300 lines
15 KiB
TypeScript
300 lines
15 KiB
TypeScript
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { resResult, genCode, getRandSingleEelm } from '@pubUtils/util';
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import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, MAIL_TYPE, PUSH_ROUTE, STATUS, TASK_TYPE, WAR_TYPE } from '../../../consts';
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import { BossInstanceModel } from '@db/BossInstance';
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import { BattleRecordModel } from '@db/BattleRecord';
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import { nowSeconds, getZeroPoint, getSeconds } from '@pubUtils/timeUtil';
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import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getBossHp, getBossInstanceInfoByData, pushBossStatus, zoomOutDamage, zoomInDamage } from '../../../services/guildBossService';
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import { findWhere } from 'underscore'
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import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '@consts/constModules/guildConst';
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import { DATA_NAME } from '@consts/dataName';
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import { UserGuildModel } from '@db/UserGuild';
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import { addActive, addBossWarExtendActive } from '../../../services/guildService';
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import { GuildModel } from '@db/Guild';
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import { gameData, getBossByLv } from '@pubUtils/data';
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import { lockData } from '../../../services/redLockService';
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import { pushGuildBossSucMsg, getGuildChannelSid } from '../../../services/chatService';
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import { checkTask } from '../../../services/task/taskService';
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import { guildInter, pvpEndParamInter } from '@pubUtils/interface';
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import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
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import * as dicParam from '@pubUtils/dicParam';
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import { RoleModel } from '@db/Role';
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import { sendMailToGuildByContent } from '../../../services/mailService';
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import { genAuction, getAuctionRewardByPoolId } from '../../../services/auctionService';
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import { sendMessageToGuildWithSuc } from '../../../services/pushService';
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import { getBattleRecordParam } from '../../../services/normalBattleService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new GuildHandler(app);
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}
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export class GuildHandler {
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constructor(private app: Application) {
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}
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// 获得boss关卡
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async getBossInstance(msg: guildInter & {}, session: BackendSession) {
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let { myUserGuild: userGuild } = msg;
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let result = await getBossInstanceInfo(userGuild);
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return resResult(STATUS.SUCCESS, result);
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}
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//开启演武场
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async openBossInstance(msg: guildInter & {}, session: BackendSession) {
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const serverId: number = parseInt(session.get('serverId'));
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const { myUserGuild: userGuild } = msg;
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const { guildCode: code } = userGuild;
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let res: any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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const guild = await GuildModel.findByCode(code, serverId, 'code lv structure refOpenBossTime openBossCnt');
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if (!guild) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_NOT_FOUND);
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}
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const { structure } = guild;
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const curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.BOSS);
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if (!curStructure) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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let bossBase = getBossByLv(curStructure.lv);
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let dicBossBaseWar = getRandSingleEelm(bossBase.wars);
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// let bossHp = Math.ceil(medianCe * bossBase.ratio);
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let { ratio, bossHp } = await getBossHp(serverId, code, dicBossBaseWar, bossBase.bossLevel);
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let resGuild = await GuildModel.costFund(code, bossBase.opencost);
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if (!resGuild) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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}
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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if (!!bossInstance && bossInstance.status == GUILD_BOSS_STATUS.OPEN) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
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}
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// 每天开启一次
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let { leaderOpenCnt } = await refreshGuildOfBoss(guild);
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if(leaderOpenCnt >= dicParam.GUILD_BOSS.GUILD_BOSS_OPEN_COUNT) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
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}
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await refreshGuildOfBoss(guild, 1);
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bossInstance = await BossInstanceModel.openBossInstance(code, bossHp, ratio, dicBossBaseWar.warId, bossBase.bossLevel);
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res.releaseCallback();
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let result = await getBossInstanceInfoByData(bossInstance, userGuild, guild);
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await pushBossStatus(code, result);
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return resResult(STATUS.SUCCESS, result);
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}
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async battleBoss(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const { myUserGuild: userGuild } = msg;
