171 lines
6.8 KiB
TypeScript
171 lines
6.8 KiB
TypeScript
import { TASK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityGrowthModelType } from '../../db/ActivityGrowth';
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import { RewardInter } from '../../pubUtils/interface';
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import { parseGoodStrWithType, parseHeroStrWithType, splitString } from '../../pubUtils/util';
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import { CreateHeroParam } from '../roleField/hero';
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import { ActivityBase } from './activityField';
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// 每日配置数据
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export class GrowthItem {
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dayIndex: number; // 第几天,从1开始
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cellIndex: number; // 当天第几行,从1开始
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name: string; // 任务名称
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taskType: number; // 任务类型 dic_zyz_taskType.json
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taskParam: string; //任务数据 dic_zyz_taskType.jsonT
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condition: number; //任务数据条件 dic_zyz_taskType.jsonT
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point: number; // 任务达成获得的奖章数量,只在当前活动中有用,虚拟
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reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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consumePoint: number; // 奖章兑换奖品,需要消耗的奖章个数
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pointReward: string; // 奖章兑换奖品,奖励内容,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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totalCount: number = 0; //完成任务累计次数
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receiveRewardCount: number = 0; //领取奖励次数
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addPointCount: number = 0; // 获得奖章个数
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getPointReward: boolean = false; // 是否兑换领取奖章奖励
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constructor(data: any) {
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this.dayIndex = data.dayIndex;
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this.cellIndex = data.cellIndex;
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this.name = data.name;
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this.taskType = data.taskType;
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this.taskParam = data.taskParam;
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this.condition = data.condition;
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this.point = data.point;
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this.reward = data.reward;
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this.consumePoint = data.consumePoint;
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this.pointReward = data.pointReward;
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}
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public heroReward(): CreateHeroParam[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseHeroStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
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}
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public goodReward(): RewardInter[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseGoodStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
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}
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public canReceive(): boolean {
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return this.receiveRewardCount == 0;
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}
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public isComplete(): boolean {
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let complete = false;
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switch (this.taskType) {
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case TASK_TYPE.ROLE_LV:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_JOIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.LOGIN_SUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.HERO_NUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.ROLE_TITLE:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GASHA:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.EQUIP_STRENGTHEN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.BATTLE_MAIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.EQUIP_JEWEL_SUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_TRAIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_ACTIVITY:
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complete = this.totalCount >= this.condition;
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break;
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default:
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complete = false;
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break;
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}
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return complete;
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}
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}
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// 成长活动数据
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export class GrowthData extends ActivityBase {
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list: Array<GrowthItem> = [];
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totalPoint: number = 0;//获得奖章总数
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totalConsumePoint: number = 0;//消耗奖章总数
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//第几天的奖章兑换
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public findDayItem(dayIndex: number) {
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let index = this.list.findIndex(obj => { return obj && obj.dayIndex == dayIndex && obj.cellIndex == 1 })
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return (index != -1) ? this.list[index] : null;
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}
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public findGrowthItem(dayIndex: number, cellIndex: number, type: number) {
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let index = this.list.findIndex(obj => { return obj && obj.dayIndex == dayIndex && obj.cellIndex == cellIndex && obj.taskType == type })
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return (index != -1) ? this.list[index] : null;
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}
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public findTaskByType(type: TASK_TYPE) {
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return this.list.filter(obj => {
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return obj && obj.taskType == type;
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})
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}
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//解析玩家领取记录
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public setPlayerRecords(data: ActivityGrowthModelType[]) {
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this.totalPoint = 0;
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this.totalConsumePoint = 0;
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for (let obj of this.list) {
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let index = data.findIndex(record => { return obj.dayIndex == record.dayIndex && obj.cellIndex == record.cellIndex })
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if (index != -1) {
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obj.totalCount = data[index].totalCount ? data[index].totalCount : 0;
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obj.receiveRewardCount = data[index].receiveRewardCount ? data[index].receiveRewardCount : 0;
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obj.addPointCount = data[index].addPointCount ? data[index].addPointCount : 0;
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obj.getPointReward = data[index].getPointReward ? data[index].getPointReward : false;
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this.totalPoint += obj.addPointCount;
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if (data[index].getPointReward) {
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this.totalConsumePoint += obj.addPointCount;
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}
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} else {
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obj.totalCount = 0;
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obj.receiveRewardCount = 0;
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obj.addPointCount = 0;
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obj.getPointReward = false;
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}
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}
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}
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public initData(data: string) {
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let arr = JSON.parse(data);
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for (let obj of arr) {
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this.list.push(new GrowthItem(obj))
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}
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}
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constructor(activityData: ActivityModelType) {
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super(activityData)
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this.initData(activityData.data)
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}
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} |