Files
ZYZ/game-server/app/servers/activity/handler/activityMonopolyHandler.ts
2026-03-13 01:38:40 +00:00

253 lines
12 KiB
TypeScript

import { Application, BackendSession, HandlerService } from 'pinus';
import { resResult } from '@pubUtils/util';
import { LAND_TYPE, STATUS, CURRENCY_TYPE, CURRENCY_BY_TYPE, BANK_TYPE, ACTIVITY_RESOURCES_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
import { ActivityMonopolyModel, ActivityMonopolyModelType } from '@db/ActivityMonopoly';
import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '@db/ActivityMonopolyLand';
import { getPlayerMonopolyData, nextPosition } from '../../../services/activity/monopolyService';
import { random } from 'underscore';
import { handleCost } from '../../../services/role/rewardService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerRefreshShopDataByRoundIndex } from '../../../services/activity/refreshShopService';
import { ActivityRefreshShopModel } from '@db/ActivityRefreshShop';
export default function (app: Application) {
new HandlerService(app, {});
return new ActivityMonopolyHandler(app);
}
export class ActivityMonopolyHandler {
constructor(private app: Application) {
}
/**
* @description 获取大富翁活动数据
* @param {{activityId: number }} msg
* @param {BackendSession} session
* @memberof ActivityMonopolyHandler
*/
async getMonopolyActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 移动
* @param {{activityId: number }} msg
* @param {BackendSession} session
* @memberof ActivityMonopolyHandler
*/
async move(msg: { activityId: number, step: number }, session: BackendSession) {
const { activityId, step } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid: string = session.get('sid');
const roleName = session.get('roleName');
let moveStep = 0;
if (step >= 1 && step <= 6) {//指定,天机骰子
//检查资源
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.SPECIAL_DICE), count: 1 }], ITEM_CHANGE_REASON.MONOPOLY_MOVE);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
moveStep = step;
} else {//普通骰子
//检查资源
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.NORMAL_DICE), count: 1 }], ITEM_CHANGE_REASON.MONOPOLY_MOVE);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
moveStep = random(5) + 1;
}
let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
let oldPosition = playerData.curPosition;
let newPosition = nextPosition(oldPosition, moveStep, playerData.list.length);
await ActivityMonopolyModel.updatePosition(serverId, activityId, roleId, newPosition, 1)
let landData = playerData.findMonopolyItem(newPosition);
let landReward = null;//土地奖励
let bankReward = null;//银行奖励
if (landData && landData.landType == LAND_TYPE.BANK_NORMAL) {
//土地奖励
if (landData.rewards.length > landData.stopCount) {
let reward = landData.rewards[landData.level - 1];
let rewardArray = stringToRewardParam(reward)
landReward = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_MOVE);
}
//土地升级
if (landData.rewards.length > landData.level) {
let newLevel = landData.level + 1;
await ActivityMonopolyLandModel.updateLevel(serverId, activityId, roleId, newPosition, newLevel)
landData.level = newLevel;
}
//取钱
if (landData.record.length > 0) {
let records = landData.record.filter(obj => { return obj.type == BANK_TYPE.OUT });
if (records.length < landData.takeOutMax) {
let resource = landData.record[0].resource;
let rewardArray = stringToRewardParam(resource)
bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_MOVE);
let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
landData.record = recordResult.record;
}
}
} else if (landData && ((landData.landType == LAND_TYPE.BANK_COIN) || (landData.landType == LAND_TYPE.BANK_GOLD))) {
//取钱
if (landData.record.length > 0) {
let records = landData.record.filter(obj => { return obj.type == BANK_TYPE.OUT });
if (records.length < landData.takeOutMax) {
let resource = landData.record[0].resource;
let rewardArray = stringToRewardParam(resource)
bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_MOVE);
let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
landData.record = recordResult.record;
}
}
}
await ActivityMonopolyLandModel.updateStopCount(serverId, activityId, roleId, newPosition);
landData.stopCount += 1;
