Files
ZYZ/game-server/app/servers/guild/handler/guildBossHandler.ts
2026-03-13 01:38:40 +00:00

300 lines
15 KiB
TypeScript

import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { resResult, genCode, getRandSingleEelm } from '@pubUtils/util';
import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, MAIL_TYPE, PUSH_ROUTE, STATUS, TASK_TYPE, WAR_TYPE } from '../../../consts';
import { BossInstanceModel } from '@db/BossInstance';
import { BattleRecordModel } from '@db/BattleRecord';
import { nowSeconds, getZeroPoint, getSeconds } from '@pubUtils/timeUtil';
import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getBossHp, getBossInstanceInfoByData, pushBossStatus, zoomOutDamage, zoomInDamage } from '../../../services/guildBossService';
import { findWhere } from 'underscore'
import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '@consts/constModules/guildConst';
import { DATA_NAME } from '@consts/dataName';
import { UserGuildModel } from '@db/UserGuild';
import { addActive, addBossWarExtendActive } from '../../../services/guildService';
import { GuildModel } from '@db/Guild';
import { gameData, getBossByLv } from '@pubUtils/data';
import { lockData } from '../../../services/redLockService';
import { pushGuildBossSucMsg, getGuildChannelSid } from '../../../services/chatService';
import { checkTask } from '../../../services/task/taskService';
import { guildInter, pvpEndParamInter } from '@pubUtils/interface';
import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
import * as dicParam from '@pubUtils/dicParam';
import { RoleModel } from '@db/Role';
import { sendMailToGuildByContent } from '../../../services/mailService';
import { genAuction, getAuctionRewardByPoolId } from '../../../services/auctionService';
import { sendMessageToGuildWithSuc } from '../../../services/pushService';
import { getBattleRecordParam } from '../../../services/normalBattleService';
export default function (app: Application) {
new HandlerService(app, {});
return new GuildHandler(app);
}
export class GuildHandler {
constructor(private app: Application) {
}
// 获得boss关卡
async getBossInstance(msg: guildInter & {}, session: BackendSession) {
let { myUserGuild: userGuild } = msg;
let result = await getBossInstanceInfo(userGuild);
return resResult(STATUS.SUCCESS, result);
}
//开启演武场
async openBossInstance(msg: guildInter & {}, session: BackendSession) {
const serverId: number = parseInt(session.get('serverId'));
const { myUserGuild: userGuild } = msg;
const { guildCode: code } = userGuild;
let res: any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
const guild = await GuildModel.findByCode(code, serverId, 'code lv structure refOpenBossTime openBossCnt');
if (!guild) {
res.releaseCallback();
return resResult(STATUS.GUILD_NOT_FOUND);
}
const { structure } = guild;
const curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.BOSS);
if (!curStructure) {
res.releaseCallback();
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
}
let bossBase = getBossByLv(curStructure.lv);
let dicBossBaseWar = getRandSingleEelm(bossBase.wars);
// let bossHp = Math.ceil(medianCe * bossBase.ratio);
let { ratio, bossHp } = await getBossHp(serverId, code, dicBossBaseWar, bossBase.bossLevel);
let resGuild = await GuildModel.costFund(code, bossBase.opencost);
if (!resGuild) {
res.releaseCallback();
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
let bossInstance = await BossInstanceModel.findBossInstance(code);
if (!!bossInstance && bossInstance.status == GUILD_BOSS_STATUS.OPEN) {
res.releaseCallback();
return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
}
// 每天开启一次
let { leaderOpenCnt } = await refreshGuildOfBoss(guild);
if(leaderOpenCnt >= dicParam.GUILD_BOSS.GUILD_BOSS_OPEN_COUNT) {
res.releaseCallback();
return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
}
await refreshGuildOfBoss(guild, 1);
bossInstance = await BossInstanceModel.openBossInstance(code, bossHp, ratio, dicBossBaseWar.warId, bossBase.bossLevel);
