180 lines
7.2 KiB
TypeScript
180 lines
7.2 KiB
TypeScript
import { Application, BackendSession, HandlerService, } from "pinus";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, RANK_TYPE_TO_KEY, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT } from "../../../consts";
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import { RoleModel } from "../../../db/Role";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildModel } from "../../../db/Guild";
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import { Rank, getGeneralRank } from "../../../services/rankService";
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import { nowSeconds } from "../../../pubUtils/timeUtil";
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import { gameData } from "../../../pubUtils/data";
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import { addItems } from "../../../services/rewardService";
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import { HeroModel, HeroUpdate } from "../../../db/Hero";
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import { RewardInter } from "../../../pubUtils/interface";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RoleHandler(app);
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}
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export class RoleHandler {
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constructor(private app: Application) {
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}
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async getGeneralRank(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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if (!role) return resResult(STATUS.WRONG_PARMS);
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let res = await getGeneralRank(role, serverId);
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return resResult(STATUS.SUCCESS, res);
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}
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async getRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let { type } = msg;
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let redisKey = RANK_TYPE_TO_KEY.get(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId });
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
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if (!myRank) {
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
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if (type == RANK_TYPE.TOP_LINTUP) {
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myRank = await r.generMyRankWithRole(roleId, role.topLineupCe, 0, role);
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} else if (type == RANK_TYPE.TOP_HERO) {
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let hero = await HeroModel.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP);
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myRank = await r.generMyRankWithHero(roleId, hero.hid, hero.ce, 0, hero, role);
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} else if (type == RANK_TYPE.HERO_NUM) {
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myRank = await r.generMyRankWithRole(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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} else if (type == RANK_TYPE.USER_LV) {
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myRank = await r.generMyRankWithRole(roleId, role.lv, role.updatedAt.getTime(), role);
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} else if (type == RANK_TYPE.SUM_CE) {
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myRank = await r.generMyRankWithRole(roleId, role.ce, role.updatedAt.getTime(), role);
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} else if (type == RANK_TYPE.TOWER) {
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myRank = await r.generMyRankWithRole(roleId, role.towerLv - 1, role.towerUpTime?.getTime() || 0, role);
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} else if (type == RANK_TYPE.DUNGEON) {
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myRank = await r.generMyRankWithRole(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role);
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} else if (type == RANK_TYPE.MAIN) {
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myRank = await r.generMyRankWithRole(roleId, role.mainWarId, role.mainUpdatedAt, role);
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} else if (type == RANK_TYPE.MAIN_ELITE) {
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myRank = await r.generMyRankWithRole(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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}
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}
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return resResult(STATUS.SUCCESS, { type, ranks, myRank });
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}
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// 查看活跃排行榜
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async getGuildRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId')
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let { type } = msg;
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let redisKey = RANK_TYPE_TO_KEY.get(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId });
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const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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let { ranks, myRank } = await r.getRankListWithMyRank({ guildCode: myUserGuild?.guildCode || '' });
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if (!myRank) {
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK);
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if (type == RANK_TYPE.GUILD_LV) {
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myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild);
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} else if (type == RANK_TYPE.GUILD_ACTIVE) {
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myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild);
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}
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}
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return resResult(STATUS.SUCCESS, { type, ranks, myRank });
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}
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// 查看单个武将排行榜
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async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) {
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let serverId = session.get('serverId')
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let { type, hid } = msg;
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let redisKey = RANK_TYPE_TO_KEY.get(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId, hid });
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let ranks = await r.getRankByRange();
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return resResult(STATUS.SUCCESS, {
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type, hid, ranks
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});
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}
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async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { type, id } = msg;
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let ids: number[] = [];
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if (id == 0) {
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gameData.generalRankReward.forEach((dic, id) => {
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if (dic.rankId == type) {
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ids.push(id);
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}
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});
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} else {
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ids.push(id);
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}
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let rewards: RewardInter[] = [];
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let canReceiveId: number[] = [];
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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for (let id of ids) {
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let dicReward = gameData.generalRankReward.get(id);
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if (!dicReward || dicReward.rankId != type) continue;
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let redisKey = RANK_TYPE_TO_KEY.get(type);
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let r = new Rank(redisKey, { serverId }, false, 1);
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let ranks = await r.getRankByRange();
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let num = ranks.length > 0 ? ranks[0].num : 0;
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if (num < dicReward.condition) continue;
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if (role.rankReceived.includes(id)) continue;
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let reward = dicReward.reward;
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rewards = rewards.concat(reward);
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canReceiveId.push(id);
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}
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role = await RoleModel.receiveRankReward(roleId, canReceiveId);
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if (canReceiveId.length <= 0) return resResult(STATUS.REWARD_CONDITION_NOT_REACH);
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let received = role.rankReceived.filter(rewardId => {
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let dic = gameData.generalRankReward.get(rewardId);
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return dic && dic.rankId == type;
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});
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let goods = await addItems(roleId, roleName, sid, rewards);
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return resResult(STATUS.SUCCESS, {
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type: type,
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received,
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goods
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})
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}
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async test(msg: {}, session: BackendSession) {
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let roles = await RoleModel.find({}).lean();
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for (let role of roles) {
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let heroes = await HeroModel.find({ roleId: role.roleId }).lean();
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await RoleModel.updateRoleInfo(role.roleId, { heroNum: heroes.length, heroNumUpdatedAt: nowSeconds() });
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}
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}
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} |