220 lines
8.2 KiB
TypeScript
220 lines
8.2 KiB
TypeScript
import { BossInstanceType, BossInstanceModel } from '../db/BossInstance';
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import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
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import { lockData } from '../services/redLockService';
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import { findIndex, indexBy, values } from 'underscore';
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import { MailModel, MailType } from '../db/Mail';
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import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync } from '../services/redisService';
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import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { deepCopy, resResult } from '../pubUtils/util';
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import { BattleRecordModel } from '../db/BattleRecord';
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import { getArmyBossRank } from '../pubUtils/data';
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import { getMailContent } from '../services/mailService';
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import { pushMail } from '../pubUtils/interface';
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import { MAIL_TYPE } from '../consts';
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import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst';
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/**
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* 获得boss界面
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* @param bossInstance
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* @param roleId
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*/
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export async function getBossInstanceInfo(bossInstance: BossInstanceType, roleId:string) {
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let { warId, ranks, bossHp, bossLv, winWarId, winTime, roleIdRecords, guildCode, startTime, winBossLv } = bossInstance;
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ranks.sort(function(a, b) {
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return b.score - a.score + a.time - b.time;
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});
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let result:any = {};
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if (!!winWarId && winTime > getTodayZeroPoint() && roleIdRecords.indexOf(roleId) == -1) {
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//今日通关过,且首次点开boss界面,提示某某boss已通关
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result = { showParam: { winWarId, winBossLv } };
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await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId);
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}
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if ( bossHp <= 0 ) {
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result = { warId };
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if (startTime < getTodayZeroPoint()) {
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//今日未开启过boss,等待开启
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result.status = GUILD_BOSS_STATUS.WAIT_OPEN;
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return result;
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} else {
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//今日已开启,且boss通关
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result.status = GUILD_BOSS_STATUS.OPENED;
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return result;
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}
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}
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let isBattled = false;
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let myRank = {};
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let lastRanks = ranks.map(({roleId: battleRoleId, score, time}, index) => {
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if (roleId == battleRoleId) {
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myRank = { roleId, score, rankLv: index + 1 };
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if (time >= getTodayZeroPoint())
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isBattled = true;
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}
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return {roleId, score, rankLv: index + 1};
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});
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return { warId, ranks: lastRanks, myRank, bossHp, status: GUILD_BOSS_STATUS.OPEN, isBattled, bossLv };
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}
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/**
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* 战斗结束返回
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* @param bossInstance
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* @param roleId
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* @param battleNum
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*/
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export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, roleId:string, battleNum:number) {
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let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum, bossLv, winBossLv } = bossInstance;
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let pushRanks;
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let result:any = {};
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if (battleNum == winNum) { //检查当前战斗回调是否是上一次战斗的回调,若是返回上次排名的结果
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pushRanks = deepCopy(recordRanks);
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result = {warId: winWarId, bossHp: 0, bossLv: winBossLv, status: GUILD_BOSS_STATUS.OPEN};
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await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId);
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} else {
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pushRanks = deepCopy(ranks);
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result = {warId, bossHp, bossLv, status: GUILD_BOSS_STATUS.OPEN};
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}
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pushRanks.sort(function(a, b) {
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return b.score - a.score + a.time - b.time;
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});
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let isBattled = false;
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let myRank = {};
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pushRanks.forEach(({roleId: battleRoleId, score, time}, index) => {
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if (roleId == battleRoleId) {
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myRank = {roleId, score, rankLv: index + 1};
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if (time >= getTodayZeroPoint())
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isBattled = true;
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}
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return {roleId, score, rankLv: index + 1};
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});
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result.myRank = myRank;
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result.ranks = pushRanks;
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result.isBattled = isBattled;
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return result;
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}
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/**
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* 结算战斗
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* @param code
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* @param serverId
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* @param dataName
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* @param damage
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* @param roleId
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*/
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export async function bossResult(code: string, serverId: number, dataName: string, roleId: string, damage: number) {
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let res:any = await lockData(serverId, dataName, code);//加锁
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if (!!res.err)
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return true;
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let {winSettled, ranks, num, warId, bossHp, bossLv} = await BossInstanceModel.findBossInstance(code);//锁定关卡信息
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if (winSettled) {
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res.releaseCallback();//解锁
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await BossInstanceModel.recordRoleIdWhenCheck(code, roleId);
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return true;
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}
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let index = findIndex(ranks, {roleId});
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if (index == -1) {
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res.releaseCallback();//解锁
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return false;
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}
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ranks[index].score += bossHp;
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if (bossHp > damage) {//检查造成的伤害是否会让boss死亡
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res.releaseCallback();//解锁
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return true;
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}
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let { recordRanks } = await BossInstanceModel.updateBossInstance(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, winBossLv: bossLv, roleIdRecords:[roleId]}, );
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await pushBossHpMessage(code, serverId, 0, true);
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res.releaseCallback();//数据修改解锁
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recordRanks.sort(function(a, b) {
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return b.score - a.score + a.time - b.time;
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});
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//下发邮件奖励
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let mails = new Array<MailType>();
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let pushMessage = new Array<pushMail>();
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recordRanks.forEach(async function({ roleId }, index){
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let rankLv = index + 1;
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let goods = getArmyBossRankReward(rankLv);
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if (!goods || !goods.length)
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return;
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await getMailContent(roleId, MAIL_TYPE.GUILD_BOSS_REWARD, [JSON.stringify(rankLv)], goods, mails, pushMessage);
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});
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await MailModel.addMails(mails);
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pushMessage.forEach(({route, data, uids })=>{
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pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails: data }), uids);
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});
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return true;
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}
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/**
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* 获得排名区间奖励
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* @param rankLv
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*/
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export function getArmyBossRankReward(rankLv: number) {
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let armybossRankReward = getArmyBossRank();
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for (let item of armybossRankReward) {
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if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) {
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return item.reward;
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}
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}
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}
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/**
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* 将玩家加入到正在挑战boss队列中
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* @param code
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* @param serverId
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* @param roleId
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*/
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export async function addBossInstance(code: string, serverId:number, roleId: string) {
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let loginKey = 'login_roleId_' + roleId;
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let sid = await getRedis(loginKey);
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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let value = roleId+ '|' + sid;
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saddAsync(key, [value]);
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}
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/**
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* 给当前正在挑战的玩家下发血量同步信息
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* @param code
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* @param serverId
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* @param bossHp
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* @param isDelKey
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*/
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export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) {
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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let members = await smembersAsync(key);
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let uids = members.map(member=>{
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let arr = member.split('|');
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let uid = arr[0];
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let sid = arr[1];
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return {uid, sid};
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});
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pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), uids);
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if (isDelKey) {
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delAsync(key);
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}
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}
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/**
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* 检查该玩家当前是否正在挑战boss的队列中
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* @param code
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* @param serverId
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* @param roleId
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* @param battleCode
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*/
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export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) {
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let loginKey = 'login_roleId_' + roleId;
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let sid = await getRedis(loginKey);
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let key = 'serverId_' + serverId + 'guildCode_' + code ;
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let value = roleId+ '|' + sid;
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let flag = await sismemberAsync(key, value);
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if (!flag) {
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
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return false;
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}
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await addBossInstance(code, serverId, roleId);
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flag = true;
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}
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return flag;
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}
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/**
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* 成员退出,删除boss关排行信息
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* @param guildCode
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* @param roleId
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*/
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export async function removeBossRank(guildCode: string, roleId: string) {
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await BossInstanceModel.removeBossRank(guildCode, roleId);
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}
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