175 lines
8.0 KiB
TypeScript
175 lines
8.0 KiB
TypeScript
import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult, splitString } from '@pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
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import { SelfServiceShopData } from '@domain/activityField/selfServiceShopField';
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import { handleCost } from '../../../services/role/rewardService';
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import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '@db/ActivitySelfServiceShop';
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import { ActivitySelfServiceModel } from '@db/ActivitySelfService';
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import { ActivitySelfServiceGoodsModel } from '@db/ActivitySelfServiceGoods';
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import { ActivityModelType } from '@db/Activity';
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import { addSelfServiceShopGiftReward, getSelfServiceShopActivityData, getPlayerActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { random } from 'underscore';
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import { getActivityById } from '../../../services/activity/activityService';
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import { getRoleCreateTime, getServerCreateTime } from '../../../services/redisService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new SelfServiceShopHandler(app);
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}
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export class SelfServiceShopHandler {
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constructor(private app: Application) {
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}
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/************************自助商店、糜家商队****************************/
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/**
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* @description 获取自助商店数据
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* @param {{ }} msg
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* @param {BackendSession} session
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* @memberof SelfServiceShopHandler
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*/
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async getSelfServiceShopActivity(msg: {}, session: BackendSession) {
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const { } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getSelfServiceShopActivityData(serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let playerGoods = await ActivitySelfServiceGoodsModel.findData(playerData.activityId, roleId, playerData.roundIndex, true);
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return resResult(STATUS.SUCCESS, { playerData, playerGoods: playerGoods ? playerGoods : [] });
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}
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/**
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* @description 购买礼包
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* @param {{ activityId: number, roundIndex: number, index: number, cellIndex: number}} msg
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* @param {BackendSession} session
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* @memberof SelfServiceShopHandler
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*/
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async buyGift(msg: { activityId: number, roundIndex: number, index: number }, session: BackendSession) {
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const { activityId, roundIndex, index } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new SelfServiceShopData(activityData, createTime, serverTime);
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let item = playerData.getItem(index);
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if (item.countMax > 0) {//限制购买次数
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let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityId, roleId, playerData.roundIndex, index);
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if (playerRecords.length >= item.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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}
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let price = item.price;
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if (price > 0) {//RMB购买
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return resResult(STATUS.ACTIVITY_NEED_PAY);
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}
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//检查资源
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let consume = stringToConsumeParam(item.consume)
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let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.SELF_SERVICE_SHOP_BUY_GIFT);
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, roundIndex, index, item);
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return resResult(STATUS.SUCCESS, Object.assign(result, {}));
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}
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/**
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* @description 操作礼包
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* @param {{ data:Array<{activityId: number, roundIndex: number, index: number, cellIndex: number, rewardIndex: number}>}} msg
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* @param {BackendSession} session
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* @memberof SelfServiceShopHandler
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*/
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async saveGood(msg: { data: Array<{ activityId: number, roundIndex: number, index: number, cellIndex: number, rewardIndex: number }> }, session: BackendSession) {
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const { data } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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for (let obj of data) {
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await ActivitySelfServiceGoodsModel.addGoods(obj.activityId, roleId, obj.roundIndex, obj.index, obj.cellIndex, obj.rewardIndex);
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}
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return resResult(STATUS.SUCCESS, { data });
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}
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/**
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* @description 购买代币资源
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* @param {{ activityId: number, roundIndex: number}} msg
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* @param {BackendSession} session
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* @memberof SelfServiceShopHandler
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*/
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async buyRecources(msg: { activityId: number, roundIndex: number }, session: BackendSession) {
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const { activityId, roundIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let activityData: ActivityModelType = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new SelfServiceShopData(activityData, createTime, serverTime);
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let unitPrice = playerData.unitPrice;//购买价格
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let unitCountMax = playerData.unitCountMax;//最大购买次数
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let unitReward = playerData.unitReward;//购买获得资源
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let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, roundIndex);
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let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
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if (buyCount >= unitCountMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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//检查资源
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let consume = stringToConsumeParam(unitPrice)
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let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.SELF_SERVICE_SHOP_BUY_RESOURCE);
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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await ActivitySelfServiceModel.addBuyRecord(serverId, activityId, roleId, roundIndex, 1);
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let rewardArray = stringToRewardParam(unitReward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.SELF_SERVICE_SHOP_BUY_RESOURCE);
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return resResult(STATUS.SUCCESS, Object.assign(result, { unitBuyCount: buyCount + 1 }));
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}
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/**
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* @description 获取关卡id
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof SelfServiceShopHandler
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*/
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async getWarId(msg: { activityId: number, }, session: BackendSession) {
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const { activityId, } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerActivityData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.challengeCount >= playerData.count) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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let warIdArray = splitString(playerData.warid, '&')
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let index = random(warIdArray.length - 1);
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let warId = warIdArray[index];
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return resResult(STATUS.SUCCESS, { warId });
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}
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}
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