432 lines
19 KiB
TypeScript
432 lines
19 KiB
TypeScript
import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
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import { GVGLeagueType } from "../../db/GVGLeague";
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import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
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import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
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import { gameData, getGVGBattleRankReward } from "../../pubUtils/data";
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import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
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import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
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import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
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import { GVG } from "../../pubUtils/dicParam";
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import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
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import { getGVGConfig } from "./gvgService";
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import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
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import { pinus } from "pinus";
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import { dispatch } from "../../pubUtils/dispatcher";
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import { Rank } from "../rankService";
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import { LeagueRankInfo, RoleRankInfo } from "../../domain/rank";
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import { findKeys, getAllServerName } from "../redisService";
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import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc } from "../pushService";
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import { sendMailToLeagueByContent } from "../mailService";
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import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
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/**
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* TODO 检查上周是否有占领城池
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* @param league
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* @returns boolean 是否占领
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*/
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export async function checkHasCities(league: GVGLeagueType) {
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return false
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}
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/**
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* TODO 获取本联军上周占领的城池
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* @param league
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* @returns number[] 城池id
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*/
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export async function getGVGCities(league: GVGLeagueType) {
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return []
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}
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/**
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* 获取当前城池状态
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* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
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*/
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export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
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let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType);
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let result: GVGCityMapInfo[] = [];
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for(let city of cities) {
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let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
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let obj = new GVGCityMapInfo(city, players.length);
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result.push(obj);
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}
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return result;
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}
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/**
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* 获取内存中队伍的数据结构
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*/
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export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem {
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const teamMem = new GVGTeamMem(team);
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teamMem.isMoving = false;
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teamMem.startMoveTime = 0;
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teamMem.stopMoveTime = 0;
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return teamMem;
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}
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export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) {
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let isGuard = city.guardLeague == leagueCode;
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let dicGVGCity = gameData.gvgCity.get(city.cityId);
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return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth;
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}
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// guild.gvgBattleHandler.startMove 检测
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export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) {
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if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND;
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if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY;
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if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED;
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if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING;
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let dicArea = gameData.gvgArea.get(areaId);
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if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND;
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if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE;
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return STATUS.SUCCESS;
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}
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export async function initRobots(configId: number, groupId: number, serverType: number, cityId: number) {
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let robotTeams = await GVGTeamModel.findRobotTeams(groupId, serverType, cityId);
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let updateDicPoints: DicGVGAreaPoint[] = [];
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let { areaIds = []} = gameData.gvgCity.get(cityId);
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for(let [_, point] of gameData.gvgAreaPoint) {
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if(areaIds.indexOf(point.areaId) == -1) continue;
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let robotTeam = robotTeams.find(team => team.pointId == point.pointId);
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if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) {
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updateDicPoints.push(point);
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}
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}
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if(updateDicPoints.length > 0) {
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robotTeams = await GVGTeamModel.initRobots(configId, groupId, serverType, cityId, updateDicPoints);
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// 存入内存
