Files
ZYZ/game-server/app/servers/activity/handler/entertainHandler.ts
2026-03-13 01:38:40 +00:00

134 lines
6.0 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { getRandSingleEelm, parseNumberList, resResult } from '@pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerEntertainData, getPlayerEntertainDataShow } from '../../../services/activity/entertainService';
import { ActivityEntertainRecModel } from '@db/ActivityEntertainRec';
import { handleCost } from '../../../services/role/rewardService';
export default function (app: Application) {
new HandlerService(app, {});
return new EntertainHandler(app);
}
export class EntertainHandler {
constructor(private app: Application) {
}
/**
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerEntertainDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 宴请
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async invite(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerEntertainData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
let pool = playerData.heroes.filter(hero => {
if(hero.num >= hero.maxNum) return false;
for(let condition of hero.conditionArr) {
if(condition.type == 1 && playerData.invitedHeroNum < condition.param) return false;
if(condition.type == 2 && playerData.invitedHids.indexOf(condition.param) == -1) return false;
}
return true;
});
if(pool.length <= 0) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
let randResult = getRandSingleEelm(pool);
if(!randResult) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
let rewards = stringToRewardParam(randResult.reward);
let todayIndex = playerData.todayIndex; // 免费挑战算在第几天
if(playerData.todayPlayCnt >= playerData.freeCntDaily && playerData.playCnt < playerData.freeCnt) {
let playerRecord = await ActivityEntertainRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
let records = playerRecord?.record||[];
for(let i = 1; i <= todayIndex; i++) {
let times = records.filter(cur => cur.todayIndex == i).length;
playerData.playCnt += times;
if(times < playerData.freeCntDaily) {
todayIndex = i; break;
}
}
}
let playerRecord = await ActivityEntertainRecModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex, id: randResult.id, hid: randResult.hid, index: randResult.index, time: new Date(), reward: randResult.reward })
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_ENTERTAIN);
playerData.todayPlayCnt = 0;
playerData.playCnt = 0;
playerData.freeCnt = playerData.freeCntDaily * playerData.todayIndex;
for(let hero of playerData.heroes) hero.num = 0;
playerData.setPlayerRecords(playerRecord);
let newRandResult = playerData.heroes.find(cur => cur.id == randResult.id);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
curHero: newRandResult?.getShowResult(),
goods
});
}
/**
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerEntertainData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 可购买次数
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_ENTERTAIN_BUY_COUNT_OVER);
// if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityEntertainRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
// // 更新数据
playerData.updateBuyCnt(buildResult);
return resResult(STATUS.SUCCESS, {
activityId,
maxBuyCnt: playerData.maxBuyCnt,
buyCnt: playerData.buyCnt
});
}
}