Files
ZYZ/game-server/app/servers/guild/handler/gateActivityHandler.ts
2021-04-12 09:47:15 +08:00

369 lines
15 KiB
TypeScript

import { Application, BackendSession, ChannelService, pinus } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
import { delGuildActivityRank } from "../../../services/redisService";
import { REDIS_KEY } from "../../../consts";
import { addActive } from "../../../services/guildService";
import { gameData } from "../../../pubUtils/data";
import { getGuildChannelSid } from "../../../services/chatService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { Rank } from "../../../services/rankService";
export default function (app: Application) {
return new GateActivityHandler(app);
}
export class GateActivityHandler {
channelService: ChannelService;
constructor(private app: Application) {
this.channelService = app.get('channelService');
}
private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
// 进入蛮夷入侵界面
async getGateActivity(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let { challengeCnt } = myGuildActivityRec;
let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
return resResult(STATUS.SUCCESS, {
...statusResult,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
gateHp,
...ranks
});
}
// 开启挑战
async checkBattle(msg: { heroes: number[] }, session: BackendSession) {
let { heroes } = msg;
if(!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
if(myGuildActivityRec.challengeCnt > 0) {
return resResult(STATUS.CHALLENGE_CNT_NOT_ENOUGH);
}
myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
let { code, challengeCnt } = myGuildActivityRec;
// 更新公会参与的玩家
obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
// 返回当前军团总军功
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let guildScore = await r.getMyScore(guildCode);
// 前一天中位数战力
let medianCe = await getMedianCe(serverId);
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
guildScore: guildScore||0,
myScore: 0,
gateHp,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
medianCe
});
}
// 上报玩家获得军功
async action(msg: { code: string, round: number, record: { round: number, dataId: number }[] }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, round, record } = msg;
let obj = getGateActivityObj();
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
// 计算record内得分
let memberRecord = obj.getMemberRecord(code, roleId);
let scoreResult = getRecordScore(this.aid, round, record, memberRecord);
if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
obj.setMemberRecord(code, newMemberRecord);
// 更新redis数据
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, false);
let myScore = await myR.setRankWithRoleInfo(roleId, score, Date.now(), null, false, true);
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let guildScore = await r.setRankWithGuildInfo(guildCode, score, Date.now(), null, true);
// 更新数据库
let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords, round);
return resResult(STATUS.SUCCESS, {
code: rec.code,
...statusResult,
guildScore: guildScore||0,
myScore: myScore||0,
gateHp
});
}
// 上报敌军攻打城门情况
async hitGate(msg: { code: string, damage: number }, session: BackendSession) {
let roleId = session.get('roleId');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, damage } = msg;
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
if(gateHp <= 0) {
// 推送 停止活动并结算奖励
await sendSingleGateActEndMsg(guildCode, serverId);
}
// 推送 城门血量
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);
// 返回当前军团总军功
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let myScore = await myR.getMyScore(roleId);
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let guildScore = await r.getMyScore(guildCode);
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
guildScore,
myScore,
gateHp
})
}
// 结束挑战
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, isSuccess } = msg;
let obj = getGateActivityObj();
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if(!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 功劳簿计算
let { record, round } = myGuildActivityRec;
let enemyCnt = 0, littleBossCnt = 0, bossCnt = 0;
for(let { enemyType, round: r } of record) {
if(enemyType == ENEMIES_TYPE.ENEMY || enemyType == ENEMIES_TYPE.ELITE_ENEMY ) {
enemyCnt ++;
} else if (enemyType == ENEMIES_TYPE.LITTLE_BOSS) {
littleBossCnt ++;
} else if (enemyType == ENEMIES_TYPE.BOSS) {
bossCnt ++;
}
}
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
if(isSuccess) {
let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
// 更新redis数据
await myR.setRank(roleId, score, Date.now(), true);
await r.setRank(guildCode, score, Date.now(), true);
}
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let guildScore = await r.getMyScore(guildCode);
let myScore = await r.getMyScore(roleId);
let gateHp = obj.getGateHpAndInc(guildCode);
obj.delMemberRecord(code);
let info = {
round,
enemyCnt, littleBossCnt, bossCnt,
isSuccess
}
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
guildScore,
myScore,
gateHp,
info
})
}
// ! 测试接口
async debugGetPrivate(msg: { }, session: BackendSession) {
let guildCode = session.get('guildCode');
console.log(guildCode);
let serverId = session.get('serverId');
let res = getGateActivityObj().getObj(guildCode, serverId);
return resResult(STATUS.SUCCESS, res)
}
// ! 测试接口
async test(msg: { sourceType: number, sourceCode: string }, session: BackendSession) {
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
// await GuildActivityCityModel.declare(serverId, 1, guildCode);
let {sourceType, sourceCode} = msg;
let result = await participants(guildCode, sourceType, sourceCode);
return result;
// let result = await setMedianCe();
// return resResult(STATUS.SUCCESS, {result});
}
// ! 测试接口
async debugIncChallengeCnt(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let res = await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { challengeCnt: -100 });
return resResult(STATUS.SUCCESS, { challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - (res?.challengeCnt||0) });
}
// ! 测试接口
async debugStartActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
let dic = gameData.guildActivity.get(aid);
if(!dic) return resResult(STATUS.WRONG_PARMS);
let result = await pinus.app.rpc.systimer.systimerRemote.guildActivityStart.toServer('systimer-server-1', dic);
if(!result) {
return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
}
// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
let now = new Date();
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
}
return resResult(STATUS.SUCCESS);
}
// ! 测试接口
async debugSetDay(msg: { week: number }, session: BackendSession) {
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.setDay.toServer(server.id, msg.week);
}
if(msg.week <= 2) {
await GuildActivityCityModel.deleteMany({});
}
return resResult(STATUS.SUCCESS);
}
// ! 测试接口
async debugEndActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
} else {
return resResult(STATUS.WRONG_PARMS)
}
// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
let now = new Date();
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false);
}
return resResult(STATUS.SUCCESS);
}
async debugDelRedis(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
await delGuildActivityRank(aid);
}
// ! 测试接口 将自己添加进活动roleId里
async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
let roleId = session.get('roleId');
let guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
let serverId = session.get('serverId');
let { aid } = msg;
await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
let userGuild = await UserGuildModel.getMyGuild(roleId);
let result = await GuildActivityRecordModel.updateInfo(guildCode, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
return resResult(STATUS.SUCCESS, {
sourceType: result.auctionType,
sourceCode: result.code
});
}
}