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const { guildCode } = userGuild;
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let bossInstance = await BossInstanceModel.findBossInstance(guildCode);
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if (!bossInstance)
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return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
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if (bossInstance.bossHp <= 0)
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return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE);
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let { myChallengeCnt } = await refreshUserGuildOfBoss(userGuild, 0, 0);
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if(myChallengeCnt >= dicParam.GUILD_BOSS.GUILD_BOSS_CHALLENGE_COUNT) {
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return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
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}
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let { code: bossCode, warId, ranks, bossHp, encourageCnt } = bossInstance;
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const battleCode = genCode(8); // 关卡唯一值
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId: warId, warType: WAR_TYPE.BOSS,
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status: 0,
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record: { heroes: [], bossInstanceCode: bossCode, bossHp: zoomOutDamage(bossHp), encourageCnt },
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}
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}, true);
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const serverId: number = parseInt(session.get('serverId'));
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await addBossInstance(guildCode, serverId, roleId);
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if (!findWhere(ranks, { roleId })) {
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await BossInstanceModel.pushRanks(bossCode, { roleId, score: 0, time: nowSeconds(), job: userGuild.job });
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} else {
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await BossInstanceModel.updateRank(bossCode, roleId);
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}
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let { myChallengeCnt: newMyChallengeCnt } = await refreshUserGuildOfBoss(userGuild, 0, 1);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_BOSS);
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await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值
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return resResult(STATUS.SUCCESS, { battleCode, bossCode: bossInstance.code, myChallengeCnt: newMyChallengeCnt });
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}
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async getBossInstanceByBattleCode(msg: guildInter & { battleCode: string }, session: BackendSession) {
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const { battleCode, myUserGuild: userGuild } = msg;
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let result = {
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status: 0,
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bossInfo: null
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};
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let battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if(battleRecord && battleRecord.record && battleRecord.record.bossInstanceCode) {
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let bossInstance = await BossInstanceModel.findByCode(battleRecord.record.bossInstanceCode);
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if(bossInstance) {
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let info = await getBossInstanceInfoByData(bossInstance, userGuild);
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result.status = bossInstance.status;
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result.bossInfo = info.bossInfo && { ...info.bossInfo, encourageCnt: battleRecord.record.encourageCnt }
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}
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}
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return resResult(STATUS.SUCCESS, result);
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}
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async action(msg: guildInter & { bossCode: string, damage: number, battleCode: string }, session: BackendSession) {
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const { battleCode, damage, myUserGuild: userGuild, bossCode } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = parseInt(session.get('serverId'));
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if(!userGuild) return resResult(STATUS.GUILD_NOT_FOUND);
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const { guildCode } = userGuild;
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let flag = await checkBossBattleMemberExists(guildCode, serverId, roleId, battleCode);
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if (!flag) {
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return resResult(STATUS.SUCCESS);
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}
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//记录伤害
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let bossInstance = await BossInstanceModel.updateBossHp(bossCode, zoomInDamage(damage), roleId);
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if(!bossInstance) { // 如果已经被扣成负的了
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return resResult(STATUS.SUCCESS, { bossHp: 0 });
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}
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await BattleRecordModel.incBossDamage(battleCode, zoomInDamage(damage), bossInstance.bossHp);
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if (bossInstance.bossHp <= 0) {//进入结算
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let res:any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, guildCode);//加锁
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if (!!res.err)
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return resResult(STATUS.SUCCESS, { bossHp: 0 });
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bossInstance = await BossInstanceModel.clearBoss(bossCode, bossInstance.bossHp, roleId);
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if (!bossInstance) return resResult(STATUS.SUCCESS, { bossHp: 0 });
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let { warId, bossLv } = bossInstance;//锁定关卡信息
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await pushBossHpMessage(guildCode, serverId, 0, true);
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// 击杀奖励&伤害奖励
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let dicBossBase = gameData.bossBaseByBossLv.get(bossLv);
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let dicWar = gameData.war.get(warId);
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await sendMailToGuildByContent(MAIL_TYPE.GUILD_BOSS_REWARD, guildCode, {
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params: [`${dicWar.gk_name?.split('&')[1]}`], goods: dicBossBase.killReward
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});