res.releaseCallback();
let result = await getBossInstanceInfoByData(bossInstance, userGuild, guild);
await pushBossStatus(code, result);
return resResult(STATUS.SUCCESS, result);
}
async battleBoss(msg: guildInter & {}, session: BackendSession) {
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const { myUserGuild: userGuild } = msg;
const { guildCode } = userGuild;
let bossInstance = await BossInstanceModel.findBossInstance(guildCode);
if (!bossInstance)
return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
if (bossInstance.bossHp <= 0)
return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE);
let { myChallengeCnt } = await refreshUserGuildOfBoss(userGuild, 0, 0);
if(myChallengeCnt >= dicParam.GUILD_BOSS.GUILD_BOSS_CHALLENGE_COUNT) {
return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
}
let { code: bossCode, warId, ranks, bossHp, encourageCnt } = bossInstance;
const battleCode = genCode(8); // 关卡唯一值
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId: warId, warType: WAR_TYPE.BOSS,
status: 0,
record: { heroes: [], bossInstanceCode: bossCode, bossHp: zoomOutDamage(bossHp), encourageCnt },
}
}, true);
const serverId: number = parseInt(session.get('serverId'));
await addBossInstance(guildCode, serverId, roleId);
if (!findWhere(ranks, { roleId })) {
await BossInstanceModel.pushRanks(bossCode, { roleId, score: 0, time: nowSeconds(), job: userGuild.job });
} else {
await BossInstanceModel.updateRank(bossCode, roleId);
}
let { myChallengeCnt: newMyChallengeCnt } = await refreshUserGuildOfBoss(userGuild, 0, 1);
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_BOSS);
await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值
return resResult(STATUS.SUCCESS, { battleCode, bossCode: bossInstance.code, myChallengeCnt: newMyChallengeCnt });
}
async getBossInstanceByBattleCode(msg: guildInter & { battleCode: string }, session: BackendSession) {
const { battleCode, myUserGuild: userGuild } = msg;
let result = {
status: 0,
bossInfo: null
};
let battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
if(battleRecord && battleRecord.record && battleRecord.record.bossInstanceCode) {
let bossInstance = await BossInstanceModel.findByCode(battleRecord.record.bossInstanceCode);
if(bossInstance) {
let info = await getBossInstanceInfoByData(bossInstance, userGuild);
result.status = bossInstance.status;
result.bossInfo = info.bossInfo && { ...info.bossInfo, encourageCnt: battleRecord.record.encourageCnt }
}
}
return resResult(STATUS.SUCCESS, result);
}
async action(msg: guildInter & { bossCode: string, damage: number, battleCode: string }, session: BackendSession) {
const { battleCode, damage, myUserGuild: userGuild, bossCode } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = parseInt(session.get('serverId'));
if(!userGuild) return resResult(STATUS.GUILD_NOT_FOUND);
const { guildCode } = userGuild;
let flag = await checkBossBattleMemberExists(guildCode, serverId, roleId, battleCode);
if (!flag) {
return resResult(STATUS.SUCCESS);
}
//记录伤害
let bossInstance = await BossInstanceModel.updateBossHp(bossCode, zoomInDamage(damage), roleId);
if(!bossInstance) { // 如果已经被扣成负的了
return resResult(STATUS.SUCCESS, { bossHp: 0 });
}
await BattleRecordModel.incBossDamage(battleCode, zoomInDamage(damage), bossInstance.bossHp);
if (bossInstance.bossHp <= 0) {//进入结算
let res:any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, guildCode);//加锁
if (!!res.err)
return resResult(STATUS.SUCCESS, { bossHp: 0 });
bossInstance = await BossInstanceModel.clearBoss(bossCode, bossInstance.bossHp, roleId);
if (!bossInstance) return resResult(STATUS.SUCCESS, { bossHp: 0 });
let { warId, bossLv } = bossInstance;//锁定关卡信息
await pushBossHpMessage(guildCode, serverId, 0, true);
// 击杀奖励&伤害奖励
let dicBossBase = gameData.bossBaseByBossLv.get(bossLv);
let dicWar = gameData.war.get(warId);
await sendMailToGuildByContent(MAIL_TYPE.GUILD_BOSS_REWARD, guildCode, {