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.enterCity(...robotTeams);
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}
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return robotTeams;
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}
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export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
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let dicCity = gameData.gvgCity.get(cityId);
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if(!dicCity) return false;
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for(let areaId of areaIds) {
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if(dicCity.areaIds.indexOf(areaId) == -1) return false;
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}
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return true;
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}
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export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
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let winScore = Math.floor(lineupCe/GVG.GVG_BATTLE_SCORE);
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if(winScore <= 0) winScore = 1;
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return isSuccess? winScore: 0;
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}
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// 复活cd
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export async function getTechReviveMinus(configId: number, leagueCode: string) {
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
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let minusCd = 0;
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let activeTech = leaguePrepare?.activeTech||[];
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for(let techId of activeTech) {
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let dicTech = gameData.gvgTech.get(techId);
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if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_REVIVE_GAP) {
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minusCd += dicTech.param[0];
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}
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}
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let cd = GVG.GVG_DEFAULT_REVIVE_CD - minusCd;
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if(cd < 0) cd = 0;
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return cd;
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}
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// 诸葛连弩的伤害
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export async function getTechKnifeHurt(configId: number, leagueCode: string) {
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
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let hurt = 0;
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let activeTech = leaguePrepare?.activeTech||[];
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for(let techId of activeTech) {
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let dicTech = gameData.gvgTech.get(techId);
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if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_ITEM_KNIFE) {
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if(dicTech.param[2] > hurt) hurt = dicTech.param[2];
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}
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}
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return hurt
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}
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export function getGVGWarId(defenseTeam: GVGTeamType) {
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if(!defenseTeam.isRobot) return GVG.GVG_CITY_BGMAP_GKID; // 玩家防守地图
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if(!defenseTeam.isCatapult) return GVG.GVG_CATAPULT_WARJSON; // 投石车使用
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return GVG.GVG_ROBOT_WARJSON; // 据点守卫使用
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}
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// guild.gvgBattleHandler.battleStart 里的heroes返回
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export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInfo[]) {
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let heroes: PvpEnemies[] = [];
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const dicWar = gameData.war.get(warId);
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if(!dicWar) { console.error(`warId ${warId} not found`); return [] }
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const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[];
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for(let warJson of dicWarJson) {
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if(!isRobot) {
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let heroInfo = lineup.find(cur => cur.dataId == warJson.dataId);
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if(!heroInfo) continue;
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let hero = new PvpEnemies(warJson, heroInfo);
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heroes.push(hero);
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} else {
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if(warJson.relation == 2) {
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let dicHero = gameData.hero.get(warJson.actorId);
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if(!dicHero) continue;
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let heroInfo = new PvpHeroInfo();
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heroInfo.setRobotInfo(dicHero, warJson.lv);
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let hero = new PvpEnemies(warJson, heroInfo);
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heroes.push(hero);
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}
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}
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}
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return heroes
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}
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// guild.gvgBattleHandler.battleStart 检测
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export function checkGVGBattleStart(roleId: string, attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
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if(!attackTeam || !defenseTeam) return STATUS.GVG_BATTLE_TEAM_INVALID;
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if(attackTeam.roleId != roleId) return STATUS.GVG_TEAM_IS_NOT_MINE;
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if(attackTeam.leagueCode == defenseTeam.leagueCode) return STATUS.GVG_SAME_LEAGUE_CANNOT_ATTACK;
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if(attackTeam.areaId != defenseTeam.areaId) return STATUS.GVG_TEAM_NOT_SAME_AREA;
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if(attackTeam.attackTime > nowSeconds()) return STATUS.GVG_TEAM_ATTACKING;
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if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING;
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if(attackTeam.durability <= 0) return STATUS.GVG_ATTACK_TEAM_BROKEN;
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if(defenseTeam.durability <= 0) return STATUS.GVG_DEFENSE_TEAM_BROKEN;
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return STATUS.SUCCESS;
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}
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// —————————— 定时器相关 —————————— //
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// gvg激战期开始定时器
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export async function gvgBattleStart() {
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let servers = pinus.app.getServersByType('guild');
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let { configId } = getGVGConfig();
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let guardCities = await GVGCityModel.findAllGuardCities(configId);
