174 lines
8.8 KiB
TypeScript
174 lines
8.8 KiB
TypeScript
import { Application, BackendSession } from 'pinus';
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import { UserGuildModel } from '@db/UserGuild';
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import { GuildModel } from '@db/Guild';
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import { WishPoolReportModel } from '@db/WishPoolReport';
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import { resResult, genCode } from '@pubUtils/util';
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import { ITEM_CHANGE_REASON, PUSH_ROUTE, STATUS } from '../../../consts';
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import { gameData, getGoodById, getWishPoolReward } from '@pubUtils/data';
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import { addItems, checkGoods, checkHeroEquips, checkHeroes, getHonourObject, handleCost } from '../../../services/role/rewardService';
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import { ITID, CONSUME_TYPE } from '@consts/constModules/itemConst';
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import { GUILD_POINT_WAYS, GUILD_STRUCTURE, WISH_POOL_TYPE } from '@consts/constModules/guildConst';
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import { getWishPool, getUserGuildWithRefActive, addActive, canWishToday } from '../../../services/guildService';
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import { findIndex, findWhere } from 'underscore';
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import { RoleModel } from '@db/Role';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { ARMY } from '@pubUtils/dicParam';
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import { guildInter } from '@pubUtils/interface';
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import { getSeconds, getZeroPoint, nowSeconds, isToday } from '@pubUtils/timeUtil';
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import { sendMessageToUserWithSuc } from '../../../services/pushService';
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import { isGoodsHidden } from '../../../services/dataService';
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export default function(app: Application) {
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return new WishPoolHandler(app);
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}
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export class WishPoolHandler {
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constructor(private app: Application) {
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}
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async getWishPool(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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let userGuild = await getUserGuildWithRefActive(roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let res = await getWishPool(userGuild);
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return resResult(STATUS.SUCCESS, res);
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}
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// 许愿
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async wishGoods(msg: guildInter & {goodId: number, type: number}, session: BackendSession) {
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const { goodId, type, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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if(isGoodsHidden(goodId)) return resResult(STATUS.ITEM_IS_HIDDEN);
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let dicGoods = getGoodById(goodId)
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if (!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let dicItid = ITID.get(dicGoods.itid);
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if (dicItid.type != CONSUME_TYPE.SOUL || type != WISH_POOL_TYPE.SOUL)
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return resResult(STATUS.GUILD_WISH_POOL_CAN_NOT_WISH);
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let userGuild = await getUserGuildWithRefActive(roleId);
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if (!userGuild) return resResult(STATUS.WRONG_PARMS);
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// 退出A军团 和 新入B军团 在同一天, 且在A军团已经许过愿,那么此时不允许许愿
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if (!await canWishToday(roleId)) {
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return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
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}
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const { guildCode: code, wishGoods, receivedWishPool } = userGuild;
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let { lv } = await GuildModel.findGuild(code, serverId, 'lv');
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let len = wishGoods.filter(cur => cur.type == type).length;
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if(receivedWishPool.indexOf(type) != -1) {
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return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
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}
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if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
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return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
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let dicStructure = gameData.centerBase.get(lv);
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let count = 0;
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if (type == WISH_POOL_TYPE.SOUL) {
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let wishGoodsHero = dicStructure.wishgoodsHero.find(cur => cur.quality == dicGoods.quality);
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if (!wishGoodsHero) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
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count = wishGoodsHero.count;
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}
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const id = genCode(6);
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let { wishGoods: resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id, donateNames:[]} }, 'wishGoods');
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return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods, receivedWishPool });
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}
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// 捐赠
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async donateGoods(msg: guildInter & {wishRoleId: string, id: string}, session: BackendSession) {
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let { wishRoleId, id, myUserGuild } = msg;
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const dntRoleId: string = session.get('roleId');
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const dntRoleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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if (wishRoleId == dntRoleId)
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return resResult(STATUS.WRONG_PARMS);
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let role = await RoleModel.findByRoleId(wishRoleId);
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if (!role)
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return resResult(STATUS.WRONG_PARMS);//没有玩家
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let wishUserGuild = await getUserGuildWithRefActive(wishRoleId, ' wishDntCnt wishGoods guildCode');
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if (!wishUserGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, wishGoods } = wishUserGuild;
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let dntRoleGuild = await getUserGuildWithRefActive(dntRoleId);
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if (!dntRoleGuild)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.guildCode != code)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.wishDntCnt >= ARMY.ARMY_WISH_HELP)
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return resResult(STATUS.HAS_REACH_WISH_DONATE_COUNT_LIMIT);
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let wishGood = findWhere(wishGoods, { id });
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if (!wishGood)
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return resResult(STATUS.WRONG_PARMS);//没有该许愿
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if (wishGood.receiveCnt >= wishGood.count)
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return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到
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if(isGoodsHidden(wishGood.goodId)) return resResult(STATUS.ITEM_IS_HIDDEN);
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let dicWishReward = getWishPoolReward(wishGood.goodId);
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if(!dicWishReward) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let costResult = await handleCost(dntRoleId, sid, [{ id: wishGood.goodId, count: 1 }], ITEM_CHANGE_REASON.WISH_POOL_DONATE);
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if(!costResult) return resResult(STATUS.GUILD_DONATE_CAN_NOT_SEND);
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let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
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let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, dntRoleName, id, 'wishGoods');
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let hisOnlineInfo = await getRoleOnlineInfo(wishRoleId);
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if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
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sendMessageToUserWithSuc(wishRoleId, PUSH_ROUTE.WISH_GOODS_RECEIVE, { wishGoods: resWishGoods }, hisOnlineInfo.sid);
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}
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await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
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let goods = await addItems(dntRoleId, dntRoleName, sid, [getHonourObject(dicWishReward.honourReward)], ITEM_CHANGE_REASON.WISH_POOL_DONATE);
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await addActive(dntRoleId, serverId, GUILD_POINT_WAYS.WISH_POOL);
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return resResult(STATUS.SUCCESS, { wishDntCnt, goods, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
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return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
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})
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});
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}
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async receiveGoods(msg: guildInter & { id: string }, session: BackendSession) {
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let { id, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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let userGuild = await getUserGuildWithRefActive(roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { wishGoods, receivedWishPool } = userGuild;
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let index = findIndex(wishGoods, { id });
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if (index == -1)
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return resResult(STATUS.WRONG_PARMS);
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let { drawCnt, goodId } = wishGoods[index];
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if (drawCnt <= 0)
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return resResult(STATUS.WRONG_PARMS);
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wishGoods[index].drawCnt = 0;
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if(receivedWishPool.indexOf(wishGoods[index].type) == -1) receivedWishPool.push(wishGoods[index].type);
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let result = await UserGuildModel.updateInfo(roleId, { wishGoods, receivedWishPool }, {});
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if (!result)
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resResult(STATUS.INTERNAL_ERR);
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let goods = await addItems(roleId, roleName, sid, [{ id : goodId, count: drawCnt }], ITEM_CHANGE_REASON.WISH_POOL_RECEIVE);
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return resResult(STATUS.SUCCESS, { goods, wishGoods, receivedWishPool });
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}
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async getReports(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const { myUserGuild } = msg;
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let userGuild = await getUserGuildWithRefActive(roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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const reports = await WishPoolReportModel.getReportsByTime(code, 1);//获得今天的捐赠日报
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return resResult(STATUS.SUCCESS, { reports });
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}
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}
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