Files
ZYZ/game-server/app/servers/activity/handler/groupShopHandler.ts
2026-03-13 01:38:40 +00:00

154 lines
7.0 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from "pinus";
import { resResult } from "@pubUtils/util";
import { STATUS, ITEM_CHANGE_REASON, GROUP_SHOP_PRICE_STATUS, PUSH_ROUTE, ACTIVITY_TYPE, } from "../../../consts";
import { getGroupShopData, getGroupShopDataShow, getGroupShopPriceStatus, getGroupShopServerData, refundGroupShop } from "../../../services/activity/groupShopService";
import { addItems, getGoldObject, handleCost } from "../../../services/role/rewardService";
import { ActivityGroupShopUserRecModel, GroupShopBuyRecord } from "@db/ActivityGroupShopUserRec";
import { ActivityGroupShopRecModel, GroupShopRecord } from "@db/ActivityGroupShopRec";
import { pick } from "underscore";
import { addRoleToGroupShopChannel, leaveGroupShopChannel } from "../../../services/chatChannelService";
import { sendMessageToGroupShopWithSuc } from "../../../services/pushService";
import { getActivitiesByType } from "../../../services/activity/activityService";
import { GroupShopData } from "@domain/activityField/groupShopField";
export default function (app: Application) {
new HandlerService(app, {});
return new GroupShopHandler(app);
}
export class GroupShopHandler {
constructor(private app: Application) {
}
/**
* @description 1. 进入团购主页面
* @param {{}} msg
* @param {BackendSession} session
* @memberof GroupShopHandler
*/
async getGroupShopPage(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
let playerData = await getGroupShopDataShow(activityId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
await addRoleToGroupShopChannel(roleId, sid);
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 2. 离开团购主页面
* @param {{}} msg
* @param {BackendSession} session
* @memberof GroupShopHandler
*/
async leaveGroupShopPage(msg: { activityId: number }, session: BackendSession) {
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
await leaveGroupShopChannel(roleId, sid)
return resResult(STATUS.SUCCESS);
}
/**
* @description 3. 购买
* @param {{}} msg
* @param {BackendSession} session
* @memberof GroupShopHandler
*/
async buy(msg: { activityId: number, price: number, itemId: number, buyCnt: number }, session: BackendSession) {
const { activityId, price: clientPrice, itemId, buyCnt } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
let playerData = await getGroupShopData(activityId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.findItemById(itemId);
if (!item) return resResult(STATUS.ACTIVITY_GROUP_SHOP_ITEM_NOT_FOUND);
if(!item.checkBuyCnt(buyCnt)) return resResult(STATUS.ACTIVITY_GROUP_SHOP_BUY_CNT_MAX);
let curDiscount = item.getCurDiscount();
let priceStatus = getGroupShopPriceStatus(clientPrice, curDiscount.price);
if(priceStatus == GROUP_SHOP_PRICE_STATUS.NOT_ENOUGH) return resResult(STATUS.ACTIVITY_GROUP_SHOP_PRICE_ERR);
let cost = [getGoldObject(curDiscount.price)];
let result = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_GROUP_SHOP_BUY);
if(!result) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
// 玩家添加次数
let playerRecord = await ActivityGroupShopUserRecModel.incBuyCnt(activityId, roleId, itemId, item.id, buyCnt, new GroupShopBuyRecord(curDiscount, buyCnt));
playerData.setPlayerRecord([playerRecord]);
// 全服添加次数
let serverRecord = await ActivityGroupShopRecModel.incBuyCnt(activityId, itemId, item.id, buyCnt);
let isRankUp = playerData.incAllRecord(serverRecord);
item = playerData.findItemById(itemId);
let nextDiscount = item.getCurDiscount();
if(isRankUp) {
await ActivityGroupShopRecModel.addRecord(activityId, itemId, new GroupShopRecord(nextDiscount));
// 推送频道
await sendMessageToGroupShopWithSuc(PUSH_ROUTE.GROUP_SHOP_UPDATE, { activityId, itemId, sum: item.sum, curDiscount: nextDiscount });
}
let reward = [{ id: item.id, count: item.count * buyCnt }];
let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.ACT_GROUP_SHOP_BUY);
return resResult(STATUS.SUCCESS, {
curItem: pick(item, ['itemId', 'id', 'sum', 'hasBoughtCnt']),
goods,
status: priceStatus,
oldDiscount: curDiscount,
nextDiscount
});
}
async debugRefund(msg: {}, session: BackendSession) {
await refundGroupShop(true);
return resResult(STATUS.SUCCESS);
}
async debugSetSum(msg: { itemId: number, sum: number }, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId = session.get('serverId');
let { itemId = 0, sum = 0 } = msg;
let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.GROUP_SHOP);
if(activities.length <= 0) return resResult(STATUS.ACTIVITY_MISSING);
for(let activityData of activities) {
let recs = await ActivityGroupShopRecModel.debugSetSum(activityData.activityId, itemId, sum);
let playerData = new GroupShopData(activityData, 0, 0);
playerData.setRecords(recs);
let items = itemId == 0? playerData.items: [playerData.findItemById(itemId)];
for(let item of items) {
if(!item) continue;
let nextDiscount = item.getCurDiscount();
// 推送频道
await sendMessageToGroupShopWithSuc(PUSH_ROUTE.GROUP_SHOP_UPDATE, { activityId: activityData.activityId, itemId: item.itemId, sum: item.sum, curDiscount: nextDiscount });
}
}
let playerData = await getGroupShopDataShow(activities[0].activityId, roleId);
return resResult(STATUS.SUCCESS, { playerData });
}
async debugClearCnt(msg: { }, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId = session.get('serverId');
let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.GROUP_SHOP);
if(activities.length <= 0) return resResult(STATUS.ACTIVITY_MISSING);
for(let activityData of activities) {
await ActivityGroupShopUserRecModel.clearCnt(activityData.activityId, roleId);
}
let playerData = await getGroupShopDataShow(activities[0].activityId, roleId);
return resResult(STATUS.SUCCESS, { playerData });
}
}