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for(let { cityId, groupId, serverType, guardLeague, guardLeagueName } of guardCities) {
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let sid = dispatch(cityId.toString(), servers)?.id;
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await pinus.app.rpc.guild.guildRemote.initCatapult.toServer(sid, cityId, groupId, serverType, guardLeague, guardLeagueName);
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}
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}
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// 每次活动开始初始化投石车
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export async function initCatapult(cityId: number, groupId: number, serverType: number, leagueCode: string, leagueName: string) {
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let { configId } = getGVGConfig();
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
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let activeTech = leaguePrepare?.activeTech||[];
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let hasCatapult = false, atk = 0, durability = 0;
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for(let techId of activeTech) {
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let dicTech = gameData.gvgTech.get(techId);
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if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_ITEM_CATAPULT) {
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hasCatapult = true, atk = dicTech.param[0]; durability = dicTech.param[1];
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}
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}
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if(hasCatapult) {
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let dicCity = gameData.gvgCity.get(cityId);
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let areaIds = (dicCity?.areaIds||[]).filter(areaId => {
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let dicArea = gameData.gvgArea.get(areaId);
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return dicArea && dicArea.areaType == GVG_AREA_TYPE.CATAPULT;
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});
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let teams = await GVGTeamModel.initCatapult(configId, groupId, serverType, cityId, leagueCode, leagueName, areaIds, atk, durability);
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// 处理内存
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.enterCity(...teams);
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}
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}
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// 投石车投伤害
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export async function catapultHurt() {
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let { configId } = getGVGConfig();
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for(let [_key, teamObj] of getGVGBattleMap()) {
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let teams = teamObj.findCatapult();
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for(let catapult of teams) {
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if(catapult.isBroken) continue;
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let dicArea = gameData.gvgArea.get(catapult.areaId);
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let relateArea = dicArea?.relateArea||[];
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let teamCodes = teamObj.findCatapultAttackTeam(relateArea, catapult.leagueCode);
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let dicGVGCity = gameData.gvgCity.get(catapult.cityId);
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let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
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teamObj.battleEnd(teams);
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await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupId, teamObj.serverType, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team))
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});
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for(let team of teams) {
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await pushTeamBeHurtMessage(team);
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if(team.curTeamBreak && team.originPointId > 0) {
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await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupId, teamObj.serverType, team.originPointId);
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}
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}
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}
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}
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}
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// 排行榜积分更新
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export async function addBattleRankScore(gvgTeam: GVGTeamType, incScore: number) {
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let { configId, groupId, serverType, cityId, roleId, leagueCode, isRobot } = gvgTeam;
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if(isRobot) return;
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let r1 = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType, cityId });
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r1.setRankWithRoleInfo(roleId, incScore, Date.now(), null, true);
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let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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r2.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true);
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}
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// 获取排行榜
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export async function getBattleRanks(configId: number, groupId: number, serverType: number, cityId: number, myLeague: GVGLeagueType) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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r.setGenerFieldsFun((obj => {
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if(obj instanceof LeagueRankInfo) {
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return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num }
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}
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return obj
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}));
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let { ranks, myRank } = await r.getRankListWithMyRank({ leagueCode: myLeague.leagueCode });
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if (!myRank) {
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myRank = await r.generMyRankWithLeague(myLeague.leagueCode, 0, 0, myLeague);
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}
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return { ranks, myRank }
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}
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// 每5秒一次结算
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export async function gvgBattleSeconds() {
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const { configId } = getGVGConfig();
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const serverNames = await getAllServerName();
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let keys: { groupId: number, serverType: number, cityId: number }[] = []
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for(let [_key, teamObj] of getGVGBattleMap()) {
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// 每5秒给据点上的人加积分
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let teams = teamObj.findSettledPoint();
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for(let teamMem of teams) {
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if(teamMem.isBroken || teamMem.durability <= 0) continue;
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let addScore = gameData.gvgAreaPoint.get(teamMem.pointId)?.score||0;
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let team = await GVGTeamModel.addScore(teamMem.teamCode, addScore);