params: [`${dicWar.gk_name?.split('&')[1]}`], goods: dicBossBase.killReward
});
// 加入拍卖行
if(dicBossBase) {
let rewards = getAuctionRewardByPoolId(dicBossBase.rewards);
await genAuction(guildCode, AUCTION_SOURCE.BOSS, bossCode, serverId, rewards);
}
let result = await getBossInstanceInfoByData(bossInstance, userGuild);
await pushBossStatus(guildCode, result);
pushGuildBossSucMsg(roleId, roleName, guildCode, bossInstance);
await addBossWarExtendActive(bossCode, serverId)
res.releaseCallback();//解锁
return resResult(STATUS.SUCCESS, { bossHp: 0 });
} else {
pushBossHpMessage(guildCode, serverId, bossInstance.bossHp);
return resResult(STATUS.SUCCESS, { bossHp: bossInstance.bossHp });
}
}
async battleBossEnd(msg: guildInter & { bossCode: string, battleCode: string, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
const { battleCode, myUserGuild: userGuild, bossCode, damageRecords, round } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
let bossInstance = await BossInstanceModel.findByCode(bossCode);
if(!bossInstance) return resResult(STATUS.WRONG_PARMS);
let battleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: 1, ...getBattleRecordParam(damageRecords, round) }//战斗结束统一设置成1
}, true);
let { bossDamage = 0 } = battleRecord.record; // 伤害奖励
let dicBossBase = gameData.bossBaseByBossLv.get(bossInstance.bossLv);
let { basicReward, damageRewardTotal } = dicBossBase;
let damageReward = damageRewardTotal.map(cur => {
return { id: cur.id, count: Math.ceil(cur.count * bossDamage / bossInstance.bossTotalHp )}
})
let reward = [...basicReward, ...damageReward];
let battleGoods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.BOSS_BATTLE_END);
let result = await getBossInstanceInfoByData(bossInstance, userGuild);
return resResult(STATUS.SUCCESS, { ...result, battleGoods, createdAt: getSeconds(battleRecord.createdAt) });
}
async encourage(msg: guildInter & { count: number }, session: BackendSession) {
const { count, myUserGuild: userGuild } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
let bossInstance = await BossInstanceModel.findBossInstance(userGuild.guildCode);
if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
let { myEncourageCnt } = await refreshUserGuildOfBoss(userGuild);
let freeCount = dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt > 0? dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt: 0;
let costGold = (count - freeCount) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST;
if(costGold < 0) costGold = 0;
let { gold } = await RoleModel.findByRoleId(roleId, 'gold');
if(gold < costGold) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
let { code, bossLv } = bossInstance;
let dicBossBase = gameData.bossBaseByBossLv.get(bossLv);
bossInstance = await BossInstanceModel.encourage(code, count, dicBossBase.encourageSum); // 军团次数
if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_ENCOURGE_NOT_ENOUGH);
let consume = getGoldObject(costGold);
let costResult = await handleCost(roleId, sid, [consume], ITEM_CHANGE_REASON.GUILD_BOSS_ENCOURAGE);
if(!costResult) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
let { myEncourageCnt: myEncourageCntResult } = await refreshUserGuildOfBoss(userGuild, count);
let result = {
encourageCnt: bossInstance.encourageCnt,
encourageMax: dicBossBase.encourageSum,
myEncourageCnt: myEncourageCntResult
}
await sendMessageToGuildWithSuc(userGuild.guildCode, PUSH_ROUTE.GUILD_BOSS_ENCOURAGE, result);
return resResult(STATUS.SUCCESS, result);
}
async debugAddBattleTimes(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const roleId: string = session.get('roleId');
await UserGuildModel.updateInfo(roleId, { bossChallengeCnt: 0 }, {});
return resResult(STATUS.SUCCESS);
}
async debugAddOpenTimes(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const guildCode: string = session.get('guildCode');
await GuildModel.updateInfo(guildCode, { openBossCnt: 0 }, {});
return resResult(STATUS.SUCCESS);
}
}