Files
ZYZ/game-server/app/services/activity/refreshShopService.ts

147 lines
5.7 KiB
TypeScript

import moment = require('moment');
import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityRefreshShopModel, ActivityRefreshShopModelType } from '../../db/ActivityRefreshShop';
import { RoleModel } from '../../db/Role';
import { ServerlistModel } from '../../db/Serverlist';
import { RefreshShopData, RefreshShopItem } from '../../domain/activityField/refreshShopField';
import { deltaDays } from '../../pubUtils/util';
import { addReward, stringToRewardParam } from './giftPackageService';
/**
*
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function getRefreshShopActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_SHOP, new Date)
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
if (!playerRecord) {//生成商店可购买商品的数据
let { lv } = await RoleModel.findByRoleId(roleId);
let randomGoods = playerData.randomGoodsItems(lv);
playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods);
}
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家商店数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
if (!playerRecord) {//生成商店可购买商品的数据
let { lv } = await RoleModel.findByRoleId(roleId);
let randomGoods = playerData.randomGoodsItems(lv);
playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods);
}
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家商店数据(指定回合数,大富翁商店每回合刷新)
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshShopDataByRoundIndex(activityId: number, serverId: number, roleId: string, roundIndex: number) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
playerData.roundIndex = roundIndex;
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
if (!playerRecord) {//生成商店可购买商品的数据
let { lv } = await RoleModel.findByRoleId(roleId);
let randomGoods = playerData.randomGoodsItems(lv);
playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods);
}
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动第几天
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newPlayerActivityDays(roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
return todayIndex;
}
/**
* 结算购买的奖励
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
* @param {number} roundIndex 大富翁重置回合数
*
*/
export async function makeRefreshShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string, roundIndex: number) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
}
if (activityData.type !== ACTIVITY_TYPE.REFRESH_SHOP) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = new RefreshShopData(activityData);
if (roundIndex) {
playerData.roundIndex = roundIndex;
}
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
let item = playerData.findItemByProductID(productID);
if (!item) {
return STATUS.ACTIVITY_NO_PRODUCT;
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return STATUS.ACTIVITY_MAX_COUNT;
}
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item: item, activityId: activityId })
}
}