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await addBattleRankScore(team, addScore);
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}
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// 向下推送区域数据
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for(let areaId of teamObj.findAreas()) {
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let dicArea = gameData.gvgArea.get(areaId);
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let teams = teamObj.findTeamsByArea(areaId);
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let result = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
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await sendMessageToGVGAreaWithSuc(teamObj.groupId, teamObj.serverType, areaId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId: dicArea.cityId, areaId, spines: result });
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let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupId == teamObj.groupId && cur.serverType == teamObj.serverType);
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if(index == -1) keys.push({ groupId: teamObj.groupId, serverType: teamObj.serverType, cityId: dicArea.cityId });
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}
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}
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for(let { groupId, serverType, cityId } of keys) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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let rawRanks = await r.getRankByRange();
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let ranks = rawRanks.map(obj => {
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if(obj instanceof LeagueRankInfo) {
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return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num }
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}
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return obj
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})
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await sendMessageToGVGCityWithSuc(groupId, serverType, cityId, PUSH_ROUTE.GVG_CITY_RANK_UPDATE, { cityId, ranks });
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}
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}
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export async function gvgBattleEnd() {
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let { configId } = getGVGConfig();
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let guardLeagueCnt = new Map<string, number>();
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// 城池占领情况
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let keys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
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let rankKeys = keys.map(key => {
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let [,, _groupId, _serverType, _cityId] = key.split(':');
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return { groupId: parseInt(_groupId), serverType: parseInt(_serverType), cityId: parseInt(_cityId) };
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}).sort((a, b) => b.cityId - a.cityId);
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for(let { groupId, serverType, cityId } of rankKeys) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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let ranks = await r.getRankByRange();
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// 排名最高占领城池
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for(let obj of ranks) {
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let rank = <LeagueRankInfo>obj;
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let cnt = guardLeagueCnt.get(rank.code)||0;
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if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
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await GVGCityModel.guardCity(configId, groupId, serverType, cityId, rank);
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guardLeagueCnt.set(rank.code, cnt + 1);
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break;
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}
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}
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// 联军排行榜发放奖励
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for(let _obj of ranks) {
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let obj = <LeagueRankInfo>_obj;
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let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.LEAGUE, obj.rank);
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await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_LEAGUE_RANK_REWARD, obj.code, { params: [`${obj.rank}`], goods: dicRank.reward });
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}
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}
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// 个人排行榜发放奖励
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let playerKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_RANK}:${configId}:`);
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for(let key of playerKeys) {
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let [,, _groupId, _serverType, _cityId] = key.split(':');
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let groupId = parseInt(_groupId);
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let serverType = parseInt(_serverType);
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let cityId = parseInt(_cityId);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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let ranks = await r.getRankByRange();
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for(let _obj of ranks) {
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let obj = <RoleRankInfo>_obj;
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let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank);
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await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
|
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}
|
|
}
|
|
|
|
}
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|
|
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// —————————— 定时器相关 end —————————— //
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|
|
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// —————————— 推送相关 —————————— //
|
|
// 推送
|
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export async function battleEndSendMessage(groupId: number, serverType: number, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType) {
|
|
let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId;
|
|
// 推送伤害
|
|
await sendMessageToGVGAreaByTeamWithSuc(groupId, serverType, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
|
|
cityId, areaId, attackType: 3, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
|
|
});
|
|
await pushTeamBeHurtMessage(defenseTeam, attackTeam);
|
|
await pushTeamBeHurtMessage(attackTeam);
|
|
}
|
|
|
|
// 队伍移动
|
|
export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVGTeamType) {
|
|
|
|
if(team.curTeamBreak && team.originPointId > 0) {
|
|
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
|
|
cityId: team.cityId, areaId: team.fromAreaId, point: new GVGTeamInListOnPoint(team.originPointId, replaceTeam && !replaceTeam.curTeamBreak, replaceTeam)
|
|
});
|
|
}
|
|
|
|
await pushTeamMoveMessage(team);
|
|
if(team.isRobot && team.isBroken) {
|
|
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
|
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
|
|
});
|
|
}
|
|
}
|
|
|
|
export async function pushTeamMoveMessage(team: GVGTeamType) {
|
|
if(team.fromAreaId != team.areaId) {
|
|
if(team.fromAreaId > 0) {
|
|
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
|
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
|
|
});
|
|
}
|
|
if(team.areaId > 0) {
|
|
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.areaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, {
|
|
cityId: team.cityId, areaId: team.fromAreaId, player: new GVGTeamInList(team)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
// —————————— 推送相关 end —————————— //
|