268 lines
13 KiB
TypeScript
268 lines
13 KiB
TypeScript
export const IT_TYPE = {
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BLUEPRT: 28,
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EQUIP_PIECE: 3,
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EQUIP: 2,
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HERO_PIECE: 7,
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}
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// 背包页签
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export const GOOD_TYPE = {
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ITEM: 1,
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EQUIP: 2,
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PIECE: 3,
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BLUEPRT: 4,
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JEWEL: 5,
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PICTURE: 6
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};
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// 存到消耗品表内显示的类型
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export const CONSUME_TYPE = {
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CONSUME: 1, // 消耗品
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SOUL: 2, // 将魂
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BLUEPRT: 3, // 藏宝图
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POINT: 4, // 远征币等
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EXP: 5, // 经验书
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FAVOUR: 6, // 好感度道具
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SKIN: 7, // 时装
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PIECE: 8, // 装备碎片
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JEWEL: 9, //宝石
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FRIEND_FAVOUR: 10, // 好友道具
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HEAD: 11, // 头像
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FRAME: 12, // 相框
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SPINE: 13, // 形象
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};
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export enum ROLE_TERAPH {
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START = 1,
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END = 4
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}
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export enum PVP_PLAYER_POS {
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START = 1,
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END = 3
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}
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export enum PVP_HERO_POS {
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START = 2001,
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END = 2009
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}
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export enum PVP_HERO_ORDER {
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START = 1,
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END = 9
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}
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export enum EQUIP_TYPE {
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START = 1,
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WEAPON = 1, // 神兵(武器)
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CLOTHES = 2, // 宝甲(上装)
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SHOES = 3, // 行具(下装)
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CAP = 4, // 冠冕(头部)
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BOOK = 5, // 典籍(饰品)
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ACCESSORY = 6, // 礼器(饰品)
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END = 6
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}
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export enum JEWEL_TYPE {
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WEAPON = 42, // 神兵(武器)
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CLOTHES = 43, // 宝甲(上装)
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SHOES = 45, // 行具(下装)
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CAP = 44, // 冠冕(头部)
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BOOK = 47, // 典籍(饰品)
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ACCESSORY = 46, // 礼器(饰品)
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}
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export const ITEM_TABLE = {
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EQUIP: 'equip',
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ITEM: 'item',
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ROLE: 'role',
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HERO: 'hero'
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}
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const itid_array = [
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{ id: 1, name: '短兵(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON},
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{ id: 2, name: '枪矛(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON },
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{ id: 3, name: '重兵(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON },
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{ id: 4, name: '弓弩(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON },
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{ id: 5, name: '奇门(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON },
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{ id: 6, name: '羽扇(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON },
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{ id: 7, name: '法器(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON },
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{ id: 8, name: '杖(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON },
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{ id: 9, name: '头盔(冠冕)', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.CAP },
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{ id: 10, name: '头冠(冠冕)', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.CAP },
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{ id: 11, name: '头巾(冠冕)', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.CAP },
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{ id: 12, name: '重铠(宝甲)', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES },
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{ id: 13, name: '皮甲(宝甲)', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES },
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{ id: 14, name: '布衣(宝甲)', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES },
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{ id: 15, name: '兵书(典籍)', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK },
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{ id: 16, name: '杂记(典籍)', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK },
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{ id: 17, name: '经典(典籍)', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK },
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{ id: 18, name: '马(行具)', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.SHOES },
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{ id: 19, name: '鞋(行具)', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.SHOES },
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{ id: 20, name: '车(行具)', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.SHOES },
