Files
ZYZ/game-server/app/services/shopService.ts
luying 7bc9e1fe49 Revert " feat(db): 修改role表数据库操作方式"
This reverts commit e39af3649288cc5802739cfe862c818fe56e194e.
2023-05-22 19:43:21 +08:00

228 lines
9.5 KiB
TypeScript

import { gameData, getShopType } from "../pubUtils/data";
import { ShopData, ShopDicExtendData, ShopReturnData } from '../domain/roleField/shop';
import { UserShopModel, UserShopType } from "../db/UserShop";
import { getActivitiesByType, getActivityById } from "./activity/activityService";
import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from "../consts";
import { getRoleCreateTime, getServerCreateTime } from "./redisService";
import { decodeArrayListStr } from "../pubUtils/util";
import { UserShopTypeModel, UserShopTypeType } from "../db/UserShopType";
import { GuildModel } from "../db/Guild";
import { RoleModel } from "../db/Role";
import { DicShop } from "../pubUtils/dictionary/DicShop";
import { BackendSession, pinus } from "pinus";
import { ActivityModelType } from "../db/Activity";
import { addItems } from "./role/rewardService";
import { LadderMatchModel } from "../db/LadderMatch";
import { isGoodsHidden } from "./dataService";
export async function getAllShopList(roleId: string, serverId: number) {
let seasonNum = pinus.app.get('pvpSeasonNum');
let userShopRecs = await UserShopModel.findByRoleId(roleId, seasonNum);
let userShopTypeRecs = await UserShopTypeModel.findByRoleId(roleId);
let activities = await getShopActivityDatas(roleId, serverId);
let shops: ShopReturnData[] = [];
for(let [_, { shop, type } ] of gameData.shopType) {
let activity = activities.find(cur => cur.shop == shop && cur.type == type);
let readRecord = userShopTypeRecs.find(cur => cur.shop == shop && cur.type == type);
let shopData = await getShopListByData(shop, type, userShopRecs, activity, readRecord);
shops.push(shopData);
}
return shops;
}
export async function getShopListByType(shop: number, type: number, roleId: string, serverId: number) {
let seasonNum = pinus.app.get('pvpSeasonNum');
let userShopRecs = await UserShopModel.findByShopType(roleId, shop, type, seasonNum);
let activities = await getShopActivityDatas(roleId, serverId);
let activity = activities.find(cur => cur.shop == shop && cur.type == type);
let readRecord = await UserShopTypeModel.findByType(roleId, shop, type);
return await getShopListByData(shop, type, userShopRecs, activity, readRecord);
}
async function getShopListByData(shop: number, type: number, userShopRecs: UserShopType[], activity: ShopData, readRecord: UserShopTypeType) {
let result = new ShopReturnData(shop, type);
let dicShopType = getShopType(shop, type);
if(dicShopType && dicShopType.isLimit) {
if(activity) result.setDicByActivity(activity);
result.setReadRecord(readRecord);
}
for(let userShop of userShopRecs) {
result.addUserRecords(userShop);
}
return result;
}
export async function getShopDicById(activityId: number, itemId: number, roleId: string, serverId: number) {
if(!activityId || activityId == 0) {
return gameData.shopItem.get(itemId);
} else {
let activityData = await getShopActivityById(roleId, serverId, activityId);
return activityData.findByItemId(itemId);
}
}
export async function getShopActivityDatas(roleId: string, serverId: number) {
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.SHOP);
return activities.map(activity => {
return new ShopData(activity, createTime, serverTime);
});
}
export async function getShopActivityById(roleId: string, serverId: number, activityId: number) {
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let activity = await getActivityById(activityId);
return new ShopData(activity, createTime, serverTime);
}
/**
*
* @param goodId 物品
* @param count 本次购买次数
* @param buyCount 上次购买到多少次
* @param str 字典
*/
export function getShopPrice(goodId: number, count: number, buyCount: number, str: string) {
let arr = parseShopPrice(str);
let result = 0;
for(let i = 0; i < count; i++) {
let curPrice = 0;
for(let { times, price, maxTimes } of arr) {
if(buyCount + i + 1 >= times && (buyCount + i + 1 <= maxTimes||maxTimes == -1)) {
curPrice = price; break;
}
}
result += curPrice;
}
return [{
id: goodId,
count: result
}]
}
function parseShopPrice(str: string) {
let result = new Array<{ times: number, price: number, maxTimes: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let i = 0; i < decodeArr.length; i++) {
