;
} catch (e) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: false, err: (<Error>e).stack });
return;
}
}
public async queryEnter() {
const { ctx } = this;
const { app, userCode } = ctx;
let redisClient: RedisClient = app.context.redisClient;
let hash = await redisClient.hvalsAsync(REDIS_KEY.SYS_SERVER);
let connectors = hash.map(cur => JSON.parse(cur));
if (!connectors || connectors.length === 0) {
ctx.body = ctx.service.utils.resResult(STATUS.CONNECTOR_ERR);
return
}
// select connector
let res = dispatch(userCode, connectors, 'connector');
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { host: res.clientHost, port: res.clientPort });
return
}
}