return resResult(STATUS.SUCCESS, { landReward, bankReward, landData, moveStep, newPosition, roundIndex: playerData.roundIndex + 1, });
}
/**
* @description 存钱
* @param {{activityId: number ,addCount: number}} msg
* @param {BackendSession} session
* @memberof ActivityMonopolyHandler
*/
async bank(msg: { activityId: number, addCount: number }, session: BackendSession) {
const { activityId, addCount } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
let curPosition = playerData.curPosition;
if (curPosition == 0) {
return resResult(STATUS.MONOPOLY_LAND_TYPE_ERROR);
}
let landData = playerData.findMonopolyItem(curPosition);
if (landData.landType != LAND_TYPE.BANK_NORMAL
&& landData.landType != LAND_TYPE.BANK_COIN
&& landData.landType != LAND_TYPE.BANK_GOLD) {
return resResult(STATUS.MONOPOLY_LAND_TYPE_ERROR);
}
if (landData.record.length != 0) {
return resResult(STATUS.MONOPOLY_BANK);
}
if (addCount > landData.saveMax) {
return resResult(STATUS.MONOPOLY_BANK_SAVE_MAX);
}
let resrouseStr = '';
if (landData.landType == LAND_TYPE.BANK_COIN
|| landData.landType == LAND_TYPE.BANK_NORMAL) {
resrouseStr = `${ACTIVITY_RESOURCES_TYPE.GOODS}&${CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN)}&${addCount}`
//检查资源
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: addCount }], ITEM_CHANGE_REASON.MONOPOLY_BANK);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
} else if (landData.landType == LAND_TYPE.BANK_GOLD) {
resrouseStr = `${ACTIVITY_RESOURCES_TYPE.GOODS}&${CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD)}&${addCount}`
//检查资源
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: addCount }], ITEM_CHANGE_REASON.MONOPOLY_BANK);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
}
let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, curPosition, BANK_TYPE.IN, resrouseStr);
landData.record = recordResult.record;
return resResult(STATUS.SUCCESS, { landData });
}
/**
* @description 获取商店数据
* @param {{ activityId:number, shopActivityId:number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async getRefreshShopActivity(msg: { activityId: number, shopActivityId: number }, session: BackendSession) {
const { activityId, shopActivityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityId, roleId);
let playerLandData: ActivityMonopolyLandModelType = await ActivityMonopolyLandModel.findDataByPosition(serverId, activityId, roleId, playerMonopolyData.curPosition);
let playerShopData = await getPlayerRefreshShopDataByRoundIndex(shopActivityId, serverId, roleId, playerLandData.stopCount);
if (!playerShopData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerShopData });
}
/**
* @description 购买非RMB商品
* @param {{ monopolyActivityId:number, shopActivityId: number, roundIndex: number, id: number, pageIndex: number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async buyGood(msg: { monopolyActivityId, shopActivityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
const { monopolyActivityId, shopActivityId, roundIndex, id, pageIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, monopolyActivityId, roleId);
let playerData = await getPlayerMonopolyData(monopolyActivityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let landItem = playerData.findMonopolyItem(playerMonopolyData.curPosition)
if (landItem.stopCount > landItem.shoppingCountMax) {
return resResult(STATUS.SHOP_CLOSED);
}
let playerShopData = await getPlayerRefreshShopDataByRoundIndex(shopActivityId, serverId, roleId, landItem.stopCount);
if (!playerShopData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
if (playerShopData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
let item = playerShopData.findItem(id, pageIndex);
if (!item) {
return resResult(STATUS.ACTIVITY_ID_ERROR);
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
if (item.price > 0) {
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
//检查资源
let consume = stringToConsumeParam(item.consume)
let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.MONOPOLY_BUY_GOODS);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_BUY_GOODS);
await ActivityRefreshShopModel.addRecord(shopActivityId, roleId, roundIndex, pageIndex, id, 1);
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { shopActivityId, monopolyActivityId, roundIndex, id },
item: item
}));
}
}