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// 加入拍卖行
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if(dicBossBase) {
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let rewards = getAuctionRewardByPoolId(dicBossBase.rewards);
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await genAuction(guildCode, AUCTION_SOURCE.BOSS, bossCode, serverId, rewards);
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}
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let result = await getBossInstanceInfoByData(bossInstance, userGuild);
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await pushBossStatus(guildCode, result);
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pushGuildBossSucMsg(roleId, roleName, guildCode, bossInstance);
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await addBossWarExtendActive(bossCode, serverId)
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res.releaseCallback();//解锁
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return resResult(STATUS.SUCCESS, { bossHp: 0 });
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} else {
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pushBossHpMessage(guildCode, serverId, bossInstance.bossHp);
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return resResult(STATUS.SUCCESS, { bossHp: bossInstance.bossHp });
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}
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}
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async battleBossEnd(msg: guildInter & { bossCode: string, battleCode: string, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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const { battleCode, myUserGuild: userGuild, bossCode, damageRecords, round } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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let bossInstance = await BossInstanceModel.findByCode(bossCode);
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if(!bossInstance) return resResult(STATUS.WRONG_PARMS);
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let battleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: 1, ...getBattleRecordParam(damageRecords, round) }//战斗结束统一设置成1
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}, true);
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let { bossDamage = 0 } = battleRecord.record; // 伤害奖励
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let dicBossBase = gameData.bossBaseByBossLv.get(bossInstance.bossLv);
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let { basicReward, damageRewardTotal } = dicBossBase;
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let damageReward = damageRewardTotal.map(cur => {
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return { id: cur.id, count: Math.ceil(cur.count * bossDamage / bossInstance.bossTotalHp )}
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})
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let reward = [...basicReward, ...damageReward];
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let battleGoods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.BOSS_BATTLE_END);
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let result = await getBossInstanceInfoByData(bossInstance, userGuild);
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return resResult(STATUS.SUCCESS, { ...result, battleGoods, createdAt: getSeconds(battleRecord.createdAt) });
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}
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async encourage(msg: guildInter & { count: number }, session: BackendSession) {
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const { count, myUserGuild: userGuild } = msg;
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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let bossInstance = await BossInstanceModel.findBossInstance(userGuild.guildCode);
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if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
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let { myEncourageCnt } = await refreshUserGuildOfBoss(userGuild);
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let freeCount = dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt > 0? dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt: 0;
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let costGold = (count - freeCount) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST;
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if(costGold < 0) costGold = 0;
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let { gold } = await RoleModel.findByRoleId(roleId, 'gold');
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if(gold < costGold) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
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let { code, bossLv } = bossInstance;
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let dicBossBase = gameData.bossBaseByBossLv.get(bossLv);
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bossInstance = await BossInstanceModel.encourage(code, count, dicBossBase.encourageSum); // 军团次数
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if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_ENCOURGE_NOT_ENOUGH);
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let consume = getGoldObject(costGold);
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let costResult = await handleCost(roleId, sid, [consume], ITEM_CHANGE_REASON.GUILD_BOSS_ENCOURAGE);
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if(!costResult) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
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let { myEncourageCnt: myEncourageCntResult } = await refreshUserGuildOfBoss(userGuild, count);
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let result = {
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encourageCnt: bossInstance.encourageCnt,
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encourageMax: dicBossBase.encourageSum,
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myEncourageCnt: myEncourageCntResult
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}
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await sendMessageToGuildWithSuc(userGuild.guildCode, PUSH_ROUTE.GUILD_BOSS_ENCOURAGE, result);
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return resResult(STATUS.SUCCESS, result);
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}
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async debugAddBattleTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const roleId: string = session.get('roleId');
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await UserGuildModel.updateInfo(roleId, { bossChallengeCnt: 0 }, {});
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return resResult(STATUS.SUCCESS);
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}
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async debugAddOpenTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const guildCode: string = session.get('guildCode');
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await GuildModel.updateInfo(guildCode, { openBossCnt: 0 }, {});
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return resResult(STATUS.SUCCESS);
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}
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}
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