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ZYZ/game-server/app/servers/guild/handler/donateHandler.ts
2026-03-13 01:38:40 +00:00

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import { Application, BackendSession, HandlerService, } from 'pinus';
import { UserGuildModel } from '@db/UserGuild';
import { resResult } from '@pubUtils/util';
import { DATA_NAME, ITEM_CHANGE_REASON, STATUS, TASK_TYPE } from '../../../consts';
import { DonationModel } from '@db/Donation';
import { getZeroPoint, nowSeconds } from '@pubUtils/timeUtil';
import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById, getArmyDonateBoxBaseByLvAndIndex } from '@pubUtils/data';
import { GuildModel } from '@db/Guild';
import { handleCost, addItems } from '../../../services/role/rewardService';
import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts';
import { addFund, donate, getDonation, getGuildFundByRefTime } from '../../../services/donateService';
import { getUserGuildWithRefActive } from '../../../services/guildService';
import { ARMY } from '@pubUtils/dicParam';
import { addActive } from '../../../services/guildService'
import { checkTask, checkTaskInDonate } from '../../../services/task/taskService';
import { guildInter } from '@pubUtils/interface';
import { lockData } from '../../../services/redLockService';
import { getVipDonateConsume } from '../../../services/activity/monthlyTicketService';
import { changeReceiveBoxIdByLvAndIndex } from '../../../services/donateService';
export default function (app: Application) {
new HandlerService(app, {});
return new DonationHandler(app);
}
export class DonationHandler {
constructor(private app: Application) {
}
/**
* 捐献所的等级,捐献的次数,战报,捐献达到的基金,领取宝箱记录
* @param msg
* @param session
*/
async getDonation(msg: guildInter & {}, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await getUserGuildWithRefActive(roleId);
if (!userGuild) return resResult(STATUS.WRONG_PARMS);
let guild = await GuildModel.findGuild(userGuild.guildCode, serverId, 'structure lv');
if(!guild) {
return resResult(STATUS.WRONG_PARMS);
}
const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
let { donateFund, reports, donationLv } = await getDonation(code, guild);
// 根据donationLv, 和index, 转化成对应的箱子id
let haveGotBoxIds: number[] = changeReceiveBoxIdByLvAndIndex(receiveBoxs, donationLv);
return resResult(STATUS.SUCCESS, { receiveBoxs: haveGotBoxIds, donateFund, reports, donateCnt: donateCnt || 0, donationLv });
}
/**
* 捐献
* @param msg
* @param session
*/
async donate(msg: guildInter & { id: number }, session: BackendSession) {
const { id } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = parseInt(session.get('serverId'));
const sid: string = session.get('sid');
const guildCode: string = session.get('guildCode');
let res: any = await lockData(serverId, DATA_NAME.DONATE, guildCode);// 锁定资金的增加
try {
if (!!res.err) {
return resResult(STATUS.REDLOCK_ERR);
}
let userGuild = await getUserGuildWithRefActive(roleId);
if (!userGuild) {
res.releaseCallback();
return resResult(STATUS.WRONG_PARMS);
}
const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
let guild = await GuildModel.findGuild(code, serverId, 'structure lv');
if(!guild) {
res.releaseCallback();
return resResult(STATUS.WRONG_PARMS);
}
if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES) {
res.releaseCallback();
return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
}
let { donationLv } = await getGuildFundByRefTime(code, getZeroPoint());
let { donateReward } = getArmyDonateBaseByLv(donationLv);
let { rewardGood, rewardFund, cosume } = donateReward.get(id);
let consumeResult = getVipDonateConsume(cosume, session.get('vipStartTime'));
let result = await handleCost(roleId, sid, consumeResult, ITEM_CHANGE_REASON.DONATE);
if (!result) {
res.releaseCallback();
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
}
let { donateCnt } = await UserGuildModel.donateFund(roleId, 1);
let { donateFund, reports } = await donate(code, rewardFund, id, roleName, donationLv);
let goods = [];
if (!!rewardGood)
goods = await addItems(roleId, roleName, sid, [rewardGood], ITEM_CHANGE_REASON.DONATE);
//增加基金
await addFund(code, serverId, rewardFund);
await checkTaskInDonate(serverId, roleId, sid, cosume);
await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
} catch (e) {
res.releaseCallback();
throw e;
}
}
/**
* 领取宝箱
* @param msg
* @param session
*/
async receiveBox(msg: guildInter & { id: number }, session: BackendSession) {
const { id, myUserGuild } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await getUserGuildWithRefActive(roleId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild;
let guild = await GuildModel.findGuild(code, serverId, 'structure lv');
if(!guild) {
return resResult(STATUS.WRONG_PARMS);
}
// 领取限制: 一天内相同index的箱子不允许重复领取
// 当前要领取的箱子index
const {index: curBoxIndex} = getArmyDonateBoxBaseById(id);
for (let haveGotId of resReceiveBoxs) {
// 已领取箱子index
let {index: haveGotIndex} = getArmyDonateBoxBaseById(haveGotId);
if (haveGotIndex === curBoxIndex) {
return resResult(STATUS.GUILD_DONATE_BOXS_IS_GOT);
}
}
let { boxRewards, fund, level } = getArmyDonateBoxBaseById(id);
let { donateFund, donationLv } = await getDonation(code, guild);
if( donationLv < level) return resResult(STATUS.GUILD_DONATE_LV_NOT_ENOUGH)
if (donateFund < fund)
return resResult(STATUS.GUILD_DONATE_BOXS_NOT_GOT);
resReceiveBoxs.push(id);
let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, { receiveBoxs: resReceiveBoxs }, {}, 'receiveBoxs');
let goods = await addItems(roleId, roleName, sid, boxRewards, ITEM_CHANGE_REASON.DONATE_BOX);
// 根据donationLv, 和index, 转化成对应的箱子id
let haveGotBoxIds: number[] = changeReceiveBoxIdByLvAndIndex(receiveBoxs, donationLv);
return resResult(STATUS.SUCCESS, { receiveBoxs: haveGotBoxIds, goods });
}
}