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{ id: 21, name: '佩饰(礼器)', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY },
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{ id: 22, name: '钟鼎(礼器)', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY },
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{ id: 23, name: '印章(礼器)', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY },
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{ id: 24, name: '消耗品', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 37, name: '消耗类物品(图纸类)', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 35, name: '消耗类物品(经验书)', table: 'item', type: CONSUME_TYPE.EXP },
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{ id: 36, name: '消耗类物品(好感道具)', table: 'item', type: CONSUME_TYPE.FAVOUR },
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{ id: 38, name: '消耗类物品(材料类)', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 24, name: '使用类物品(宝箱类)', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 25, name: '武将碎片', table: 'item', type: CONSUME_TYPE.SOUL },
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{ id: 26, name: '剧情物品', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 27, name: '货币', table: 'role', isCurrency: true },
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{ id: 28, name: '藏宝图', table: 'item', type: CONSUME_TYPE.BLUEPRT },
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{ id: 29, name: '礼器', table: 'equip', type: EQUIP_TYPE.ACCESSORY },
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{ id: 30, name: '宝甲', table: 'equip', type: EQUIP_TYPE.CLOTHES },
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{ id: 31, name: '名驹', table: 'equip', type: EQUIP_TYPE.SHOES },
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{ id: 32, name: '典籍', table: 'equip', type: EQUIP_TYPE.BOOK },
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{ id: 33, name: '神兵', table: 'equip', type: EQUIP_TYPE.WEAPON },
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{ id: 34, name: '代币', table: 'item', type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', table: 'hero', type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', table: 'item', type: CONSUME_TYPE.PIECE },
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{ id: 41, name: '图纸', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 42, name: '神兵宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 43, name: '宝甲宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 44, name: '免冠宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 45, name: '足具宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 46, name: '礼器宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 47, name: '典籍宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 48, name: '灵玄石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 49, name: '玩家好感道具', table: 'item', type: CONSUME_TYPE.FRIEND_FAVOUR },
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{ id: 50, name: '形象', table: 'role', type: CONSUME_TYPE.HEAD },
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{ id: 51, name: '相框', table: 'role', type: CONSUME_TYPE.FRAME },
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{ id: 52, name: '玩家形象', table: 'role', type: CONSUME_TYPE.SPINE }
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];
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export const ITID = new Map<number, {id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number}>();
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for(let obj of itid_array) {
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ITID.set(obj.id, obj);
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}
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export const CURRENCY_TYPE = {
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GOLD: "gold",
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COIN: "coin",
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ACTION_POINT: "ap",
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TREASURE_POINT: "treasurePoint",
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EXPEDITION_POINT: "expeditionPoint",
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DUNGEON_POINT: "dungeonPoint",
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FRIEND_POINT: "friendPoint",
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HONOUR: "honour",
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SKIN_COIN: "skinCoin",
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DUNGEON: "dungeon"
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}
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export const SPEICAL_ITEM = {
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REFINE_ADD_RATE: [17039]
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};
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const currencyArr = [
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{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
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{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
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{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
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{ "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT },
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{ "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT },
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{ "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT },
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{ "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT },
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{ "gid": 40005, "name": "功勋", "type": CURRENCY_TYPE.HONOUR },
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{ "gid": 40006, "name": "蜀锦", "type": CURRENCY_TYPE.SKIN_COIN },
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{ "gid": 40007, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON }
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];
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export const CURRENCY = new Map<number, {gid: number, name: string, type: string}>();
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export const CURRENCY_BY_TYPE = new Map<string, number>();
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for(let obj of currencyArr) {
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CURRENCY.set(obj.gid, obj);
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CURRENCY_BY_TYPE.set(obj.type, obj.gid);
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}
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export enum QUALITY_TYPE {
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BLUE = 1, // 蓝
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PURPLE = 2, // 紫
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ORANGE = 3, // 橙
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RED = 4, // 红
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GOLD = 5 // 金
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}
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export const GOOD_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED, QUALITY_TYPE.GOLD];
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export const COM_BTL_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED];
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// 各品质随机属性条数 quality => number
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export const RANDOM_SE_COUNT = new Map<number, number>([
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[QUALITY_TYPE.BLUE, 0],
