Files
ZYZ/game-server/app/servers/activity/handler/luckyHandler.ts
2026-03-13 01:38:40 +00:00

100 lines
4.1 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '@pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerLuckyDataShow, getPlayerLuckyData } from '../../../services/activity/luckyService';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { pick } from 'underscore';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { ActivityLuckyModel } from '@db/ActivityLuckyRec';
export default function (app: Application) {
new HandlerService(app, {});
return new LuckyTurntableNewHandler(app);
}
export class LuckyTurntableNewHandler {
constructor(private app: Application) {
}
/************************幸运转盘****************************/
/**
* @description 幸运转盘活动
* @param {{ activityId: number, }} msg
* @param {BackendSession} session
* @memberof LuckyHandler
*/
async getTurntableData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyDataShow(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 转转盘
* @param {{ activityId: number, }} msg
* @param {BackendSession} session
* @memberof LuckyHandler
*/
async pull(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let cost = playerData.getCost(count);
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let { result, records, goodResult, pool, floor } = playerData.pull(roleName, count);
await ActivityLuckyModel.updateData(serverId, activityId, roleId, playerData.roundIndex, { ...pick(playerData, ['todayCount', 'count', 'records', 'floorRecord']), refTodayCount: new Date() });
await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count, pool, floor });
}
/**
* @description 领宝箱
* @param {{ activityId: number, boxCount: number }} msg
* @param {BackendSession} session
* @memberof LuckyHandler
*/
async receiveBox(msg: { activityId: number, boxCount: number }, session: BackendSession) {
const { activityId, boxCount } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let canReceive = playerData.canReceive(boxCount);
if (!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
let box = playerData.findBox(boxCount);
let rewardArray = stringToRewardParam(box.rewards)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_TURNTABLE_RECEIVE_BOX);
await ActivityLuckyModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, boxCount);
return resResult(STATUS.SUCCESS, { ...result, box: { ...box, isReceived: true } });
}
}