Files
ZYZ/game-server/app/servers/activity/handler/selfServiceShopHandler.ts
2026-03-13 01:38:40 +00:00

175 lines
8.0 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult, splitString } from '@pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
import { SelfServiceShopData } from '@domain/activityField/selfServiceShopField';
import { handleCost } from '../../../services/role/rewardService';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '@db/ActivitySelfServiceShop';
import { ActivitySelfServiceModel } from '@db/ActivitySelfService';
import { ActivitySelfServiceGoodsModel } from '@db/ActivitySelfServiceGoods';
import { ActivityModelType } from '@db/Activity';
import { addSelfServiceShopGiftReward, getSelfServiceShopActivityData, getPlayerActivityData } from '../../../services/activity/selfServiceShopActivityService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { random } from 'underscore';
import { getActivityById } from '../../../services/activity/activityService';
import { getRoleCreateTime, getServerCreateTime } from '../../../services/redisService';
export default function (app: Application) {
new HandlerService(app, {});
return new SelfServiceShopHandler(app);
}
export class SelfServiceShopHandler {
constructor(private app: Application) {
}
/************************自助商店、糜家商队****************************/
/**
* @description 获取自助商店数据
* @param {{ }} msg
* @param {BackendSession} session
* @memberof SelfServiceShopHandler
*/
async getSelfServiceShopActivity(msg: {}, session: BackendSession) {
const { } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getSelfServiceShopActivityData(serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let playerGoods = await ActivitySelfServiceGoodsModel.findData(playerData.activityId, roleId, playerData.roundIndex, true);
return resResult(STATUS.SUCCESS, { playerData, playerGoods: playerGoods ? playerGoods : [] });
}
/**
* @description 购买礼包
* @param {{ activityId: number, roundIndex: number, index: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof SelfServiceShopHandler
*/
async buyGift(msg: { activityId: number, roundIndex: number, index: number }, session: BackendSession) {
const { activityId, roundIndex, index } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SelfServiceShopData(activityData, createTime, serverTime);
let item = playerData.getItem(index);
if (item.countMax > 0) {//限制购买次数
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityId, roleId, playerData.roundIndex, index);
if (playerRecords.length >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
}
let price = item.price;
if (price > 0) {//RMB购买
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
//检查资源
let consume = stringToConsumeParam(item.consume)
let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.SELF_SERVICE_SHOP_BUY_GIFT);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, roundIndex, index, item);
return resResult(STATUS.SUCCESS, Object.assign(result, {}));
}
/**
* @description 操作礼包
* @param {{ data:Array<{activityId: number, roundIndex: number, index: number, cellIndex: number, rewardIndex: number}>}} msg
* @param {BackendSession} session
* @memberof SelfServiceShopHandler
*/
async saveGood(msg: { data: Array<{ activityId: number, roundIndex: number, index: number, cellIndex: number, rewardIndex: number }> }, session: BackendSession) {
const { data } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
for (let obj of data) {
await ActivitySelfServiceGoodsModel.addGoods(obj.activityId, roleId, obj.roundIndex, obj.index, obj.cellIndex, obj.rewardIndex);
}
return resResult(STATUS.SUCCESS, { data });
}
/**
* @description 购买代币资源
* @param {{ activityId: number, roundIndex: number}} msg
* @param {BackendSession} session
* @memberof SelfServiceShopHandler
*/
async buyRecources(msg: { activityId: number, roundIndex: number }, session: BackendSession) {
const { activityId, roundIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let activityData: ActivityModelType = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SelfServiceShopData(activityData, createTime, serverTime);
let unitPrice = playerData.unitPrice;//购买价格
let unitCountMax = playerData.unitCountMax;//最大购买次数
let unitReward = playerData.unitReward;//购买获得资源
let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, roundIndex);
let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
if (buyCount >= unitCountMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
//检查资源
let consume = stringToConsumeParam(unitPrice)
let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.SELF_SERVICE_SHOP_BUY_RESOURCE);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
await ActivitySelfServiceModel.addBuyRecord(serverId, activityId, roleId, roundIndex, 1);
let rewardArray = stringToRewardParam(unitReward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.SELF_SERVICE_SHOP_BUY_RESOURCE);
return resResult(STATUS.SUCCESS, Object.assign(result, { unitBuyCount: buyCount + 1 }));
}
/**
* @description 获取关卡id
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof SelfServiceShopHandler
*/
async getWarId(msg: { activityId: number, }, session: BackendSession) {
const { activityId, } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerActivityData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.challengeCount >= playerData.count) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
let warIdArray = splitString(playerData.warid, '&')
let index = random(warIdArray.length - 1);
let warId = warIdArray[index];
return resResult(STATUS.SUCCESS, { warId });
}
}