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[QUALITY_TYPE.PURPLE, 1],
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[QUALITY_TYPE.ORANGE, 2],
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[QUALITY_TYPE.RED, 3],
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[QUALITY_TYPE.GOLD, 4]
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]);
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export enum HERO_QUALITY_TYPE {
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BLUE = 1, // 蓝将
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PURPLE = 2, // 紫将
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GOLD = 3, // 金
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}
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export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机
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export function getCurNameById(gid) {
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let currency = CURRENCY.get(gid);
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if (!currency) {
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return;
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}
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if (currency.type == CURRENCY_TYPE.COIN) {
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return 'coin';
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} else if (currency.type == CURRENCY_TYPE.GOLD) {
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return 'gold';
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} else if (currency.type == CURRENCY_TYPE.ACTION_POINT) {
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return 'ap';
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} else if (currency.type == CURRENCY_TYPE.FRIEND_POINT) {
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return 'frdCnt';
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} else if (currency.type == CURRENCY_TYPE.EXPEDITION_POINT) {
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return 'expeditionPoint';
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} else if (currency.type == CURRENCY_TYPE.HONOUR) {
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return 'honour'
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}
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}
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export function getDropItems() {
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let items = [
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{ id:25 ,count: 1 },{ id:225 ,count: 1 },{ id:625 ,count: 1 },{ id:2025 ,count: 1 },{ id:3025 ,count: 1 },{ id:4025 ,count: 1 },{ id:5025 ,count: 1 },{ id:6025 ,count: 1 },
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{ id:1 ,count: 1 },{ id:2 ,count: 1 },{ id:101 ,count: 1 },{ id:102 ,count: 1 },{ id:201 ,count: 1 },{ id:202 ,count: 1 },{ id:301 ,count: 1 },{ id:302 ,count: 1 },
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{ id:401 ,count: 1 },{ id:501 ,count: 1 },{ id:601 ,count: 1 },{ id:602 ,count: 1 },{ id:701 ,count: 1 },{ id:702 ,count: 1 },{ id:2001 ,count: 1 },{ id:2002 ,count: 1 },
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{ id:2101 ,count: 1 },{ id:2102 ,count: 1 },{ id:2201 ,count: 1 },{ id:2202 ,count: 1 },{ id:3001 ,count: 1 },{ id:3002 ,count: 1 },{ id:3101 ,count: 1 },{ id:3102 ,count: 1 },
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{ id:3201 ,count: 1 },{ id:3202 ,count: 1 },{ id:4001 ,count: 1 },{ id:4002 ,count: 1 },{ id:4101 ,count: 1 },{ id:4102 ,count: 1 },{ id:4201 ,count: 1 },{ id:4202 ,count: 1 },
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{ id:5001 ,count: 1 },{ id:5002 ,count: 1 },{ id:5101 ,count: 1 },{ id:5102 ,count: 1 },{ id:5201 ,count: 1 },{ id:5202 ,count: 1 },{ id:6001 ,count: 1 },{ id:6002 ,count: 1 },
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{ id:6101 ,count: 1 },{ id:6102 ,count: 1 },{ id:11001 ,count: 10000},{ id:11002 ,count: 10000 },{ id:11003,count: 10000 },{ id:11004 ,count: 100000 },{ id:11011 ,count: 100000 },
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{ id:11012 ,count: 100000 },{ id:11013 ,count: 100000 },{ id:11014 ,count: 100000 },{ id:11015 ,count: 100000 },{ id:11016 ,count: 100000 },{ id:11017 ,count: 100000 },
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{ id:17001 ,count: 100000 },{ id:17002 ,count: 100000 },{ id:17003 ,count: 100000 },{ id:17004 ,count: 100000 },{ id:17005 ,count: 100000 },{ id:17006 ,count: 100000 },
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{ id:17007 ,count: 100000 },{ id:17008 ,count: 100000 },{ id:17009 ,count: 100000 },{ id:17010 ,count: 100000 },{ id:17011 ,count: 100000 },{ id:17012 ,count: 100000 },
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{ id:17013 ,count: 100000 },{ id:17014 ,count: 100000 },{ id:17015 ,count: 100000 },{ id:17016 ,count: 100000 },{ id:17016 ,count: 100000 },{ id:17017 ,count: 100000 },
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{ id:17018 ,count: 100000 },{ id:17019 ,count: 100000 },{ id:17020 ,count: 100000 },{ id:17021 ,count: 100000 },{ id:17022 ,count: 100000 },{ id:17023 ,count: 100000 },
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{ id:17024 ,count: 100000 },{ id:17025 ,count: 100000 },{ id:17026 ,count: 100000 },{ id:17027 ,count: 100000 },{ id:17028 ,count: 100000 },{ id:17029 ,count: 100000 },
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{ id:17030 ,count: 100000 },{ id:17031 ,count: 100000 },{ id:17032 ,count: 100000 },{ id:17033 ,count: 100000 },{ id:17034 ,count: 100000 },{ id:17035 ,count: 100000 },
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{ id:17036 ,count: 100000 },{ id:17037 ,count: 100000 },{ id:17038 ,count: 100000 },{ id:17039 ,count: 100000 },{ id:17040 ,count: 100000 },{ id:17041 ,count: 100000 },
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{ id:17042 ,count: 100000 },{ id:17043 ,count: 100000 },{ id:17044 ,count: 100000 },{ id:17045 ,count: 100000 },{ id:17046 ,count: 100000 },{ id:17047 ,count: 100000 },
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{ id:21001 ,count: 100000 },{ id:21002 ,count: 100000 },{ id:31001 ,count: 100000 },{ id:31002 ,count: 100000 },{ id:31003 ,count: 100000 },{ id:33001 ,count: 100000 },
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{ id:33002 ,count: 100000 },{ id:33003 ,count: 100000 },{ id:40001 ,count: 100000 },{ id:40002 ,count: 100000 },{ id:42001 ,count: 100000 },{ id:42002 ,count: 100000 },
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{ id:50009 ,count: 100000 },{ id:50010 ,count: 100000 },{ id:60001 ,count: 100000 },{ id:60002 ,count: 100000 },{ id:4 ,count: 2 },{ id:2004 ,count: 2 },{ id:220 ,count: 2 },
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{ id:2008 ,count: 2 },{ id:2012 ,count: 2 },{ id:2208 ,count: 2 },{ id:2016 ,count: 2 },{ id:2120 ,count: 2 },{ id:2220 ,count: 2 },{ id:50031, count: 1000}
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]
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return items;
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}
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// 头像/相框 获取条件
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export enum FIGURE_UNLOCK_CONDITION {
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GET_HERO = 1, // 获取武将
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HERO_FAVOR = 2, // 武将好感度达到
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GET_SKIN = 3, // 获得时装
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} |