let [times, price] = decodeArr[i];
if (isNaN(parseInt(times)) || isNaN(parseInt(price))) {
throw new Error('data table format wrong');
}
result.push({ times: parseInt(times), price: parseInt(price), maxTimes: -1 });
if(result[i - 1]) result[i - 1].maxTimes = parseInt(times);
}
return result
}
export async function checkShopInPurchase(session: BackendSession, activityId: number, count: number, buyCount: number, dicShopItem: DicShop|ShopDicExtendData) {
let roleId = session.get('roleId');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let vipStartTime: number = session.get('vipStartTime');
return await checkShopItemCanBuy(activityId, dicShopItem.id, roleId, serverId, guildCode, vipStartTime, count, buyCount, dicShopItem)
}
export async function checkShopCanBuyInOrder(roleId: string, serverId: number, activity: ActivityModelType, productID: string) {
let seasonNum = pinus.app.get('pvpSeasonNum');
let role = await RoleModel.findByRoleId(roleId, 'guildCode createTime vipStartTime');
let { createTime, guildCode, vipStartTime } = role;
let serverTime = await getServerCreateTime(serverId);
let shopData = new ShopData(activity, createTime, serverTime);
if(!shopData) return false;
let dicItem = shopData.findByProductID(productID);
if(!dicItem) return false;
let userShop = await UserShopModel.findByRoleAndItem(roleId, dicItem, seasonNum);
let result = await checkShopItemCanBuy(activity.activityId, dicItem.id, roleId, serverId, guildCode, vipStartTime, 1, userShop?.count||0, dicItem);
return result.code == STATUS.SUCCESS.code;
}
export async function checkShopItemCanBuy(activityId: number, shopItemId: number, roleId: string, serverId: number, guildCode: string, vipStartTime: number, count: number, buyCount: number, dicShopItem?: DicShop|ShopDicExtendData) {
if(!dicShopItem) {
dicShopItem = await getShopDicById(activityId, shopItemId, roleId, serverId);
}
if(!dicShopItem) return STATUS.DIC_DATA_NOT_FOUND;
if(dicShopItem.guildLvLimit) {
let myGuild = await GuildModel.findByCode(guildCode, serverId);
if(!myGuild || myGuild.lv < dicShopItem.guildLvLimit) return STATUS.GUILD_LV_LIMIT;
}
if(dicShopItem.lvLimit) {
let role = await RoleModel.findByRoleId(roleId, 'lv');
if(role.lv < dicShopItem.lvLimit) {
return STATUS.LV_LIMIT;
}
}
if(dicShopItem.ranklimit) {
let ladder = await LadderMatchModel.findByRoleId(roleId);
if(ladder.historyRank > dicShopItem.ranklimit) {
return STATUS.LADDER_LV_LIMIT;
}
}
if(dicShopItem.purchaseLimit != -1) {
if(vipStartTime > 0 && dicShopItem.vipPurchaseLimit != -1) {
if(buyCount + count > dicShopItem.purchaseLimit + dicShopItem.vipPurchaseLimit) {
return STATUS.BUY_COUNT_OVER;
}
} else {
if(buyCount + count > dicShopItem.purchaseLimit) {
return STATUS.BUY_COUNT_OVER;
}
}
}
if(isGoodsHidden(dicShopItem.goodId)) {
return STATUS.ITEM_IS_HIDDEN;
}
return STATUS.SUCCESS
}
/**
* rmb购买
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeShopOrder(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) {
let seasonNum = pinus.app.get('pvpSeasonNum');
let activityData: ActivityModelType = await getActivityById(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
}
if (activityData.type !== ACTIVITY_TYPE.SHOP) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let role = await RoleModel.findByRoleId(roleId, 'guildCode createTime vipStartTime');
let { createTime, guildCode, vipStartTime } = role;
let serverTime = await getServerCreateTime(serverId);
let shopData = new ShopData(activityData, createTime, serverTime);
let dicItem = shopData.findByProductID(productID);
if(!dicItem) return STATUS.DIC_DATA_NOT_FOUND;
let userShop = await UserShopModel.findByRoleAndItem(roleId, dicItem, seasonNum);
let result = await checkShopItemCanBuy(activityId, dicItem.id, roleId, serverId, guildCode, vipStartTime, 1, userShop?.count||0, dicItem);
if(result.code != STATUS.SUCCESS.code) return result;
let reward = [{
id: dicItem.goodId,
count: 1
}];
await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.SHOP_PURCHASE);
await UserShopModel.purchase(roleId, roleName, activityId, dicItem, 1, seasonNum);
return {
code: 0,
data: Object.assign({}, { item: { shop: dicItem.shop, type: dicItem.type, shopItemId: dicItem.id }, activityId: activityId })
}
}