Files
ZYZ/game-server/app/servers/activity/handler/taskPassHandler.ts
2026-03-13 01:38:40 +00:00

89 lines
3.9 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '@pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
import { getTaskPassData, getTaskPassDataShow } from '../../../services/activity/taskPassService';
import { ActivityTaskPassModel, ReceivedReward } from '@db/ActivityTaskPass';
import { RewardParam } from '@domain/activityField/rewardField';
import { nowSeconds } from '@pubUtils/timeUtil';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { ItemInter } from '@pubUtils/interface';
import { isNumber, pick } from 'underscore';
import { handleCost } from '../../../services/role/rewardService';
export default function (app: Application) {
new HandlerService(app, {});
return new TaskPassHandler(app);
}
export class TaskPassHandler {
constructor(private app: Application) {
}
/************************战令系统****************************/
// 获得战令活动数据
public async getTaskPassData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getTaskPassDataShow(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, { playerData });
}
// (一键)领取
public async receiveItems(msg: { activityId: number, pageIndex: number, lv: number }, session: BackendSession) {
const { activityId, pageIndex, lv = 0 } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getTaskPassData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let items = playerData.receiveItems(pageIndex, lv);
if(!items) return resResult(STATUS.ACTIVITY_ITEM_CANNOT_RECEIVE);
let records: ReceivedReward[] = [], rewards: RewardParam[] = [];
for(let item of items) {
records.push({ pageIndex: item.pageIndex, lv: item.lv, receiveTime: nowSeconds() });
rewards.push(...stringToRewardParam(item.reward));
}
await ActivityTaskPassModel.receiveItems(serverId, activityId, roleId, playerData.roundIndex, records);
let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_TASK_PASS);
return resResult(STATUS.SUCCESS, { items, ...result });
}
// 加速
public async speedUp(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getTaskPassData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let cost: ItemInter[] = [];
let consumeArr = stringToConsumeParam(playerData.spdUp.cost);
for(let consume of consumeArr) {
cost.push({ ...consume, count: consume.count * count });
}
let consumeResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TASK_PASS_SPD_UP);
if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let addPoint = playerData.spdUp.point * count;
await ActivityTaskPassModel.addPoint(serverId, activityId, roleId, playerData.roundIndex, addPoint, count);
let result = playerData.addPoint(addPoint, count);
return resResult(STATUS.SUCCESS, result);
}
}