Files
ZYZ/game-server/app/servers/activity/handler/dailyCoinHandler.ts
2026-03-13 01:38:40 +00:00

168 lines
7.4 KiB
TypeScript

import { Application, BackendSession, HandlerService } from 'pinus';
import { resResult } from '@pubUtils/util';
import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DAILY_COIN_BOX_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getGoldObject, handleCost } from '../../../services/role/rewardService';
import { getPlayerDailyCoinData, mergeData } from '../../../services/activity/dailyCoinService';
import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '@domain/activityField/dailyCoinField';
import { ActivityDailyCoinModel } from '@db/ActivityDailyCoin';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '@domain/activityField/rewardField';
import { ItemInter } from '@pubUtils/interface';
import { RoleModel } from '@db/Role';
import moment = require('moment');
export default function (app: Application) {
new HandlerService(app, {});
return new DailyCoinHandler(app);
}
export class DailyCoinHandler {
constructor(private app: Application) {
}
/************************每日兑换铜币****************************/
/**
* @description 获取每日铜币活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof DailyCoinHandler
*/
async getDailyCoinActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 兑换
* @param {{ activityId: number, count:number}} msg
* @param {BackendSession} session
* @memberof DailyCoinHandler
*/
async exchangeCoin(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let curIndex = playerData.exchangeCount;
if (curIndex + count > playerData.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
let allConsume: Array<ItemInter> = []
let allReward: Array<RewardParam> = [];
let role = await RoleModel.findByRoleId(roleId)
let rateArray = [];//暴击记录
for (let i = 1; i <= count; i++) {
let index = curIndex + i;
if (index > playerData.freeCount) {//消耗资源
let consumeItem: ConsumeExchangeFormulaItem = playerData.findConsumeExchangeFormulaItem(index);
let times = index;
let consumeCount = eval(consumeItem.consumeFormula)
let consume = getGoldObject(consumeCount)
allConsume = allConsume.concat(consume)
}
let rate = playerData.getRate()//翻几倍
rateArray.push(rate);
let lv = role.lv;//玩家等级
let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(lv);
if (!rewardItem) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
let coinRewardCount = eval(rewardItem.rewardFormula);
// console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
// console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
for (let reward of baseRewardParamArr) {
reward.count = reward.count * rate;
}
allReward = allReward.concat(baseRewardParamArr);
}
let newConsume = mergeData(allConsume);
let newReward = mergeData(allReward);
// console.log('所有消耗', JSON.stringify(newConsume))
// console.log('所有奖励', JSON.stringify(newReward))
//检查资源
let consumeResult = await handleCost(roleId, sid, newConsume, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
let addCoin = 0
let coinId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN);
for (let obj of newReward) {
if (obj.id === coinId) {
addCoin += obj.count;
}
}
let consumeGold = 0;
let goldId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
for (let obj of newConsume) {
if (obj.id === goldId) {
consumeGold += obj.count;
}
}
//免费期间
let time = moment(new Date()).valueOf();
let result = await addReward(roleId, roleName, sid, serverId, newReward, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
let extraReward = playerData.addExchangeCount(count);
await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`, playerData.hasNotReceivedBox());
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, count, extraReward },
item: { exchangeCount: playerData.exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
}));
}
/**
* @description 领取宝箱
* @param {{ activityId: number, cellIndex:number}} msg
* @param {BackendSession} session
* @memberof DailyCoinHandler
*/
async receiveExtraReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let box = await playerData.findBoxByCellIndex(cellIndex);
if(!box) return resResult(STATUS.DAILY_COIN_BOX_NOT_FOUND);
if(box.status != DAILY_COIN_BOX_STATUS.CAN_OPEN) return resResult(STATUS.DAILY_COIN_BOX_CANNOT_RECEIVE);
let rewardArray = stringToRewardParam(box.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_DAILY_COIN_RECEIVE_BOX);
let item = playerData.receiveBox(cellIndex);
await ActivityDailyCoinModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, cellIndex, playerData.hasNotReceivedBox());
return resResult(STATUS.SUCCESS, Object.assign(result, {
item,
param: { activityId },
}));
}
}