Files
ZYZ/game-server/app/servers/activity/handler/thirtyDaysHandler.ts
2026-03-13 01:38:40 +00:00

144 lines
6.4 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '@pubUtils/util';
import { STATUS, ACTIVITY_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
import { getPlayerThirtyDaysData } from '../../../services/activity/thirtyDaysService';
import { ThirtyDaysData, ThirtyDaysItem, ThirtyDaysPointItem } from '@domain/activityField/thirtyDaysField';
import { ActivityThirtyDaysModel } from '@db/ActivityThirtyDays';
import { ActivityThirtyDaysPointRewardModel } from '@db/ActivityThirtyDaysPointReward';
import { ActivityModel, ActivityModelType } from '@db/Activity';
import { ServerlistModel } from '@db/Serverlist';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '@domain/activityField/rewardField';
export default function (app: Application) {
new HandlerService(app, {});
return new ThirtyDaysHandler(app);
}
export class ThirtyDaysHandler {
constructor(private app: Application) {
}
/************************30天大目标****************************/
/**
* @description 获取30目标活动数据
* @param {{ }} msg
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ThirtyDaysHandler
*/
async getThirtyDaysActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
return resResult(STATUS.SUCCESS, { playerData, todayIndex: playerData.todayIndex });
}
/**
* @description 获取30天完成任务的奖励
* @param {{ activityId: number, pageIndex: number, cellIndex: number,tab: number}} msg
* @param {BackendSession} session
* @memberof ThirtyDaysHandler
*/
async getThirtyDaysCellReward(msg: { activityId: number, pageIndex: number, cellIndex: number, tab: number }, session: BackendSession) {
const { activityId, pageIndex, cellIndex, tab } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (tab > 1) {
let item = playerData.findThirtyDaysItem(pageIndex, cellIndex, tab - 1)
if (!item.isReceive) {
return resResult(STATUS.ACTIVITY_PRE_UNCOMPLETE);
}
}
let thirtyDaysItemData: ThirtyDaysItem = playerData.findThirtyDaysItem(pageIndex, cellIndex, tab);
if (!thirtyDaysItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!thirtyDaysItemData.isComplete) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (thirtyDaysItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
if (0 < playerData.todayIndex && playerData.todayIndex <= playerData.days) {//时间正常范围内
} else if (playerData.todayIndex > playerData.days) {//活动已经过期
// console.log('过期奖励')
let expiredItems: Array<ThirtyDaysPointItem> = playerData.needMark();
let cells = expiredItems.map(obj => obj.cellIndex)
await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells);
} else {//活动未到开启时间
return resResult(STATUS.ACTIVITY_TIME_ERROR);
}
await ActivityThirtyDaysModel.addRecord(serverId, activityId, roleId, pageIndex, cellIndex, tab);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(thirtyDaysItemData.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.THIRTHDAY_TASK)
thirtyDaysItemData.isReceive = true;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, pageIndex, cellIndex },
item: thirtyDaysItemData,
}));
}
/**
* @description 点数兑换奖励
* @param {{ activityId: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof ThirtyDaysHandler
*/
async getThirtyDaysPointReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let thirtyDaysPointItemData: ThirtyDaysPointItem = playerData.findThirtyDaysPointItem(cellIndex);
if (!thirtyDaysPointItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (playerData.totalPoint < thirtyDaysPointItemData.consumePoint) {//点数不足
return resResult(STATUS.ACTIVITY_NO_POINT);
}
if (thirtyDaysPointItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityThirtyDaysPointRewardModel.addRecord(activityId, roleId, cellIndex);
let reward = thirtyDaysPointItemData.reward
if (thirtyDaysPointItemData.isExpired && thirtyDaysPointItemData.expiredReward && thirtyDaysPointItemData.expiredReward != '') {//过期奖励
reward = thirtyDaysPointItemData.expiredReward;
}
let rewardParamArr: Array<RewardParam> = stringToRewardParam(reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.THIRTHDAY_EXCHANGE)
thirtyDaysPointItemData.isReceive = true;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, cellIndex },
item: thirtyDaysPointItemData,
}));
}
}