154 lines
7.0 KiB
TypeScript
154 lines
7.0 KiB
TypeScript
import { Application, BackendSession, HandlerService, } from "pinus";
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import { resResult } from "@pubUtils/util";
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import { STATUS, ITEM_CHANGE_REASON, GROUP_SHOP_PRICE_STATUS, PUSH_ROUTE, ACTIVITY_TYPE, } from "../../../consts";
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import { getGroupShopData, getGroupShopDataShow, getGroupShopPriceStatus, getGroupShopServerData, refundGroupShop } from "../../../services/activity/groupShopService";
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import { addItems, getGoldObject, handleCost } from "../../../services/role/rewardService";
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import { ActivityGroupShopUserRecModel, GroupShopBuyRecord } from "@db/ActivityGroupShopUserRec";
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import { ActivityGroupShopRecModel, GroupShopRecord } from "@db/ActivityGroupShopRec";
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import { pick } from "underscore";
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import { addRoleToGroupShopChannel, leaveGroupShopChannel } from "../../../services/chatChannelService";
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import { sendMessageToGroupShopWithSuc } from "../../../services/pushService";
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import { getActivitiesByType } from "../../../services/activity/activityService";
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import { GroupShopData } from "@domain/activityField/groupShopField";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new GroupShopHandler(app);
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}
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export class GroupShopHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 1. 进入团购主页面
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* @param {{}} msg
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* @param {BackendSession} session
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* @memberof GroupShopHandler
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*/
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async getGroupShopPage(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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let playerData = await getGroupShopDataShow(activityId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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await addRoleToGroupShopChannel(roleId, sid);
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return resResult(STATUS.SUCCESS, { playerData });
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}
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/**
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* @description 2. 离开团购主页面
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* @param {{}} msg
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* @param {BackendSession} session
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* @memberof GroupShopHandler
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*/
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async leaveGroupShopPage(msg: { activityId: number }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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await leaveGroupShopChannel(roleId, sid)
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return resResult(STATUS.SUCCESS);
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}
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/**
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* @description 3. 购买
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* @param {{}} msg
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* @param {BackendSession} session
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* @memberof GroupShopHandler
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*/
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async buy(msg: { activityId: number, price: number, itemId: number, buyCnt: number }, session: BackendSession) {
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const { activityId, price: clientPrice, itemId, buyCnt } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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let playerData = await getGroupShopData(activityId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let item = playerData.findItemById(itemId);
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if (!item) return resResult(STATUS.ACTIVITY_GROUP_SHOP_ITEM_NOT_FOUND);
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if(!item.checkBuyCnt(buyCnt)) return resResult(STATUS.ACTIVITY_GROUP_SHOP_BUY_CNT_MAX);
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let curDiscount = item.getCurDiscount();
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let priceStatus = getGroupShopPriceStatus(clientPrice, curDiscount.price);
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if(priceStatus == GROUP_SHOP_PRICE_STATUS.NOT_ENOUGH) return resResult(STATUS.ACTIVITY_GROUP_SHOP_PRICE_ERR);
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let cost = [getGoldObject(curDiscount.price)];
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let result = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_GROUP_SHOP_BUY);
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if(!result) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
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// 玩家添加次数
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let playerRecord = await ActivityGroupShopUserRecModel.incBuyCnt(activityId, roleId, itemId, item.id, buyCnt, new GroupShopBuyRecord(curDiscount, buyCnt));
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playerData.setPlayerRecord([playerRecord]);
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// 全服添加次数
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let serverRecord = await ActivityGroupShopRecModel.incBuyCnt(activityId, itemId, item.id, buyCnt);
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let isRankUp = playerData.incAllRecord(serverRecord);
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item = playerData.findItemById(itemId);
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let nextDiscount = item.getCurDiscount();
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if(isRankUp) {
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await ActivityGroupShopRecModel.addRecord(activityId, itemId, new GroupShopRecord(nextDiscount));
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// 推送频道
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await sendMessageToGroupShopWithSuc(PUSH_ROUTE.GROUP_SHOP_UPDATE, { activityId, itemId, sum: item.sum, curDiscount: nextDiscount });
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}
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let reward = [{ id: item.id, count: item.count * buyCnt }];
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let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.ACT_GROUP_SHOP_BUY);
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return resResult(STATUS.SUCCESS, {
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curItem: pick(item, ['itemId', 'id', 'sum', 'hasBoughtCnt']),
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goods,
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status: priceStatus,
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oldDiscount: curDiscount,
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nextDiscount
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});
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}
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async debugRefund(msg: {}, session: BackendSession) {
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await refundGroupShop(true);
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return resResult(STATUS.SUCCESS);
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}
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async debugSetSum(msg: { itemId: number, sum: number }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const serverId = session.get('serverId');
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let { itemId = 0, sum = 0 } = msg;
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let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.GROUP_SHOP);
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if(activities.length <= 0) return resResult(STATUS.ACTIVITY_MISSING);
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for(let activityData of activities) {
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let recs = await ActivityGroupShopRecModel.debugSetSum(activityData.activityId, itemId, sum);
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let playerData = new GroupShopData(activityData, 0, 0);
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playerData.setRecords(recs);
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let items = itemId == 0? playerData.items: [playerData.findItemById(itemId)];
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for(let item of items) {
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if(!item) continue;
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let nextDiscount = item.getCurDiscount();
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// 推送频道
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await sendMessageToGroupShopWithSuc(PUSH_ROUTE.GROUP_SHOP_UPDATE, { activityId: activityData.activityId, itemId: item.itemId, sum: item.sum, curDiscount: nextDiscount });
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}
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}
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let playerData = await getGroupShopDataShow(activities[0].activityId, roleId);
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return resResult(STATUS.SUCCESS, { playerData });
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}
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async debugClearCnt(msg: { }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const serverId = session.get('serverId');
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let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.GROUP_SHOP);
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if(activities.length <= 0) return resResult(STATUS.ACTIVITY_MISSING);
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for(let activityData of activities) {
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await ActivityGroupShopUserRecModel.clearCnt(activityData.activityId, roleId);
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}
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let playerData = await getGroupShopDataShow(activities[0].activityId, roleId);
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return resResult(STATUS.SUCCESS, { playerData });
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}
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}
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